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Many players complained about having to spend $210.00 to gain access to the infamous Mad Cat, so one possibility is that they could move the 'Mech around to fit into a lower tier so players could pay less and get it for pre-order.
Wrong again, its not just the mad cat, its the fact that you have to buy mechs you dont want to get the one you want. This is not a hard concept to understand PGI. How about the possibility of letting people buy the specific mech they want?
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We asked about purchasing the 'Mechs later, and as with other 'Mechs, a player could simply avoid the pre-order and buy the Mech individually from the shop upon release, although it will lack the special bonuses and other items that come with the pre-orders.
And the fact that it would take several months AFTER the clan mechs become available to pre-orders to buy them with c-bills...
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The timing of the announcement of the new DLC had many players gnashing teeth, but "it's fairly normal in the industry to release one DLC after another," Bullock told us.
I think theres a problem here when the president of a game developer is under the assumption that selling early access to game content with perks is a DLC. It would be like microsoft charging people to get the start menu in windows 8 (with a unique skin!) and calling it a DLC, then releasing it several months later to everyone else as a patch through windows update.
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Bullock closed with stating that the team is aware that even though players have been requesting Clan 'Mechs since the game was first announced, what they really want is community warfare.
Wrong again, what we really want is for the game to not suck and for PGI to listen to player feedback.
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n a recent (and lengthy) forum post, Bullock lit up a half-a-year's worth of timeline to show just how serious the team is about developing the game further.
We have been given timelines before, none of which have -ever- came true. Why are we supposed to believe the latest timeline?
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One of the bottlenecks that held back other projects, the user interface "2.0," is now coming to completion. This will allow the developers to move on to these other projects readily.
Im failing to see how a user interface is a bottleneck to editing some xml files for better game balance, lag compensation, hit detection, matchmaking and many more....
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While Bullock was clear that times can flex and that not everything on the timeline can be completed by the June 17th, 2014 Clan invasion, the team was confident enough to release the possible dates for release of two more pillars from Community warfare: Association, which is more connections in factions and loyalty points, and Planetary Conquest, which is fighting over territories.
Moving the timeline for community warfare for more than 1 year is considered "flex" now? How many companies in the gaming industry allow you to delay projects by more than a year? I wonder how Russ bullock would feel if his HR department delayed his paycheck by a year?
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With such a passionate community at its back, you better believe that the team will get an ear-full if these promises aren't met!
And you can bet PGI will insist on not listening to player feedback or fixing the game, all the while shoving expensive mech packages and hero mechs down our throats.
Edited by Jun Watarase, 19 December 2013 - 04:00 PM.