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Target Damage Numbers


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#1 Arcadies

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Posted 19 December 2013 - 10:54 PM

What are some good damage numbers to shoot for per ton?

What are high damage scores, low damage scores?

#2 xMintaka

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Posted 19 December 2013 - 11:08 PM

This is an odd one. Mainly due to the fact that +1000 damage is fairly impressive regardless, but if you aren't getting kills, you're not aiming well enough.

I've had games where I've done 1000 damage and 2 kills, and games where I've done 600 damage with 7 kills. I felt I played better in the games where I killed more even though I scored less damage.

That said, anything above 300 is fairly good for a Light. Other than that, I consider 400 and up to be a good game regardless of weight class. Even with this, if you aren't getting kills you really need to work on your aim.

As an example, a Jagermech-DD has roughly 170 armour distributed across its front torso's. You can put it down with 90 damage to a side torso, or you can do well over 200 damage spread all over. I'd lean towards 90 damage being better in this case than 200.

#3 kevin roshak

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Posted 19 December 2013 - 11:17 PM

It doesnt really depend on tonnage, its more skill based.
i do about 350-500 on every mech because i have a basic idea of the tactics and skills involved. basic skills will get you around there.
i feel i am pretty average player, nothing special but ive carried my team a time or two.

Edited by kevin roshak, 19 December 2013 - 11:20 PM.


#4 The Basilisk

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Posted 19 December 2013 - 11:27 PM

I would't say dmg is meaningless in this game but....
High dmg score by it self at the end of a Match means you are at least regularely able to hit some enemys. Use LRM, SRM or LB-X and you will do a lot of nice numbers but that doesn't mean you do anything good for your team. 600 dmg distributed between 5 assault mechs and spread all over their armor means you didn't even contribute in any noticable way to a kill.
Fire 10 well aimed gauss rounds in rear armor or at some mechs staying still, presenting their heads and you will have 150 dmg, one or two kills and some assists.

Long story short:
If you do around 500dmg a match, 2 kills 5 assists, you and 5 or 6 friendly mechs are still alive you know you and your team did a reeeeaaaaaly good job.

#5 RamsoPanzer

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Posted 19 December 2013 - 11:32 PM

View PostLunatech, on 19 December 2013 - 11:08 PM, said:

This is an odd one. Mainly due to the fact that +1000 damage is fairly impressive regardless, but if you aren't getting kills, you're not aiming well enough.


That has nothing to do with aim, did you hear about stealing kills? thats why u can get 1000+ damage without kills. You can core red 10 mechs by urself while other players take your kills.

#6 xMintaka

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Posted 19 December 2013 - 11:46 PM

View PostRamsoPanzer, on 19 December 2013 - 11:32 PM, said:


That has nothing to do with aim, did you hear about stealing kills? thats why u can get 1000+ damage without kills. You can core red 10 mechs by urself while other players take your kills.



True enough, but if you are doing that much damage to mechs you should have at least one or two kills. Everyone has had those games where someone follows you around stealing your kills with PPC's, it happens. But if you do 1000 damage and don't have one kill, well, you need to work on hitting the same component every time.

#7 Kai Harper

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Posted 20 December 2013 - 12:05 AM

On the aim front...if you're using SRMs, SSRMs, or LRMs as your primary weapons, you can get very, very high damage values and soften targets up, but not get a single kill, because you can't be surgical and get the final hit where it's needed.

#8 sneeking

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Posted 20 December 2013 - 01:58 AM

I wouldn't say too quickly that low kill numbers = poor aim , if a player is supporting well moving about and shifting focus when he knows his work is done ( willing to leave the kill in the hands of others ) if he is pulling six assists and anywhere over 500 to 800+ damage and earning good bills in a match for all the missalanious details then he may be better than people give him credit for.

high kills could be a sign of a greedy unscrupulous pilot who thinks of himself.

#9 xMintaka

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Posted 20 December 2013 - 02:13 AM

View PostKai Harper, on 20 December 2013 - 12:05 AM, said:

On the aim front...if you're using SRMs, SSRMs, or LRMs as your primary weapons, you can get very, very high damage values and soften targets up, but not get a single kill, because you can't be surgical and get the final hit where it's needed.


Specifically with regards to LRM's, I find this simply means you are not using a Tag laser and are refusing to take an active role in obtaining locks. My ON1-VA has one of my highest KDR's, and it's purely an LRM boat. I attribute this to not being afraid to step out from behind cover and Tag my targets. It makes a hell of a difference when an ALRM40 hits the CT instead of all over the opposing mech.

But granted, with SRM's or SSRM's, you can't control where they hit, so that's less of an issue.

Edited by Lunatech, 20 December 2013 - 02:14 AM.


#10 Kai Harper

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Posted 20 December 2013 - 02:15 AM

View PostLunatech, on 20 December 2013 - 02:13 AM, said:


Specifically with regards to LRM's, I find this simply means you are not using a Tag laser and are refusing to take an active role in obtaining locks. My ON1-VA has one of my highest KDR's, and it's purely an LRM boat. I attribute this to not being afraid to step out from behind cover and Tag my targets. It makes a hell of a difference when an ALRM40 hits the CT instead of all over the opposing mech.


That makes sense. Even so though, you aren't guaranteed to have all of the damage on the CT - some will fall on the shoulders and head, won't it?

#11 sneeking

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Posted 20 December 2013 - 02:33 AM

View PostKai Harper, on 20 December 2013 - 02:15 AM, said:


That makes sense. Even so though, you aren't guaranteed to have all of the damage on the CT - some will fall on the shoulders and head, won't it?


side and center torso both front and back arms legs, and anybody standing to close lol.

big damage numbers lots of component destructions and assists, if you want to steel kills keep panning torso and spaming target lock for good looking paper dolls that are ready to pop ( just dont send too many rockets ) you may not get the kill anyway and buttloads of your ammo will rain on someones grave after the funeral ;)

#12 Kai Harper

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Posted 20 December 2013 - 02:39 AM

View Postsneeking, on 20 December 2013 - 02:33 AM, said:

side and center torso both front and back arms legs, and anybody standing to close lol.

big damage numbers lots of component destructions and assists, if you want to steel kills keep panning torso and spaming target lock for good looking paper dolls that are ready to pop ( just dont send too many rockets ) you may not get the kill anyway and buttloads of your ammo will rain on someones grave after the funeral ;)


XD Best way to put it, there.

#13 sneeking

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Posted 20 December 2013 - 02:42 AM

I should clarify that when I boat lrms, I do it in an a1 with no energy hard point ( no tag ) and I don't take the extra slots or expense of artemus ( I just pack maximum rain with some coolshots just in case I can't afford to turn off the tap at some point ;)

#14 Kai Harper

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Posted 20 December 2013 - 03:08 AM

View Postsneeking, on 20 December 2013 - 02:42 AM, said:

I should clarify that when I boat lrms, I do it in an a1 with no energy hard point ( no tag ) and I don't take the extra slots or expense of artemus ( I just pack maximum rain with some coolshots just in case I can't afford to turn off the tap at some point ;)


Stuff like this is why I take the TAG on my Commando - you, sir, give me lots and lots of C-bills. Thank you. =D

#15 LuInRei

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Posted 20 December 2013 - 03:22 AM

Well, excluding mediums and lights, I feel comfortable dealing arund 250 damage miniumum. Anything higher than 500 is good, anything over 1000 is great and when it's above 1200 I feel that "the stars finally aligned" and granted me an epic round.

Regarding effectiveness, for me it's the ratio of the overall damage divided by kills+assists. If it's lower than 100 it means I was deadly precise, if it's higher than 150 - I can't hit {scrap}.

Oh, BTW, as people mentioned here, don't expect to match the precision of PPCs of ACs with SRMs, SSRMs and LBX. You'll be dealing lots of area damage, which helps to open up enemies, but rarely have the opportunity to reap the rewards in killshots.

#16 sneeking

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Posted 20 December 2013 - 03:26 AM

you sir are a rare breed on the field and your welcome , cash in anytime buddy ;)

#17 Kai Harper

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Posted 20 December 2013 - 03:29 AM

View Postsneeking, on 20 December 2013 - 03:26 AM, said:

you sir are a rare breed on the field and your welcome , cash in anytime buddy ;)


I do quite gladly. =D I'm happy hitting 600+ damage on my Commando when I get lots of TAG assists. :ph34r: If you want a light TAGger with you, feel free to add me.

#18 sneeking

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Posted 20 December 2013 - 03:34 AM

the only thing I will sacrifice a little rain for is two jjs, because I need to be mobile

we should give it a shot, im no expert.

more like an opinionated novice whos been playing for a few weeks lol.

#19 Kai Harper

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Posted 20 December 2013 - 03:40 AM

That's ok though! I don't mind that at all. =)

#20 sneeking

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Posted 20 December 2013 - 03:51 AM

lets do a midget/mammoth tag team then ay





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