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Spiders More Broken Than Ever.


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#21 OneEyed Jack

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Posted 22 December 2013 - 03:47 PM

View PostDerrpy, on 22 December 2013 - 02:14 PM, said:

Jesus christ another QQ thread about a 30 ton light mech?

look if you are getting your *** handed to you by a 3 weapon mech that has slightly wonky hitboxes ( they still take damage just not pinpoint) then you are simply bad...sorry to say

lasers bro, lasers carve up spiders now trust me i play a spider.

Posted Image
:P

Seriously, though. I can't say I've played enough to be certain, in my own mind, but it seems to me that Spiders are back to being more difficult to hit than most, but taking damage when the hits land. Hit reg, in general, is still FUBAR, but that affects every mech at times.

I'm not positive that there are no Spider-specific issues, but I certainly wouldn't say they, specifically, are worse than ever.

#22 Procobator

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Posted 22 December 2013 - 05:09 PM

I find at times I also have hit registry problems with all types of mechs. I think it's moer pronounced on the spiders than other types. I find the problem mostly when I'm shooting them head on. If they are running at angles to me i very rarely have any issues with hit registry.

#23 Thorqemada

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Posted 22 December 2013 - 05:33 PM

I play 99% Medium Mechs but have mastered the Jenner and Raven too.

I tested them recently and compared to my Medium Mechs these Lights take ridiculous low damage from hits and are capable of doing stupid things no other weightclass is able to do and survive.

In 1 out of 10 matches i get killed early by a lucky shot, the 9 other matches i am alive til the end be it loss or win and my W/L is way better in Lights (ok the Raven bcs i dont play the Jenner much).

You can now argue the Raven has ECM but so does the Cicada and the Raven is more durable and double as successful as the Cicada while the Cicada is as squeeshy as a Light should be!

Someone at PGI likes Lights...

PS: The LBX10 is no good Light-Killer - i can not count the times i hit overheated or stopped Lights and they go away with next to none damage.
Anything that does 20 Pinpoint is ok to fight Lights and masses of SSRM, 3x SSRM is the least amount you need to be somewhat scary to Lights.
Laser work better at range than in close combat.
L2P and L2Aim comes usually from Minimax Players that also may not understand the Spectatormode is not Clientmode.

Edited by Thorqemada, 22 December 2013 - 06:22 PM.


#24 El Bandito

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Posted 22 December 2013 - 07:10 PM

View PostRhent, on 22 December 2013 - 03:03 AM, said:


To fix the issue do the following:
-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +

And you'll find the spider problem goes away.


And then you die to anyone larger than 50 tons--which is the overwhelming majority of the mechs that drop.

Doesn't help that all 55 ton mechs are Assault mech sized.

Edited by El Bandito, 22 December 2013 - 07:14 PM.


#25 Corvus Antaka

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Posted 22 December 2013 - 09:11 PM

View PostRhent, on 22 December 2013 - 03:03 AM, said:


To fix the issue do the following:
-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +

And you'll find the spider problem goes away.



LIES! Crying on forums is a much better solution!

Learning to aim might help too.

#26 Monkey Lover

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Posted 22 December 2013 - 09:24 PM

They already increased the hitboxes on the spider OUTSIDE the model. What more do you want? Increase the hitboxes again until they're the size of a atlas?

#27 Corvus Antaka

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Posted 22 December 2013 - 09:25 PM

View PostMonkey Lover, on 22 December 2013 - 09:24 PM, said:

They already increased the hitboxes on the spider OUTSIDE the model. What more do you want? Increase the hitboxes again until they're the size of a atlas?


yes, please.

Watching a lot of people aim, anything faster or smaller than an atlas is the roadrunner moving at 400kph.

#28 Mystere

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Posted 22 December 2013 - 10:18 PM

View PostMonkey Lover, on 22 December 2013 - 09:24 PM, said:

They already increased the hitboxes on the spider OUTSIDE the model. What more do you want? Increase the hitboxes again until they're the size of a atlas?


Yes. People can't aim so they go to the forums to whine.

#29 Mystere

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Posted 22 December 2013 - 10:56 PM

I'm tired of the whining. Teleportation to K-Town requested. :D

#30 OneEyed Jack

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Posted 23 December 2013 - 12:45 AM

View PostMystere, on 22 December 2013 - 10:18 PM, said:

Yes. People can't aim so they go to the forums to whine.

Yes. People can't read, so they are clueless about what was actually said, and are left with making idiotic, broken-record comments that don't address the topic.

Let's see if this helps:

If de shotz hit, dey shuld hert stuf, but sumtyms dey dont.

#31 Lupin

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Posted 23 December 2013 - 03:10 AM

Hitting Spiders is better than it was, I play at 120ping and can it them fine with ULTRA AC/5.
But I do understand that higher ping rates and Ballistic weapons still have a hit problem all round at the moment.

#32 Curccu

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Posted 23 December 2013 - 03:14 AM

View PostThorqemada, on 22 December 2013 - 05:33 PM, said:

PS: The LBX10 is no good Light-Killer - i can not count the times i hit overheated or stopped Lights and they go away with next to none damage.
Anything that does 20 Pinpoint is ok to fight Lights and masses of SSRM, 3x SSRM is the least amount you need to be somewhat scary to Lights.
Laser work better at range than in close combat.
L2P and L2Aim comes usually from Minimax Players that also may not understand the Spectatormode is not Clientmode.

I ran my Ilya for a while with triple LBX and it was ripping ligts apart very nicely, moving and stationary. actually it was ripping anything down very fast, even assault mechs...

#33 Thorqemada

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Posted 23 December 2013 - 04:06 AM

Yeah, my SHD has only one LBX10 and 3 Streaks as supplemental Setup and while that makes fights last long enough the become enjoyable its nothing that would work against Pros or Packs of Lights - but its an ok compromise between fun, versatility, usability and success.

Its one of the Key Problems of MWO - which is a game about Mechfighting - that the best Setups prevent fighting and simply kill denying backfighting options.
What is the reason of a fighting game when there is only killing?

#34 Jerod Drekmor

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Posted 23 December 2013 - 05:21 AM

I have perfect solution for you guys, lets all play dragons, with their massive CT there is no way you can miss it or game not registering a hit.

It goes to even registering hit on CT when someone is shooting you in back with armour or arm or leg.....dragon CT is some kind fire magnet and it bend bulets.

#35 Prezimonto

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Posted 23 December 2013 - 05:25 AM

View PostMudhutwarrior, on 22 December 2013 - 06:56 AM, said:

Only advice is aim for the legs. Refrain from wasting ammo on them and use missiles and energy. Many teams use them to soak ammo in the match and you see them going for ballistic boats. They know they are broken and take full advantage,

Actually, no. As a spider pilot I avoid mechs with AC's like the plague. One good hit and I'm essentially done for the match. I also don't have a major problem with hitting spiders with AC20's. It's certainly not perfect (I miss some times) but for every non-registered hit I usually land several that do register.

I want all you complainers to pilot a spider up through master tier. You tell me how impervious the things are, because they're not. For every amazing game you get at least one awful one where you die or take crippling damage right out of the gate.

#36 New Day

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Posted 23 December 2013 - 05:27 AM

View PostRhent, on 22 December 2013 - 03:03 AM, said:


To fix the issue do the following:
-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +

And you'll find the spider problem goes away.

And have 4 more problems appear, since you will be useless against any weight class that isn't light.

#37 Effectz

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Posted 23 December 2013 - 05:29 AM

View PostDerrpy, on 22 December 2013 - 02:14 PM, said:

Jesus christ another QQ thread about a 30 ton light mech?

look if you are getting your *** handed to you by a 3 weapon mech that has slightly wonky hitboxes ( they still take damage just not pinpoint) then you are simply bad...sorry to say

lasers bro, lasers carve up spiders now trust me i play a spider.


lasers do not carve up spiders,I've seen hundreds of times where a spider is last left on the enemy team and theres 6 other mechs shooting it for at least 2 minutes while it dances around taking minimal damage.

#38 Jerod Drekmor

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Posted 23 December 2013 - 06:41 AM

Lasers dont touch spiders.....3 full duration blasts from 2 LL in CT and he didnt turn red.....

#39 Amsro

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Posted 23 December 2013 - 07:29 AM

I didn't read the entire thread, but to be blunt;

THIS HAS NOTHING TO DO WITH SPIDERS. :D

Seriously stop this {Scrap}. Hit detection is KNOWN to be bad, meaning this happens with ALL mechs. :D

AC/20 and SRM are the worst for hit detection. ^_^

QQ NERF REMOVE FROM GAME AHHHHHHH!!! ^_^

View PostProcobator, on 22 December 2013 - 05:09 PM, said:

I find at times I also have hit registry problems with all types of mechs. I think it's moer pronounced on the spiders than other types. I find the problem mostly when I'm shooting them head on. If they are running at angles to me i very rarely have any issues with hit registry.


Added quote for truth.

#40 Mystere

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Posted 23 December 2013 - 07:39 AM

View PostOneEyed Jack, on 23 December 2013 - 12:45 AM, said:

Yes. People can't read, so they are clueless about what was actually said, and are left with making idiotic, broken-record comments that don't address the topic.

Let's see if this helps:

If de shotz hit, dey shuld hert stuf, but sumtyms dey dont.


Four points:
  • The OP was calling for the removal of the Spider from the game.
  • The Spider's hitbox model is larger than the physical model.
  • Hit registration problems affects all mechs.
  • Go see the first item.
And so my comment is very much appropriate.

Edited by Mystere, 23 December 2013 - 08:00 AM.






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