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Collisions...hate To Say It, But We Need It Bad


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#1 Mr 144

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Posted 28 November 2013 - 04:02 AM

Yes, I remember dragon bowling the Devs...

Yes, it can be abused (how it was)...

But really? people just can't pilot now-a-days.

I took a couple month break, and I come back to bumper-cars :D It's simply amazing how many people just can't drive. Yeah...I'm probabably lower ELO than I should be due to my absense and lack of "try-hard" willpower....but, c'mon...

Konga up a ramp and go full throttle reverse to Jam up the line?

Take the Tunnel (which usually fails anyhow) and purposely sabotage yourselves with Full Throttle Reverse?

Missile's incoming? By all means, let's charge our teamates to lock them up outside of cover....

Brawling? Let's take the "ball" to the extreme "yo", and kill any manuverabilty of out team by face planting each other...

My god ppl...learn how to drive....

Offensive possibilities...Lights bump-run fail-tactics...assault ball-and-bump'...'flanker' bumper-cars...everyone is guilty of ****** piloting now....just sad.

Collisions +100...keep pilot skill honest.

It's so bad it's even on drop...massed cluster spawn on drop, and everyone has to literally "touch" each other before moving out...don't touch me! nothing gives you that right! ^_^

Edited by Mr 144, 28 November 2013 - 04:08 AM.


#2 Mudhutwarrior

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Posted 28 November 2013 - 04:05 AM

All for it. Never mind pugs as I think it will effect premades even more. They pile up like nobody's business.

#3 jtyotJOTJIPAEFVJ

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Posted 28 November 2013 - 05:09 AM

There was nothing wrong with collisions after they fixed the Dragon having 600 tons of mass in the collision calculations. I don't know why people keep bringing that up as the reason they were removed. They were removed because people who were on the ground kept teleporting around and you couldn't hit them since we didn't have HSR in those times.

#4 stjobe

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Posted 28 November 2013 - 07:17 AM

View PostPiipu, on 28 November 2013 - 05:09 AM, said:

There was nothing wrong with collisions after they fixed the Dragon having 600 tons of mass in the collision calculations.

Really? Nothing wrong?

So getting knocked down and having your ability to do anything taken away for 2-5 seconds, only to immediately get knocked down again (if you survived the lazy alpha served by the remainder of the enemy team during those 2-5 seconds) was fun?

No, collisions (and especially knock-downs) were poorly implemented, poorly thought-through, and needs to stay away until they can come up with a non-griefing way to implement them.

That said, I'm actually all for having collisions, knock-downs, and physical attacks (including Death From Above) in the game, but they need to be implemented in a way that doesn't make them the be-all, end-all of brawling tactics and that doesn't make them such a perfect griefing tool as the old mechanic was.

#5 FupDup

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Posted 28 November 2013 - 07:26 AM

You have a very unusual definition of "pilot skill."







#6 Thorqemada

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Posted 28 November 2013 - 07:36 AM

Abuse of Collision would be countered simply by making collision damage appropriate.

But sort of a Collision is still in the game - you run into a mech and hope it will make your opponent experience a Warp Jump with a loss of Mech Control and Orientation as it warp jumps and turns around tself in a chaotic way on the Enemy Pilots Screen.

Sometimes it works - sometimes not...

Edited by Thorqemada, 28 November 2013 - 07:36 AM.


#7 Almond Brown

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Posted 28 November 2013 - 07:42 AM

That first vid was brutal to watch. Ya, lets bring that back. :D

#8 Thorn Hallis

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Posted 28 November 2013 - 07:42 AM

Instead of collisions /w knockdowns it might allready be enough to fully implement collsion damage. Running with 100 mph against a wall should not only hurt the wall but also the 'Mech in question.

#9 Almond Brown

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Posted 28 November 2013 - 07:46 AM

View PostThorn Hallis, on 28 November 2013 - 07:42 AM, said:

Instead of collisions /w knockdowns it might allready be enough to fully implement collsion damage. Running with 100 mph against a wall should not only hurt the wall but also the 'Mech in question.


What about FD or Friendly Damage? FF is already bad enough ******* can shoot you for no reason. One can only imagine what happens if they add in more ways for your "Teammates" to damage you without at least using weapons fire?

Be very careful what you wish for on this.

#10 FupDup

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Posted 28 November 2013 - 07:48 AM

View PostAlmond Brown, on 28 November 2013 - 07:46 AM, said:


What about FD or Friendly Damage? FF is already bad enough ******* can shoot you for no reason. One can only imagine what happens if they add in more ways for your "Teammates" to damage you without at least using weapons fire?

Be very careful what you wish for on this.

I've actually seen Locusts die from friendly collisions several times already. I personally got killed that way with my own Locust when a friendly Highlander thought it would be funny to jump on my head when I had a bright red CT. I've also watched PeefSmash's Locust die in pretty much the same way. I've even legged 2 or 3 friendly lights by accidentally running into them, and I once TK'ed one that way.

Edited by FupDup, 28 November 2013 - 07:56 AM.


#11 stjobe

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Posted 28 November 2013 - 07:54 AM

View PostFupDup, on 28 November 2013 - 07:48 AM, said:

I've actually seen Locusts die from friendly collisions several times already. I personally got killed that way with my own Locust when a friendly Highlander thought it would be funny to jump on my head when I had a bright red CT. I've also watched PeefSmash's Locust die in pretty much the same way. I've even legged friendly lights by accidentally running into them, and I once TK'ed one that way.

While I haven't (yet!) been killed like that in my Locusts, my Commandos have been both CT-cored from running chest-first into the knee of an Atlas, and DFA'd by a Catapult.

Edited by stjobe, 28 November 2013 - 07:54 AM.


#12 Thorn Hallis

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Posted 28 November 2013 - 07:55 AM

View PostAlmond Brown, on 28 November 2013 - 07:46 AM, said:


What about FD or Friendly Damage? FF is already bad enough ******* can shoot you for no reason. One can only imagine what happens if they add in more ways for your "Teammates" to damage you without at least using weapons fire?

Be very careful what you wish for on this.


I allready had that in mind. And of course it should be implemented, but the damage must go both ways. It will be a learning experience for a lot of people, but in the end they will watch their steps more closely and pay more attentions to their surroundings.

#13 Tezcatli

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Posted 28 November 2013 - 08:04 AM

There are bad drivers. Where I'm at. I don't see them as often, in fact the only bad pilot I've seen recently, kept walking into a wall. But I haven't seen anyone crashing into other people. I don't think we desperately need it. But I do think it would make things more interesting. Especially for bad light pilots that don't mind warping around you to get away.

However I hope the sensitivity is much less then it was in beta. It was very easy to end up in a pile because one guy couldn't stop fast enough behind someone.

Edited by Tezcatli, 28 November 2013 - 08:07 AM.


#14 Viges

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Posted 28 November 2013 - 08:59 AM

Hate to say it - but we don't.

(Though I'd like to see that "standing up" mechanic somewhere somehow)

#15 mekabuser

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Posted 28 November 2013 - 09:42 AM

ah yeah, collisions needed to be completely re worked soup to nuts.

Im not holding my breath tho.

we are such an abused fan base,

Im going to go play my racing game .
its great , you crash into other cars and nothing happens. yOU JUST keep going.
Did i mention its a space racing game? When you crash into anything, there is no sound.

Its amazing

#16 Warrax the Chaos Warrior

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Posted 28 November 2013 - 09:49 AM

It'll probably be really difficult to code, but there needs to be a "stagger/stumble" mechanic tied to collisions. Actually knocking someone over should only happen under very specific circumstances, while most bumping and rubbing should result in some screen shake and knocking you a bit off course.

If knocking someone down is too easy, it becomes a stunlock; and that is not something this game needs.

#17 Almond Brown

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Posted 28 November 2013 - 11:22 AM

View PostThorn Hallis, on 28 November 2013 - 07:55 AM, said:


I allready had that in mind. And of course it should be implemented, but the damage must go both ways. It will be a learning experience for a lot of people, but in the end they will watch their steps more closely and pay more attentions to their surroundings.


Like they do with their weapons fire, in the Spawn point now, you mean? :D

View PostWarrax the Chaos Warrior, on 28 November 2013 - 09:49 AM, said:

stuff

If knocking someone down is too easy, it becomes a stunlock; and that is not something this game needs.


It is what the game HAD and was removed for that exact reason. Bumper Mechs would be no better really.

#18 LordBraxton

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Posted 28 November 2013 - 12:24 PM

None of the videos people always post as 'proof' that collisions were terrible ever convince me at all.

I loved collisions, never felt cheated by them, never felt they were abused, and was really upset when they were removed.

The counter to collisions is teamwork. If your teammates are covering you, the mech trying to bowl you over is going to receive a lot more hurt than you will.

If you get caught alone by a heavier mech, and they knock you on your ***, you deserve a helpless death.

Every MOBA I play has stun mechanics that make you feel really helpless, especially characters with stun ults.

At the end of the day collisions add a level of tactical depth to piloting and positioning, and can be countered in the same way everything is countered in MWO.

Recon- Positioning- Focus Fire

Dont want to get stun locked? Dont get in a fist fight with a heavier mech, kill him at 500meters

Edited by LordBraxton, 28 November 2013 - 12:25 PM.


#19 stjobe

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Posted 28 November 2013 - 12:45 PM

View PostLordBraxton, on 28 November 2013 - 12:24 PM, said:

Dont want to get stun locked? Dont get in a fist fight with a heavier mech, kill him at 500meters

How can you kill him at 500m when his team-mate the designated hitter just bowled you over? Team work isn't just for the one team, you know.

And if you think it was only Dragons, think again. A Jenner at full tilt could knock down an Atlas by jumping just before the collision. Good luck trying to stay away from a Jenner in your Atlas.

#20 Greyboots

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Posted 28 November 2013 - 12:58 PM

View PostMr 144, on 28 November 2013 - 04:02 AM, said:

Yes, I remember dragon bowling the Devs...

Yes, it can be abused (how it was)...

But really? people just can't pilot now-a-days.

I took a couple month break, and I come back to bumper-cars :angry: It's simply amazing how many people just can't drive. Yeah...I'm probabably lower ELO than I should be due to my absense and lack of "try-hard" willpower....but, c'mon...

Konga up a ramp and go full throttle reverse to Jam up the line?

Take the Tunnel (which usually fails anyhow) and purposely sabotage yourselves with Full Throttle Reverse?

Missile's incoming? By all means, let's charge our teamates to lock them up outside of cover....

Brawling? Let's take the "ball" to the extreme "yo", and kill any manuverabilty of out team by face planting each other...

My god ppl...learn how to drive....

Offensive possibilities...Lights bump-run fail-tactics...assault ball-and-bump'...'flanker' bumper-cars...everyone is guilty of ****** piloting now....just sad.

Collisions +100...keep pilot skill honest.

It's so bad it's even on drop...massed cluster spawn on drop, and everyone has to literally "touch" each other before moving out...don't touch me! nothing gives you that right! :D


The last thing we need is low ping players being not only able to pin high ping players and make them rubber band but also doing damage as the high ping players bounce around under them.

Netcode needs to be much better first.





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