Sandpit, on 25 December 2013 - 12:26 PM, said:
f you notice? In all of the "op, broken, up, etc." threads? It's the same 20 or so players posting the same exact posts over and over and over and over again, with a few new players here and there once in a while giving their opinions.
PGI, please just know that not everyone (and judging by just about every single poll these players posting this kinda stuff have ever posted) agrees that the isn't balanced
Lasers = good place right now
ballistics = good place right now
heat = good place right now
SRMs = could use a look at hit registration
The game, overall, is very well-balanced at the moment. Please do not continue implementing easy buttons for those that simply cannot or will not adjust. Those of us that actually look for a challenging game appreciate where the game is now.
Is this opinion or Sandpit's version of reality?
You expound on the competitive nature of lasers and claim that a Laser build is equal to a ballistic build without ever providing any evidence to support the argument beyond you think it's so.
You activley ignore critical facts and focus on incomplete data.
And when someone does provide you with examples and comparative data proving that there is a dispairity you do not refute the data you instead attack the person exclaiming that they are bad players or stupid etc.
The amuzing part to this is you can't even provide supporting data to support your strawman argument that anyone who thinks counter to you is in fact a bad player or a {Dezgra}.
Here is the disparity between beams and ACs.
ONE: Concentrated damage is superior to dispersed damage. An AC applies all it's damage to one spot instantly upon impact of the projectile.A laser beam applies it's damage over the duration of the beam inflicting damage to any locations under the beam contact point.
By it's nature Laser damage mechanics in MWo produce inconsistant results frequently creating dispersed damage patterns.
Can you refute this? No because it's true. Ballistics have the superior damage application mechanics over beams.
Two: Tactical use of a weapon is dependant upon it's firing mechanics.A ballistic weapon can be fired instantly upon aligning with a target and then the firing unit is free to manuver.This is obviously favorable because it allows for a ballistic armed mech to maximize time in cover.Conversley the laser armed mech must maintain the beam on the target for the duration of the beam.This leaves the laser equiped mech exposed to incoming fire while it waits to complete the beam cycle.
Can you refute this? No because it is true.Ballistics posses a more favorable firing mechanics as well as the superior damage application mechanics.
Three: Ballistics posses superior heat managment characteristics coupled with higher rates of fire producing superior DPS on a ton for ton basis.
An example:
Shadowhawk 2d2 builds.each is allowed 10 DHS and 10 tons of weapons.
Model a: AC 5 with 2 tons of ammo.This mech posseses a 286% cooling efficency and a sustained DPS of 3.33.
Model b: two large lasers.This mech posseses a 59% cooling efficency and a sustained DPS of 2.5
The Ballistic model gets the superior damage dealing mechanic (concentrated damage) and the superior firing mechanic (instant discharge of 100% of the damage potential) AND also has obvious advantages in the cooling efficency department AND the DPS department.Also an AC5 out ranges the large lasers.
The laser platform gets? what? no ammo dependency? is that balance? the AC gets superior everything else but needs ammo.
Now I'm sure I'm correct on this.
or do you want to see 8 medium lasers 1 medium pulse 10 DHS if you think 2 large lasers was not a good example.
Hunchback 4SP 8 medium lasers 1 med pulse 2.45 sustained DPS 21% cooling efficency + ghostheat for over 6 medium lasers.Also a larger range dispairity of medium lasers vs Ac5.
Can you answer this? do you have a means of supporting a discussion on game mechanics without your ussual fall backs of Strawman attacks or claims that your opinion is somehow more correct than actual examples that apply actual game mechanics in a logical compareson?
Edited by Lykaon, 11 January 2014 - 05:31 AM.