Noesis, on 04 January 2014 - 04:48 AM, said:
stuff
Questionably however, if the fine tuned values would end up being so small that the overall effect is to not change things at all by effectiveness in terms of removal of some pinpoint damage effects without making ballistic significantly worse then you could argue it is then not worth the production investment to do so.
Bingo! In order to not make the Ballistics like the Lasers, the time between burst shells would have to be so short as to negate the effect it is attempting to fix.
If even once I shoot my AC20 and do not get my 20 points, then the game is fubar'd and beyond repair (except back to before the fubar)
It has been shown, for the Proof required addicts, that Ballistics provide roughly 50-60% more damage per weapon use than Lasers.
Solution: Decrease the burn times of Lasers by 35-50% to raise their level to be more in line with Ballistics. Simple really. Save for the obvious consequence. Increased TTK.
The weird thing is, PGI determined a Match should last up to 15 minutes. That time frame would seem to be based on whatever TTK was in the initial weapon damage/Testing phases. However, after all this time, I think it would be safe to say that almost from Day 1 of at least OB, the average Match time would be somewhere in the 7-8 minute range, or already 50% less than expected. Thus reducing that time would seem detrimental to the over-all game play so some other means needs to be found.
What would the out cry be, I wonder, if all the weapons, with the exception of Missiles, simply got a 30% reduction on their CD's? Yes, 30 is a random value but would not totally change even the longest CD of 4.00 currently in the game.
So the 4.00s goes up to 5.2s as the new Max?
Good, Bad, Indifferent?