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Dire Wolf Builds


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#81 Carthoo

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Posted 16 October 2014 - 02:08 AM

Tested some of those omnipurpose Hurricane - no, still cant do it. Every pure daka wolf gets me before I get him - overheating problem/ too low dmg problems.

Tried to switch some of the ammo on your build for heatsinks....didnt help.

You got too much ammo there tho. Only 1 of 3 long games I win/ die last (simply fight whole the time) I run out of 900 ammo for my 5 daka guns. Having 1080 for 4 guns means you cant run out (well, very little chance).

1080:4=270. Every gun 270 shots, firing 3 rounds per burst - means 90 burst from each cannong with dmg 5. Every gun of yours got enough ammo to make 450 dmg = 1800 dmg with all 4 cannons - games arent that long, not to say that DW is still prior target for enemies... .

Do you run that build? Are you able of adding lasers to sustained fire from those 4 daka guns?


Also comparison of my DWF-A Vanquisher - 6xcuac5 against DWF-B Ravager which I started same and after 30-40 games I modified it to actual build:

DWF A: 66 games, 41:24 W/L, 81:45 K/D, 32,029 damage, 74,933 exps
DWF-B: 70 games, 42:27 W/L, 112:50 K/D, 43,545 damage, 93,388 exps

(I know these stats are horifying, so dont crucify me - its here to show how much better i do with "Ravager" - so how much better I think every rookie can be with it).

Edited by Carthoo, 16 October 2014 - 02:46 AM.


#82 990Dreams

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Posted 16 October 2014 - 06:37 AM

I run the Alpha Wolf P (I renamed it, same build).

It actually works very well for me. I trash anything in a fire fight, including other Dire Whales.

Edited by DavidHurricane, 16 October 2014 - 06:37 AM.


#83 151st Light Horse Regiment

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Posted 18 October 2014 - 04:24 AM

3x Gauss. (105 rounds)
4x ML's.

Easymode is easy.

Anyway, i'm trying shotgun builds, and the LB is pretty much the most terrible weapon in the game. Ive ran LB20 builds, LB10 and LB 5 builds. The hit detection on the LB is terrible. In my last game I was about 40m away from an Atlas. I unloaded 4 LB10's in an Alpha into his chest, every single shot passed through and hit the hill behind.

LB's need a buff and need to be fixed before they actually become viable.

The damage of the LB20 also seems poor compared to the 5 and 10.

#84 RvDusty

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Posted 27 October 2014 - 01:31 PM

This build worked verry well for me:
[smurfy]http://mwo.smurfy-ne...3a1552f3e37acc9[/smurfy]

1UAC/2(3 tons of ammo)
2 UAC/5(10 tons of ammo)
1LRM 15+10(6 tons of ammo)
5 ER-Medium Lazers
496 armor 16 DHS

Chain the UAC's to fire rapidly and non-stop and also chain the ML's for more heat management(use the cooldown module to fire them faster) and the LRM 25 is good for hitting enemys hiding behind walls or to annoy them.Generaly this build seems very good for assist/brawl and earns 130000+ c-bills in every mach(depends on how you pilot it).

Edited by FORCEFUL EAGLE, 11 January 2015 - 12:24 PM.


#85 Dauntless Blint

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Posted 28 October 2014 - 03:51 PM

This is my reliable 1000+ damage build,try and understand it.
http://mwo.smurfy-ne...4f6ee79edaf524a
(the number's are weapon assignment's)
It alpha 's with the 4x cUAC.5's (1)and cycles the medium lasers(2),
(it's heat efficiency is made the most of this way,you can't accidentally fire too many laser's brawling or sustained firefight)
plus CML alpha for back shot's (3) and finally 2x c.MG+ 4x c.Flamers (4)(for situational point-blank one second burst critical's to finish zombies and assist with leg hugger's)
So far it's the only variant I've got but may look at the "B" Variant for that one centre energy slot to add one of c.ML/c.LPL/c.LL or even another flamer if the heat and lesser armour become redundant tonnage,while increasing the flame template to 90.meter's by the width of a Dire Wolf ...big template for impossible to miss critical's.
Think of it as a finesse Finisher

You can rip me a new one all you like about using flamer's but then you wouldn't know how effectively I use them and my heat use stop's me from putting anymore laser's on it in anyway that add's value to the DPS/Heat.I have changed the c.UAC.5's to cycling(to increase screen shake)and the c.ML's to alpha default but it doesn't seem to produce the same result's and alpha firing them both seem's too hot. 4x LB5's were an interesting alternative to the c.UAC5's but disallowed for extra ammo in the torso-(good or bad which ever way you see it)
Depending on aim and alpha use of 4 medium laser's it can hold against most any other Dire build,at medium range,the Gauss and AC80 version's I have seen are probably the hardest adversary (plus anything with LRM's) but does come out on top often enough,who apply's screen shake first is normally key.Also see ambush predator.

Edited by CorditeJunkie, 28 October 2014 - 04:01 PM.


#86 Armando

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Posted 09 December 2014 - 10:55 PM

DWF-B

Matches Played:...938
Wins:.....................580
Losses:.................356
W/L.......................1.63

Kills:.......................1,033
Deaths:.....................602
K/D:.........................1.72

Edited by Armando, 09 December 2014 - 10:58 PM.


#87 PsychoJosh

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Posted 10 December 2014 - 12:00 AM

I'm looking to buy a Dire Wolf but I don't know anything about how clan mechs operate. I've been using Atlases since I started playing. What's this about giving them different arms and such?

#88 Kain Demos

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Posted 10 December 2014 - 10:05 AM

View Post151st Light Horse Regiment, on 18 October 2014 - 04:24 AM, said:

3x Gauss. (105 rounds)
4x ML's.

Easymode is easy.

Anyway, i'm trying shotgun builds, and the LB is pretty much the most terrible weapon in the game. Ive ran LB20 builds, LB10 and LB 5 builds. The hit detection on the LB is terrible. In my last game I was about 40m away from an Atlas. I unloaded 4 LB10's in an Alpha into his chest, every single shot passed through and hit the hill behind.

LB's need a buff and need to be fixed before they actually become viable.

The damage of the LB20 also seems poor compared to the 5 and 10.


The LB-10x with cooldown module has a surprising rate of fire. I find dual LB-20x to be effective--I tried dual UAC/20s but they have ghost heat if fired together and the long burst time makes them useless against fast moving target.

Anyway, I've been playing with this lately and it is absolute monster at close range:

http://mwo.smurfy-ne...6b8613edd57f2f4

#89 Vetal

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Posted 16 December 2014 - 09:43 AM

DWF-B
My build. UAC20 linked to chain fire. It results an unstoppable ac20 splashes on the target until hostile mech will be destroyed. Chain fire helps avoid overheating. I have tryed twin LBX20 but it is not for me.

Edited by Vetal, 16 December 2014 - 09:48 AM.


#90 Nightshade24

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Posted 21 December 2014 - 03:32 AM

http://mwo.smurfy-ne...f80d17382b52490

Can someone tell me what is wrong with this? =C

(my other builds = 2 x LRM 20, 3 x ER med las, 2 x Large pulse, 1 x UAC 20.

Another: 6 x LBX 5)


After CW my direwolfs sucked and thus I started trying to make other builds but It seems I can't... it feels like I've gone a bit down hill.

(Original: 2 x large pulse, 2 x er ppc, 2 x srm 6, 1 x uac 20, 1 x er med las)
(Original (smurfs): 1 x Cl LBX 20, 2 x CL LRM 20, 3 x ER large las, 1 x AMS)


I struggle to break 300 damage in these wolfs now and they seem like a bunch of push overs. I like my warhwaks more.

(2 x er ppc, 1 x uac 2, 1 x lrm 10, 1 x lrm 20)
(4 x lrm 15, 2 x med pulse, 3 x med las)
(4 x er ppc).

It seems like the lasers are to god damn hot and the linked ghostheat for medium lasers, small lasers, and pulse variants is annoying me....

#91 Shorvok

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Posted 22 December 2014 - 03:53 PM

View PostWolf Kiarsen, on 17 December 2014 - 11:51 AM, said:

This is my new rig,.....the flamer is just so I wont be completely defenseless when and if my nine tones of ammo runs out. It has good range, 12dps no heat problems and rarely misses. ITS SO MUCH FUN!

http://mwo.smurfy-ne...185314fe7707426


Try this instead: http://mwo.smurfy-ne...3fe580096267951

You lose one LBX but gain more ammo and 4x MLas. The LBX generate little heat unless the map is hot. Chain firing the MLas in a fight will gain you a lot more DPS and in your build you're not doing anything with the extra heat.

If you like your flamer try this: http://mwo.smurfy-ne...ae436484ca65c3f

#92 Vetal

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Posted 23 December 2014 - 06:16 AM

I've built another DWF-B , and this is perfect for me. It covers all the distance with extremely high amount of threat at close distances. I like it more than my previous twin AC20 modification. Because the same damage can be given by 8 small lasers (48 damage) - more than twin ac's and without ammo. When you overheated you still can operate with twin gauss. and of course twin lrm15 with artemis ruins all in 1000meters. In my opinion it is the most universal configuration.
6 LBX-5 are fun but I can shot target from the other side of mountain and with higher angle.

Edited by Vetal, 23 December 2014 - 07:01 AM.


#93 Max Bekker

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Posted 04 January 2015 - 01:01 PM

This is my current build DWF-B - Kill/Death ratio of 3.31 after 30 Matches with this configuration.

Any thoughts, any improvment advices? I tried 2xCGauss, 3xCERPPC, but it was way too hot. <_<

#94 Nightshade24

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Posted 04 January 2015 - 05:10 PM

View PostMax Bekker, on 04 January 2015 - 01:01 PM, said:

This is my current build DWF-B - Kill/Death ratio of 3.31 after 30 Matches with this configuration.

Any thoughts, any improvment advices? I tried 2xCGauss, 3xCERPPC, but it was way too hot. <_<

DWF-B
I moved the gauss to the arms so I can fit a larger targeting computer in the torso and give you more up/down movement.
also downgraded the medium pulse to medium lasers


2 gauss 3 er ppc might work however 2 er ppc 2 gauss is the king.


to your specific build you might as well put your targeting computer II in your ct.

#95 Vivicide

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Posted 08 January 2015 - 07:29 PM

2x Gauss, 2x Er-PPc Ammo, Heatsinks.

50 point alpha at 500m+

swap out the ppc's for Med pulse lasers or Med lasers (same dmg but cooler)

75 Point alpha at 350m.


Each one can go through three rotations without overheating with stock xp.

#96 Nightshade24

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Posted 09 January 2015 - 03:33 AM

View PostVivicide, on 08 January 2015 - 07:29 PM, said:

2x Gauss, 2x Er-PPc Ammo, Heatsinks.

50 point alpha at 500m+

swap out the ppc's for Med pulse lasers or Med lasers (same dmg but cooler)

75 Point alpha at 350m.


Each one can go through three rotations without overheating with stock xp.


Interesting build, but why do you need 2 tons of ER PPC ammo for 2 gauss rifles?
I didn't even know ER PPC's had ammo. Should have played more attention to the battletech arcade game I guess.

#97 RvDusty

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Posted 11 January 2015 - 12:19 PM

View PostVetal, on 16 December 2014 - 09:43 AM, said:

DWF-B
My build. UAC20 linked to chain fire. It results an unstoppable ac20 splashes on the target until hostile mech will be destroyed. Chain fire helps avoid overheating. I have tryed twin LBX20 but it is not for me.

Try this if you want to heavily brawl up close:
[smurfy]http://mwo.smurfy-ne...7f7e4aeb578ed85[/smurfy]
And dont forget that Clan LRMS can be used as streaks since they deal redused DMG(LRM 20=20 DMG at 180+ M at 90M=10 DMG etc.) giving you this way the ability to leg lights or do anything streaks can do.

Also this sniper build worked well for me:
[smurfy]http://mwo.smurfy-ne...7847970bec1a8d1[/smurfy]
Just chain the ER PPC's and your heat will be fine and the SRM 12 + Artemis will help you fight enemies close to you without having to use the PPC's helping you this way to avoid overheating.

Edited by FORCEFUL EAGLE, 11 January 2015 - 12:32 PM.


#98 Bigbacon

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Posted 12 January 2015 - 10:43 AM

I've been messing with 2xGauss + 2x LPL and either a 3rd LPL or 4SLs.

and god I am awful with slow assaults. I also can't stand being left behind :(

#99 That Dawg

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Posted 12 January 2015 - 04:23 PM

Take a look, I'm still unable to use 2+ tons effectively. I like the weaponry.
Likely move the gauss to the arms as can afford. Or not, got caught earlier and the torso gauss could get the guy, but the arms couldn't! I dare didn't back far away enough from the wall either...
like the layout -for now. Just bought it, short on cbills, did buy the odd omnipod out to get more small pulse
DWF-B

thanks

#100 That Dawg

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Posted 12 January 2015 - 07:36 PM

I know its wrong





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