Vrbas, on 23 December 2013 - 09:36 PM, said:
I don't mean to be rude, but did you not read my point that there is no difference between competitive play and... whatever else in the world you call all other play styles that aren't trololol builds? I mean, you play to win right? So you make a build that works and that you do well in? So what if it has an XL in it? I would GLADLY take my XL Shadowhawk into a 12v12 tournament, I don't see where I would get hazed for that or let my team down. I don't "nerf" my builds to PUG and then bring out the "optimized ones" when I get in an organized team, I play what works. Period. The only scenario where I belive your argument can stand up is in LRM builds where you are almost utterly dependant upon communication to maximize the potential damage output of your build.
I think people misunderstand that XLs in the right chassis are more survivable than you give them credit for. Again, given the two I'll choose a STD over an XL any day WHEN I CAN or WHEN IT MAKES SENSE for the chassis at hand. I can't count the number of times I've last-manned it with a STD Centurion or Hunchback. But if there's a mech whose hitboxes are friendly enough to survivability as far as damage spread is concern, you would be a disservice to your "competitive team" to waste tonnage on "survivability" when survivability already exists.
It's not a "I'm right, you're wrong" issue here, it's a "consider things from a different perspective".
Not to be rude, but if you don't think there is a difference between competitive and pug play, then you have not played or watched a competitive match. Generally speaking, and especially true compared to the top teams, pug play is lower skilled and obviously much less organized. Popping out in the open in a pug match against people who usually are not great shots, who are not focus firing, and who are not in optimized (for whatever role) mechs will see you off with some light damage before you realize your mistake and get back into cover. A higher-level competitive team will have you called out right when you leave cover and have multiple mechs hitting you. The better pilots out there will be hitting called components of your mech, not just "that shadowhawk over there". Teams usually don't mill around in an uncoordinated blob, they'll be positioned in such a way that maximizes guns on target while presenting as little of an opportunity for taking return fire or being flanked as possible, and they will actually reposition in response to enemy movements. Teams usually follow the calls of a single drop commander and execute coordinated strategies. Competitive play is an entirely different game from pug play. Thats why people bother with it.
Basing opinion of a mech solely on how it performs in pug play and then claiming it is a competitive build is ridiculous. Talking about competitive play when you have no experience with it is similarly ridiculous. It isn't that you don't play to win, or are purposely gimping yourself, the problem is who you are competing against, and what that makes you think is viable. Example: dual ac20 jagermechs - great in pugs, never taken in competitive play. Again, not trying to be rude or put you down, but the build you linked to with the srm4's and lb10-x would be considered a joke in competitive play. Lb10-x's are never taken because they spread damage terribly and are only "useful" within ~300m. Eleven tons plus ammo for such a limited weapon is a huge waste, considering that you could spend 3 more tons and get an ac20 with better pinpoint/range/damage or you could save 2 tons for an uac5. SRM's are currently plagued with terrible hit reg. The XL engine in a short ranged brawler makes you extremely vulnerable against players with good aim and focus fire. In addition to everything else, lights would eat you alive.
Seriously, get 12 friends or join a team and play in RHoD/LMS/Marik/Proxis/whatever other leagues. Bring xl+lb10-x builds and see firsthand why no serious teams bring them.
That said, shadowhawks CAN bring an XL engine but only for specific circumstances (anti-light duty in very light drop decks where there aren't jump snipers, or possibly long range duty in mid-tonnage decks where you want more jump snipers but don't have the tonnage to play with). The hitboxes are quite good, but for any build where you actually expect to take damage, you will absolutely want a standard engine. Having a shield torso is one of the biggest selling points of the mech as it can almost double your survivability if used right. Using an xl robs you of that.
Edited by Febrosian R Gillingham, 24 December 2013 - 12:19 AM.