Jump to content

A Note To All You New Pug's And Old Ones To


25 replies to this topic

#1 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 30 December 2013 - 08:39 AM

When a Jenner tells you, "Hey going for the missle boats I will tie up their back line, when I start Push into them." I start my run and what happens? All the PUG's cower in the pickle factory of the Forest Colony and they poor Jenner who is taking on 6 Mechs get's eaten alive, Those 6 mechs then turn to help reinforce the front line and all the PUGS who thought they were safe in the Pickle facotry get blow away now that the numbers are even again.

You do not want to take the time to download Teamspeak or Ventrilo or any other outside form of communication (Granted I know it should be built int) then that is fine. Don't complain that you get wiped by pre mades when the fact of the matter is you do not lsiten. And then when someone who knows what they are doing tries to organize you via in game chat, you laugh at him and call him a newb as you are picked off one at a time. I swear PUGS have not changed since the day this game was founded.

Moral of the story, when the Jenner states he is going to tie up the mechs in the back field and push, YOU BETTER DANG WELL PUSH. A good light pilot can easily tie them up for a a good 30 seconds for the main force to push.

With that being said, opposite side of the fence. PUGS..... DO NOT CHASE THE DANG SQUIRREL!!

I am sooo tired of the PUG's in this game blaming their deaths on everything but their own actions. I have died plenty of times, many many times. And some of it was through my own stupidity, but it has turned me into the light pilot that I am. If your tired of losing, then join a clan, or regiment or a group of friends. It makes this game 10 times worth it. Most of if not all of those organizations would be happy to have you.

End note, "Those who refuse to take action, welcome to have action taken against them."

Edited by Darian DelFord, 30 December 2013 - 08:40 AM.


#2 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 30 December 2013 - 08:50 AM

I just watched a PUG spend literally 3 minutes shooting futilely at the damaged leg of a disconnected enemy, ignoring the enemy Mechs taking pot shots at him from afar. By the time he killed it (through damage transfer from the dead leg to the CT) he was the only remaining player, and stood still while he was pummeled into nothingness.

There is no hope.

#3 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 30 December 2013 - 08:54 AM

View PostDarian DelFord, on 30 December 2013 - 08:39 AM, said:

End note, "Those who refuse to take action, welcome to have action taken against them."


^This is 100% true

#4 dragnier1

    Member

  • PipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 1,054 posts

Posted 30 December 2013 - 08:59 AM

This happens. Sometimes when i realize the lights are catching the missile boats or snipers' attention i try to push, only to find i'm the only 1-2 who does.

Sometimes, even before the first shot is fired i have a feeling my side already lost...they seem so...passive...

#5 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 30 December 2013 - 09:54 AM

And I will be honest. I was a PUG to when I first started playing and it does take time to learn. But back then we were all new and all had to learn. Now that the game has been out awhile many of us Vets are trying to instill what we have learned to the PUG's who really have no clue, and we get mocked for doing it. This is where I really think a single player component would come into use for the multiplayer experience. Granted I want CW before anything, however there is a severe lack of tools for new players. It truly is a trial by fire.

#6 Vidarok

    Member

  • PipPipPipPipPip
  • 122 posts
  • LocationVestibule of Creation

Posted 30 December 2013 - 10:01 AM

Don't even bother trying to change what the people in PUGs do. Let them roam free and wild, like the water buffalo.

#7 T0rmented

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 317 posts
  • LocationEngland

Posted 30 December 2013 - 10:06 AM

View PostDarian DelFord, on 30 December 2013 - 09:54 AM, said:

It truly is a trial by fire.


More like trial by firing sqaud

edit: trail is not trial

Edited by T0rmented, 30 December 2013 - 10:07 AM.


#8 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 30 December 2013 - 10:09 AM

I've never heard a Light pilot come up with a plan. Pics or it didn't happen.

#9 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 30 December 2013 - 10:23 AM

then there are those who say "i'm not chasing the squirrel" and wonder why we've lost by cap, because everyone wanted to avoid chasing the light so no one did and it capped us. the times where only 1 or 2 (and even better if theose are actual lights themselves) would RTB while everyone else stayed at the front are to be treasured (unles it's one of those times when you get there and a whole lance of enemy mechs are sitting there waiting.i tend to find those a lot...)

#10 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 30 December 2013 - 12:38 PM

View PostVidarok, on 30 December 2013 - 10:01 AM, said:

Don't even bother trying to change what the people in PUGs do. Let them roam free and wild, like the water buffalo.


It's far better to simply Pied Piper them if you can - get out in front and set a destination so at least they all start moving in the same direction, rather than scattering in the wind.

Trying for more than that (unless you spot a 4-man premade) is impossible.

View PostTanar, on 30 December 2013 - 10:23 AM, said:

then there are those who say "i'm not chasing the squirrel" and wonder why we've lost by cap, because everyone wanted to avoid chasing the light so no one did and it capped us. the times where only 1 or 2 (and even better if theose are actual lights themselves) would RTB while everyone else stayed at the front are to be treasured (unles it's one of those times when you get there and a whole lance of enemy mechs are sitting there waiting.i tend to find those a lot...)


Fast 'mechs should chase the lights. I.e. other light 'mechs and fast mediums. Unless matchmaker spawned you without any, anything over 55 tons should probably stay on the line.

i.e. if a light is blitzing through your line...

Jenner: Chase them!
Catapult: Stay on the line!
Cent 9A: Stay on the line!
Cent 9D: Chase them!
Jagermech: Stay on the line!
Kintaro KTO-18: Chase them!

You get the drift.

Edited by Victor Morson, 30 December 2013 - 12:41 PM.


#11 Dan Nashe

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 606 posts

Posted 30 December 2013 - 12:55 PM

Why do you think 90 percent of basic is about building units and manipulating people psychologically to get them to actually leave the trench? It takes a lot of trust to push into an assault, or a lot of group identity ... it's not rational when you know no one else is going to push. PuG maneuvers are organic at best. Heck even 4 mans rarely execute real maneuvers.

You committed suicide when you charged in and then called for support. Can't really expect others to follow your plan. Good work in pugs is about taking action based on what your teammates are doing, not expecting your team to conform to you.

I used to die sooo dumbly before I finally forced myself to stop trying to save people who go off on their own.

Obviously they should have pushed, but actually expecting them to is cray :-). The question is: how could you have played that better knowing the team isn't likely to charge on a moments notice on one person's say so?

And before anyone says in game voice comms, if I can't right click a name to instantly perma mute, I'm turning voice comms off the day they are implemented, as are most sane people, so that doesn't fix it.

Also, it could have been a 4 man not charging. Assumptions are a mistake.

#12 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 30 December 2013 - 01:06 PM

View PostVictor Morson, on 30 December 2013 - 12:38 PM, said:


Fast 'mechs should chase the lights. I.e. other light 'mechs and fast mediums. Unless matchmaker spawned you without any, anything over 55 tons should probably stay on the line.

i.e. if a light is blitzing through your line...

Jenner: Chase them!
Catapult: Stay on the line!
Cent 9A: Stay on the line!
Cent 9D: Chase them!
Jagermech: Stay on the line!
Kintaro KTO-18: Chase them!

You get the drift.



oh i know the speedy guys are supposed to go back but i've just found on many occasions it's either half the team goes back or no one goes back. or if there are multiple lights each light thinks one of the others is going back and none of them do til it's too late. be surprised how few times someone will bother typing "i'll rtb" to let people know someone actually is going back. i'll try to watch the radar if not in a light and see how many triangles turn around and decide from there whether or not to go too.

i tend to use mediums mostly so more often then not i'm one of the ones going back (also tend to run brawlers so i try to watch a LRM boat's back at the start so i'm usually not too far from base anyway). the past month or two has changed this but in many matches used to be the medium is the lightest/fasest on the team (nowadays it seems there's at least 4 lights per side per match so going back has been less of a priority unless i'm in a streakboat aka oxide/kintaros then i'm there)

i find spiders to be the superior breed of squirrel these days as far as line breakers/team chasers go. everyone wants to kill the annoying thing, even Locusts to some extent have caught up to jenners since people see them as easy kills to get out of the way right off the bat if they can. plus spiders/locusts don't have the firepower of a jenner generally so even more timid souls will feel more secure/willing in trying to chase one down.

Edited by Tanar, 30 December 2013 - 01:07 PM.


#13 Airu

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 201 posts

Posted 30 December 2013 - 02:14 PM

Just the other night, I was playing spider on crimson something map, chasing enemy jenner then once I finaly killed it, I find myself the only one left and most of enemy team now advancing on me. Then one of my own team types that if our team had better lights that would kill enemy assualts/heavies instead of chasing other lights we could have won.
I didn't even bother to reply to that person that did less damage than any of our lights :)

Edited by Airu, 30 December 2013 - 02:15 PM.


#14 LauLiao

    Member

  • PipPipPipPipPipPipPipPip
  • 1,591 posts
  • LocationCalifornia

Posted 30 December 2013 - 03:57 PM

You know why nobody listens? Because 75% of the time when someone decides to "take charge" of a pug match and just takes it upon themselves to start issuing orders to everyone else that person is a complete *****, or read a book about Rommel and now thinks they're the second coming of Genghis Khan and Alexander the Great combined.

Not necessarily referring to you, but it's a sad fact that a lot of people who play this game think they know more about "strategy" and "tactics" than they really do.

My suggestion is that next time you give your team some information about your plan of attack, you wait until one or more other players acknowledge your strategy and commit to helping you out.

#15 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 30 December 2013 - 06:21 PM

View PostLauLiao, on 30 December 2013 - 03:57 PM, said:

You know why nobody listens? Because 75% of the time when someone decides to "take charge" of a pug match and just takes it upon themselves to start issuing orders to everyone else that person is a complete *****, or read a book about Rommel and now thinks they're the second coming of Genghis Khan and Alexander the Great combined. Not necessarily referring to you, but it's a sad fact that a lot of people who play this game think they know more about "strategy" and "tactics" than they really do. My suggestion is that next time you give your team some information about your plan of attack, you wait until one or more other players acknowledge your strategy and commit to helping you out.

This is good advice for the tryhards to follow.

#16 somenothing

    Member

  • PipPipPip
  • 63 posts

Posted 30 December 2013 - 06:53 PM

Which brings us to the question... too many units/clans/houses to choose from, how do I find out which is for me?!

#17 xengk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 2,502 posts
  • LocationKuala Lumpur, Malaysia

Posted 30 December 2013 - 07:05 PM

I have also seem equal number of time in PUG where an overzealous light tries to tank the enemy lance after typing "charge" without waiting for team to respond or checking is the rest of the team engaged in their own battle.

Then the said light dies a horrible death and start spamming player name(DEAD)"sux team!!!1" on the chat.

#18 Domoneky

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,672 posts
  • LocationOn The Map

Posted 30 December 2013 - 07:22 PM

I usually PuG or drop with a four man team on Skype. I usually do my own thing in PuG matches which is to bring my Atlas to support any group that needs it. I will flat out say it though. I will NOT listen to any of you with how the game currently is. I won't. Once CW is implemented and the so called leader has a good idea in tactics then sure I might help out. When I'm in my four man team its usually my girlfriend, sister, and her fiancé. I'll take my fire team with me wherever I wish. My team is under no one's control except mine. However for you so called Desert Foxes out there you can count on this. My lance usually is heavies and Assaults and we'll usually go around the whole map to hit the enemy from behind. You cannot stop me from doing. Don't even try. I will work off what everyone else is doing to be more effective but other than that...my team and I work alone.

#19 Broad5ide

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 255 posts
  • LocationBoise, ID

Posted 30 December 2013 - 07:50 PM

View PostDarian DelFord, on 30 December 2013 - 08:39 AM, said:

End note, "Those who refuse to take action, welcome to have action taken against them."

"I swear your honor! she refused to stop me from killing her, she was asking for it"

#20 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,658 posts

Posted 30 December 2013 - 07:52 PM

What's unfortunate is that players will often very quickly learn what a bad situation looks like, and that they need to be cautious about engaging. What takes significantly longer is the knowledge that a bad situation is only ever going to get worse if you don't get out from behind that Bobforsaken cliff and fight something. Every LRM that lands unanswered is an advantage the enemy team has over yours; there isn't going to be a better time to try and make a break for it than when you still have aror and teammates to do it with.

Too often I've seen/been on a team where half or more of its pilots end up paralyzed by enemy long-range fire, unwilling to break cover and attack no matter what. It doesn't matter what you say, what you do, who or what you shoot - they are not going to be pried out from behind that nice safe* rock save by the very hand of the Diablo himself. ...which shows up two or three minutes later in the form of a flanking Steiner recon lance. I have to wonder if these players ever manage to realize why they seem to suffer such frequent cases of assault-'Mech-up-butt-itis.

Remember, folks - there is no cure for AMUBI. The only preventative is a regular regime of exercise which includes but is not limited to:

-walking over/around Coward's Ridge on Frozen City.
-jogging away from Coward's Spire on Forest Colony.
-taking a stroll somewhere other than the dropship wreckage in Tourmaline.
-propelling your BattleMech's legs in a direction and at a velocity that encourages contact with the enemy on terms not entirely dictated by them.
-engaging your throttle more than once a match.
-MOVE, BOBDAMNIT





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users