Almond Brown, on 30 December 2013 - 10:46 AM, said:
And what most here are proposing is that the Dev fix human nature by making all the weapons have the same range, do the same damage, weigh the same and need the same tonnage of ammo.
That is the ONLY fix and it is not really an option. When even only one factor is "better", and even "better" by the smallest of margins (1%), players will gravitate to it like flies to excrement. It is in their nature and obviously many simply cannot resist that nature.
Btw. You are right. The/any Game is in fact a laboratory of sorts and its Forums are the dictated notes of that laboratories test results. Just because the first 100 tries did not provide the result you thought you'd get, does not mean you should stop trying. Despite "human nature" of course.
I didn't read anyone suggesting that all weapons must be the same in all regards.So that is a trash counterpoint.
And as for "making all same" as the only option for balance this is blatant cop out.
We are not dealing with incriments of 1% or even 10% when comparing effectivness direct fire front loaded pinpoint damage is superior by leaps and bounds beyond all other competing damage mechanics.If we were even dealing with a discrepency of 20% I would be putting an approved stamp on the whole thing since a 20% variance is not insurmountable.if you adjust techniques and tactics.The current situation is that using ballistics and direct fire IS the tactic to achieve high performance with no close second.The next best are so below the capabilities of the front loaded pinpoint damage meta that they may as well not exist.
I agree that the idea of balancing weapons by making them all the same is a waste of time and produces a stale enviorment not worth playing in.
But,this is an alternative right?
Keep all ACs PPCs and LRMs medium or small lasers for "suplimental" weapons when he ammo is gone.
Now remove all chassis that do not incorperate a combination of ballistic and energy hardpoints or those that can't be fitted as LRM boats.Lastly add jumpjets and ECM to everything that is left.Call it balanced then.
Now all mechs are equally OP'd and we have elliminated all the wasted junk like medium mechs,pulse lasers,SRMs,Large lasers and ER large lasers NARCs and BAPs and anything that doesn't contribute to the pinpoint damage meta.
Devs need not be concerned with silly things like information warfare because ECM has removed a need for it to exist in any degree of complexity beyond use ECM.
The Devs will be free of having to create any meanigful role warefare because all mechs will be doing exactaly the same thing with the same weapon combos always.
Actually do nothing the players will gravitate to these mechs and weapons like flies to excrement and eventually we will have a nice and stale meta play enviorment that is also not worth playing.