Almond Brown, on 23 December 2013 - 11:49 AM, said:
OK, let's see if we can beak this down to a finer grit.
- ACs fire stream of bullets.
The AC2 already fire a stream of bullets. To do any appreciable damage with one, you have to expose yourself. The response weapon(s) of choice is another *AC2/erPPC. Both require a steady hand to apply max. damage against a moving target. This removes the AC2 from the OP's complaint list.
The AC5 fires 1 shell every 1.5 seconds. To do any appreciable damage with one, you have to expose yourself for 3+ seconds. To carry 2 you have to use the same weight as a Gauss Rifle (+ ammo). The response weapon(s) of choice is another *AC5/AC2/Gauss/erLL/erPPC (x X). 5 points of damage, per unit, with 1.5 second exposure for 2 shots, for pin-point damage. All require a steady hand to apply max. damage against a moving target. This removes the AC5 from the OP's complaint list.
The AC10 fires 1 shell every 2.5 seconds To do any appreciable damage with one, you have to expose yourself for 5+ seconds. The response weapon of choice is another *AC10/AC2/AC5/LBX10/UAC5/erPPC/Gauss/erLL/LL/PPC (x X). 10 points of damage, per unit, with 5 second exposure for 2 shots, for pin point damage. It requires a steady hand to apply the 10 max. damage against a moving target. This removes the AC5 from the OP's complaint list.
The AC20 is
THE heavy hitter of the Ballistics group and pays for it with weight/slots and a lack of ranged punch. To do max. damage with one, or 2, you have to expose yourself to your enemy for 8 seconds for 2 shots and do so at near point blank range. The response weapon(s) of choice is another *AC20/erPPC/erLL/LL/Gauss//LPL/PPC (x X). 20 (x 2) points of damage per unit, for pin point damage. All require a steady hand to apply max. damage against a moving target. The AC20 at 500m is basically an very heavy AC10. This removes the AC20 from the OP's complaint list.
P.S. *Response weapons have = or > range(s) out to Optimal range. Use it....
What was the complaint again?
The issue is not any one weapon it's more like...
AC20+PPC+PPC= 40 damage to one body location applied with one trigger pull in a very short period of time.
There are a number of combinations that are the prime perpetrators.
AC5+AC5+PPC+PPC Highlander
AC10+PPC+PPC Cataphract
AC20+AC20 Jagermech...etc and so on.
What you are describing is not what is done in practice.
What is done in practice is....
AC5+AC5+PPC+PPC poptart fire at apex and apply 30 damage to CT and drop to 100% cover so it doesn't matter what the response weapons are they will be shooting a hill or building or other obstruction because the target is in cover if they are not shooting.Then another poptart jumps from another cover point and puts another 30 damage into the CT the third poptart applied 30 points is a kill shot on anything that isn't an assault mech and even if it is an assault mech it is now rendered combat ineffective by having fewer health remaining than a light mech's baby toe.
Or twin 20 Jager pokes out and shoots hides while the AC's reload and pop out and shoots repeat.Only a total {Dezgra} stands around for 2 full reload cycles being exposed to enemy weapon fire for 8+ seconds.No skilled mechwarrior does what you said they do.
Also,8 seconds? on zero is one shot for 20 damage .5 seconds latter is shot 2 for 20 more,3.5 seconds for shot 3 shot 4 is on second 4.There is no need to load the first shot so the 4 second cooldown does not apply to the first 2 shots. and if you are doing it right you are firing two 20s instantly and under cover for 4 seconds for the reload.
What you describe is "labratory" conditions what is concerning is "field" conditions where your examples break down.
What is being suggested is to put in place a mechanic that prevents 30-40 point pinpoint alpha strikes applying crippling damage in one trigger pull.
Edited by Lykaon, 23 December 2013 - 02:51 PM.