Sandpit, on 23 December 2013 - 05:05 PM, said:
6 times ammo for sure and thats what the ballistics have without random hit locations and 1.5 times tt shells.
No, i dont miss the double armor in this game, 6 times comes after 1/2 because of double armor.
Bhael Fire, on 23 December 2013 - 06:57 PM, said:
Even though ballistics run cooler, they weigh more, take up more crit space, have limited ammo (that can explode), and they have slower travel velocities and ballistics drop — which affects their performance greatly when compared to the instantaneous contact speed of lasers.
You missed some pros for them:
They have pinpointdamage and more dps, shake, range and they have 6x ammo compared to 1.5 times for missiles and only 1.4 dhs for energy.
Ammoexplosion? You mean after armor is gone, if a random crit happens and that random crit hits randomly ammo, then there is a 10% random chance for it?
2x range would bring them in line with other weapons:
Gauss and ERPPC for long range pinpoint damage
AC2 and ERLL for long range dotdamage
Missiles for hitting the hills at longranges and spreaddamage at midranges.
In the midranges we have the ac5, ac10, uac5, ppc for pinpointdamage and LL/ML for dot damage and the lbx for spreaddamage.
Shortranges: SRM for spreaddamage, AC20 for pinpointdamage and ML/SL/MG/Flamer for dotdamage.
1/2 tt ammo for ballistics would bring them in line with the other weapons:
1/2 TT ammo for ballistics is 2x tt ammo if you take the randomhitlocations and armor into the math, missiles have only 1.5x tt ammo and laser have less then 1x tt ammo because of the not double dhs.
Ammoexplosionchance for all ammo of 35% would bring a real risk.
10% after a random crit and randomly hitting ammo is not enough for case, its nearly nothing.
In the end the ac-line would have pinpoint high burst damage but you have to make your shoot counts and cant use them all at all ranges all the time.
Then we would have 3 different weaponsystems with its own advantages and disadvantages and a better balance over all 3 systems.
Sure they can make ballistics dot too or work on convergence.
But after what i have seen until now, i dont want pgi to make that.
I hope they choose the easy, change some numbers in the xml, version i promote.
It does not need any programming and gives not that much room for another strange illogical solution that does not work, like ghost heat.
Edited by Galenit, 24 December 2013 - 03:40 AM.