Varent, on 02 January 2014 - 02:00 PM, said:
Making it a stream would make it just like a laser and make it completely inefective against a light mech.
Varent, on 02 January 2014 - 02:40 PM, said:
Lasers are the most effective at damaging lights in general.
One of these quotes must be wrong? Lasers can't both be "completely ineffective against a light 'mech" and "the most effective at damaging lights in general" at the same time, can they?
Varent, on 02 January 2014 - 02:40 PM, said:
I honestly dont get what is so wrong with instant direct damage
It breaks the armour mechanic.
It can't be that hard to understand, I've explained it quite a few times already. But I'll do it again:
The values for damage, armour, weight, heat and everything else concerning how 'mechs deal and take damage is taken from BattleTech, a game that has a random hit location system. As such, those values are balanced for random hit locations, i.e. the damage a 'mech does to another 'mech is intended to be spread across randomly chosen hit locations.
Now we don't want random hit locations in MWO, we want to hit what we aim at. But we have damage and armour values that are designed for random hit locations, and when the damage from a full alpha gets instantly applied to a single armour section of a 'mech, that is simply more damage than the system was ever intended to handle.
Lasers don't have this problem because they simulate the random hit location system from TT to some degree by spreading their damage during their beam duration, either by the firer failing to hold aim on one location, or the target managing to move so the firer cannot hold on one location. As such, lasers spread their damage over time.
Missiles and LBX don't have the problem either because they spread their damage over space - for missiles it is done with missile spread, and with the LBX it's done with a cone of fire. That means any damage done will naturally spread over several hit locations.
But ACs, PPCs, and Gauss don't spread their damage at all - all of it is applied in an instant to the same location. There is no action on the firer's part that can spread the damage over several locations, and there's no action on the target's part that can either; all damage is always instantly applied to a single location.
A good example is the AC/10 vs the LB-10X - which is the better weapon? The LB-10X is a ton lighter, takes one slot less, generates 1 point less heat, has longer range, and does the same 10 points of damage, yet is still a worse weapon - why? Because it - like most of the other weapons in MWO - spreads it damage out (in the LBX's case, it spreads over space).
So even before talking about convergence, ballistics have a great advantage over lasers and missiles in that they have zero spread; neither in time nor in space. This is hard enough to balance, but it gets even worse when we add in MWO's convergence system that allows every single weapon on a 'mech to hit the same spot - making two AC/20s into what effectively is an AC/40, and three PPCs into a 30 damage mega-PPC.
Edited by stjobe, 02 January 2014 - 03:49 PM.