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Ballistic Vs Laser Weaponry


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#61 Varent

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Posted 03 January 2014 - 10:39 AM

View PostSandpit, on 03 January 2014 - 10:37 AM, said:

Welcome to my world techno lol

I wouldn't want to see convergence altered at this point
I like the idea of shortening beam duration but if you do that I think it needs to be clarified are we talking just the beam duration and not messing with RoF right?
If so I'd start at .1 not .25 and go from there


Just alter the beam duration of the larger lasers. Definetly of the Large Pulse Laser. That would best allow laser boats to feel there worth again.

#62 Foxfire

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Posted 03 January 2014 - 10:41 AM

View PostJoseph Mallan, on 03 January 2014 - 10:16 AM, said:

Define a robust convergence system? How stuff converges now is pretty stupid in my book. It kinda invalidates a Clan Advanced Targeting Computer as is.


Anything that doesn't instantly converge on a single point would be more robust. They need something more than the point and click model they currently have. As you say, it invalidates certain technologies.

#63 Varent

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Posted 03 January 2014 - 10:47 AM

View PostFoxfire, on 03 January 2014 - 10:41 AM, said:


Anything that doesn't instantly converge on a single point would be more robust. They need something more than the point and click model they currently have. As you say, it invalidates certain technologies.


Its designed as a shooter not a simulator.

#64 Foxfire

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Posted 03 January 2014 - 10:50 AM

View PostSandpit, on 03 January 2014 - 10:37 AM, said:

Welcome to my world techno lol

I wouldn't want to see convergence altered at this point
I like the idea of shortening beam duration but if you do that I think it needs to be clarified are we talking just the beam duration and not messing with RoF right?
If so I'd start at .1 not .25 and go from there


With the exception of full miss vs glancing hits, instant damage will always be greater than duration damage.

#65 Foxfire

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Posted 03 January 2014 - 10:54 AM

View PostVarent, on 03 January 2014 - 10:47 AM, said:


Its designed as a shooter not a simulator.


And that means that it can't have a convergence system.. why?

*edits to add*

Many modern shooters include elements that could be considered simulator, such as weapon recoil and breath-holding mechanics for snipers. Something being considered a shooter doesn't mean it has to exclude simulation elements.

Edited by Foxfire, 03 January 2014 - 11:00 AM.


#66 Varent

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Posted 03 January 2014 - 11:02 AM

View PostFoxfire, on 03 January 2014 - 10:54 AM, said:


And that means that it can't have a convergence system.. why?


It already has a convergence system. It just has a strongly easy going one. A shooter is based off skill, quick reactions and your weapons generally going where your pointing them. Simulations favor more of a realistic quality where weapons tend be abit askew. Most of the populations tend to favor a shooter type gamestyle these days. Realism is fine up to the point that its no longer fun.... You will probly find alot of the population leaving if you try to make it too much of a simulation since alot of gamers these days are used to COD, etc.

I know alot of older gamers would argue the latter but there is a major reason this game was put up as an online game. To attract those gamers that play COD since there isnt enough money in single player simulation type games to justify a mechwarrior relaunch on those levels.

#67 Roadkill

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Posted 03 January 2014 - 11:15 AM

Lasers should be like MGs. Fire continuously as long as you hold the trigger.

(not sure if I'm being sarcastic or not)

#68 Varent

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Posted 03 January 2014 - 11:23 AM

View PostRoadkill, on 03 January 2014 - 11:15 AM, said:

Lasers should be like MGs. Fire continuously as long as you hold the trigger.

(not sure if I'm being sarcastic or not)


I like this idea PERSONALLY... but I dont think it would fly with the population and balance. You would need to change lasers alot to do this...

#69 Foxfire

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Posted 03 January 2014 - 11:25 AM

I doubt that a game like this will draw many people who are a serious part of the CoD or Battlefield crowd for anything more than the novelty of something different than what they normally play.

I am also not advocating going full blown simulator. There are, however, certain elements that I think need to be included in the game to help create a variety in gameplay and to allow for more freedom to balance the game.

#70 Sandpit

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Posted 03 January 2014 - 11:26 AM

View PostRoadkill, on 03 January 2014 - 11:15 AM, said:

Lasers should be like MGs. Fire continuously as long as you hold the trigger.

(not sure if I'm being sarcastic or not)

I like it but lasers would have to be completely reworked
Plus wouldn't it completely nullify chain firing multiple lasers?

#71 Varent

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Posted 03 January 2014 - 11:32 AM

View PostFoxfire, on 03 January 2014 - 11:25 AM, said:

I doubt that a game like this will draw many people who are a serious part of the CoD or Battlefield crowd for anything more than the novelty of something different than what they normally play.

I am also not advocating going full blown simulator. There are, however, certain elements that I think need to be included in the game to help create a variety in gameplay and to allow for more freedom to balance the game.


actually it does. In my guild alone about 3/4 of them play battlefield/cod/etc etc.

There is already a variety in game play that could be further aided in the different implimentation of jump jets.

View PostSandpit, on 03 January 2014 - 11:26 AM, said:

I like it but lasers would have to be completely reworked
Plus wouldn't it completely nullify chain firing multiple lasers?


damnit.. now there is gonna be a new thread incoming...

#72 Joseph Mallan

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Posted 03 January 2014 - 11:38 AM

View PostVarent, on 03 January 2014 - 10:47 AM, said:


Its designed as a shooter not a simulator.

So what is the Clan Targeting Computer going to do? That was the item that gave convergence like we have now for no tonnage or slots!

#73 Mcgral18

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Posted 03 January 2014 - 11:39 AM

View PostVarent, on 03 January 2014 - 11:23 AM, said:


I like this idea PERSONALLY... but I dont think it would fly with the population and balance. You would need to change lasers alot to do this...


Rework the pulse lasers to work like this? They are pretty lackluster at the moment. (for the heat to damage ratio)

Edited by Mcgral18, 03 January 2014 - 11:40 AM.


#74 Foxfire

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Posted 03 January 2014 - 11:40 AM

Then how do you balance instant damage weapons like AC's and PPC's without adding arbitrary systems?

There are multiple components that has created the high alpha meta in this game: Instant damage weapons, pin point accuracy, and the ability to snap shot. To fix it(and thus add viability to builds that don't front load damage into mega alphas) you either need to limit the availability of instant damage weapons(add duration to damage for AC's, for example), pin point accuracy(cone of fire, which would be a horrible idea), or the ability to snap shot(adding a time to convergence for weapons). My personal vote is to change AC's into chain firing weapons instead of single slug weapons but I do think that one of these will need to be added for the longterm health of the game.. especially when you consider the ballistic weapons the clans bring onto the field.

I completely agree that JJ needs to be addressed.

#75 YueFei

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Posted 03 January 2014 - 11:42 AM

View PostJoseph Mallan, on 03 January 2014 - 11:38 AM, said:

So what is the Clan Targeting Computer going to do? That was the item that gave convergence like we have now for no tonnage or slots!



It'll do the same thing that the Command Console does now: nothing at all!

#76 Foxfire

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Posted 03 January 2014 - 11:42 AM

View PostMcgral18, on 03 January 2014 - 11:39 AM, said:


Rework the pulse lasers to work like this? They are pretty lackluster at the moment. (for the heat to damage ratio)


This.. Pulse lasers should function like this and it would add a nice role for them.

#77 Roadkill

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Posted 03 January 2014 - 11:45 AM

View PostSandpit, on 03 January 2014 - 11:26 AM, said:

I like it but lasers would have to be completely reworked
Plus wouldn't it completely nullify chain firing multiple lasers?

Yes. Plus you'd have to remove Ghost Heat for lasers.

There'd be a ton of balancing that would need to be figured out, but it would make lasers into pure DPS weapons. I'm not entirely sure whether that would be a good thing or a bad thing. But it would certainly be different!

Also, yeah that would sort of remove the need/purpose of Pulse Lasers.

So maybe retain the current beam mechanic for lasers and use this for pulse lasers.

#78 Varent

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Posted 03 January 2014 - 11:49 AM

View PostMcgral18, on 03 January 2014 - 11:39 AM, said:


Rework the pulse lasers to work like this? They are pretty lackluster at the moment. (for the heat to damage ratio)


would love it. as I said would need a major rework.

#79 Sandpit

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Posted 03 January 2014 - 11:52 AM

Targeting computers could easily allow faster locks faster information gathering things like that

#80 Roadkill

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Posted 03 January 2014 - 11:54 AM

View PostSandpit, on 03 January 2014 - 11:52 AM, said:

Targeting computers could easily allow faster locks faster information gathering things like that

But that would make one of the end game Modules useless! Useless, I say! OH NOES!!!





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