Competitive Shadowhawk
#61
Posted 24 December 2013 - 10:54 AM
Now, if you want to discuss other Shawk builds, nobody is saying that what you run is awful. He is just saying that people aren't reading the purpose of this thread and are getting off topic. May not be saying it as nicely as possible but he's just trying to remind people to stay on topic.
#62
Posted 24 December 2013 - 12:06 PM
Trauglodyte, on 24 December 2013 - 10:54 AM, said:
Now, if you want to discuss other Shawk builds, nobody is saying that what you run is awful. He is just saying that people aren't reading the purpose of this thread and are getting off topic. May not be saying it as nicely as possible but he's just trying to remind people to stay on topic.
Indeed. Thank you
#63
Posted 24 December 2013 - 09:07 PM
#64
Posted 24 December 2013 - 09:21 PM
My favorite build in based around an XL350 with spead tweak I can do 113kph and can circle straffe the hell out of the heavies and assualt or chase down a spider if needed. I run 1 ERR PCC and a pair of SRM 6's I normally will do around 500 to 600 points of damage nearly 200k worth in C-Bills and about 1500 XP per match. I run with a premium account so your result will vary.
Edited by cat97628, 24 December 2013 - 09:22 PM.
#65
Posted 24 December 2013 - 09:48 PM
Long range with the ER Large Laser streaks and AC 20 at short range.
SHADOW HAWK SHD-2H 56 31 25 1.24 41 34 1.21 15,836 66,730
Winner every time 1.24avg. and 41 kills 1.21avg. Bigger meaner better armed hunchback
In this case bigger is better.
Side note: Due to a manufacturing error no AMS is available for this build or I would probably dump a streak launcher and add it.
No I'm not putting ammo in the head or the legs unprotected were it will blow up the leg and transfer to the LT or RT and then the CT that you need to move or the head were the pilot sits.
You also need to lean to aim since you only have 14 shots with the AC 20.
Yep!
Edited by Corbon Zackery, 25 December 2013 - 08:53 AM.
#66
#67
Posted 24 December 2013 - 10:29 PM
cat97628, on 24 December 2013 - 09:21 PM, said:
My favorite build in based around an XL350 with spead tweak I can do 113kph and can circle straffe the hell out of the heavies and assualt or chase down a spider if needed. I run 1 ERR PCC and a pair of SRM 6's I normally will do around 500 to 600 points of damage nearly 200k worth in C-Bills and about 1500 XP per match. I run with a premium account so your result will vary.
The thing is, you don't want just any damage, you want focused damage on a specific component, which SRMs will not give you.
You need to bring the pinpoint weapons to make a big impact, and also know how to use them.
The meta builds you see in pugs don't really represent the ones you will see in 12 mans, since they generally know HOW to use them and aim properly.
Edited by Mcgral18, 24 December 2013 - 10:30 PM.
#68
Posted 25 December 2013 - 03:07 AM
Mcgral18, on 24 December 2013 - 10:29 PM, said:
The thing is, you don't want just any damage, you want focused damage on a specific component, which SRMs will not give you.
You need to bring the pinpoint weapons to make a big impact, and also know how to use them.
The meta builds you see in pugs don't really represent the ones you will see in 12 mans, since they generally know HOW to use them and aim properly.
Srms can hit specific location my 4SP with 2xSrm6+artemis can rip off arms side torsos with ease of course its little harder because range has to be ideal (and hit registration is a mess) to make those shoots but it can do its job. That Xl350 shawk build is bad it doesn't have ssrms to use that speed to chase lights. I would go for 4xssrm 2ML and add ac2 or ac5 and max armor. What damage you do in pugs doesn't mean anything even locusts can do good so why bother with those numbers.
#69
Posted 25 December 2013 - 04:30 AM
#70
Posted 25 December 2013 - 08:54 AM
Artemis is the way to go with streaks since it gives you a faster lock. Being next to assaults is not that bad of a issues since they present a bigger profile and suck up most of the damage while you give them a extra ac 20 and light mech protection in combat the lack of AMS means that you need to stay in the group for AMS protection anyway so speeds not a real issue. ER large laser why not its the only laser hard point might as well give it the best laser it can get.
Doubling up on cannons on a light or medium is a waste of tonnage 16 tons for 2 AC 5. Just put a 10 on it.
14 shots is fine for a match ammo explodes.
Edited by Corbon Zackery, 25 December 2013 - 09:06 AM.
#71
Posted 26 December 2013 - 08:06 AM
Corbon Zackery, on 25 December 2013 - 08:54 AM, said:
Because BAP cuts through ECM and lets you lock-on with your streaks. No one runs ECM in the games you're in? Damn near every drop I'm in there's at least 1 ECM Atlas or Spider. Often multiples of both.
Corbon Zackery, on 25 December 2013 - 08:54 AM, said:
Range, projectile speed, an AC crit only halfing your AC based firepower, Rate of Fire, and ability to swap to chain fire and maximize camera shake for the target. Lots of reasons to favor twin 5s over the 10.
Corbon Zackery, on 25 December 2013 - 08:54 AM, said:
If you put it somewhere safe for a change you wouldn't have to worry about it, and could save the tonnage you waste on CASE and put it towards a bigger engine, another heat sink, more ammo, etc. Seriously, are you so slow and frequently stationary often enough that getting head shot is a normal occurrence?
Edited by Escef, 26 December 2013 - 08:28 AM.
#72
Posted 28 December 2013 - 12:30 AM
http://i1286.photobu...zps177e4e48.jpg
http://i1286.photobu...zpseec49f96.jpg
http://i1286.photobu...zpsf85ed5f7.jpg
http://mwo.smurfy-ne...03e4ddf2f6de239
Edited by lsp, 28 December 2013 - 02:40 PM.
#73
Posted 28 December 2013 - 01:33 AM
mwhighlander, on 19 December 2013 - 12:45 PM, said:
Except for Effectz and Feb, why?
NO ONE ELSE HERE has run in league matches where this shlt matters and have hands on experience
(Disclaimer: If I missed anyone, its because I just scanned through for people in "higher" brackets league units. Get a damn unit signature!)
From my personal experience in RHoD, Marik, Remnant Invataional, and breif sub-in with Proxis, etc.; here is what people generally run..
Shadow Hawk
AC20/PPC (STD250-260)
AC20/LL or 2xmLas (STD260-280)
2xUAC5 (STD250-260) [I've actually only seen a select few units run this a limited number of times]
4xSSRM2 + Whatever (XL 360)
Those are generally ALL that you're going to see. Some units do run 2xPPC/Ac5 variants with XL's, but ONLY in heavier drops where the game will boil down to a sniper battle. XL Shawks in Comp Drops are horrible in brawls due to those sides torsos.
Edit: Thanks Febrosian R Gilingham for more clearification below on armor/ammo placement.
Best of luck to your unit Fate 6
Umm...I have run *MANY* competitive matches in 12 mans in Clan Leagues...and dropped many times against many different units in normal 12 man matches as well.
Don't assume anything about your peers...you know what they say about people who assume right?
#74
Posted 29 December 2013 - 04:22 PM
Mcgral18, on 24 December 2013 - 10:29 PM, said:
The thing is, you don't want just any damage, you want focused damage on a specific component, which SRMs will not give you.
You need to bring the pinpoint weapons to make a big impact, and also know how to use them.
So you're saying that SRMs are also scrap in Leagues/Tournaments?
#76
Posted 29 December 2013 - 04:27 PM
Mcgral18, on 29 December 2013 - 04:25 PM, said:
With the current state of SRMs, absolutely. You'll see SSRMs on anti light builds, but almost no SRMs. The 2.0 damage also comes into effect, I imagine.
I seem to have great damage being recorded for my 3xSRM4/3xSRM6 builds... granted I save the SRMs for Heavy and Assault mechs usually.
#77
Posted 30 December 2013 - 04:57 AM
Vrbas, on 29 December 2013 - 04:27 PM, said:
I seem to have great damage being recorded for my 3xSRM4/3xSRM6 builds... granted I save the SRMs for Heavy and Assault mechs usually.
Asides from the unreliable hit detection on SRMs, it's worth pointing out here that not all damage is equal. If it was, the LB-X would, y'know, good. To take an extreme example, the Altas DDC with 2xLB-X10 and 3xSRM6 - these builds (in PUGs) put out big, big damage numbers over a match and thus seem very impressive. In actuality they contribute less to a kill than a 30+ pinpoint damage build piloted by someone who can aim. You just don't get enough shots close enough to guarantee significant single-compartment damage. I'd much rather someone dropped the 56-damage alpha with a higher ROF for a 30 damage dual-(ER)PPC mech, presuming they can aim well enough to consistently hit the same compartment.
If they did 2.5 damage/missile and had decent hit detection (or maybe one of the above) massed SRMs might be worth it for close-range alpha-blat against large mechs, certainly for a long time it was worth it for me to run one with a ton ammo in my Raven exclusively for rear-armour shots against assaults.That was several meta-s ago though, when the Raven was decent and rear-armour shot opportunities were fairly regular, and even then it was strictly an opportunity weapon.
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