Russ and Brian, in 2001, bought out share-holder Jason Holtslander for PGI, and re-invested in a new label: Jarhead Games.
http://en.wikipedia....i/Piranha_Games
We can see how that worked out:

While revenues from those games are not readily available - one must immediately question: "How does an official developer with hired staff remain in business through games that... well... sucked?"
The answer, I believe, is two-part. For starters - these games appeared on WalMart shelves for $10. People spend more on a night to drink beer with their buddies - so discretion is thrown to the wind: "Be a sniper? Cool! ... Well... it was just ten bucks, what was I expecting?"
Though it would seem even WalMart wouldn't touch their labels after a few years. Someone in their marketing and sales department probably found GameSpot and other review sites and decided not to purchase half a million copies of a game that would likely rate a 2.0/10 and encounter a customer base that would start to think twice about $10 'military sims.'
http://www.giantbomb...-inc/3010-1656/
Here is Part 2:
http://www.clickonli...-montreal/4663/
http://win.virtuvent...ExecSummary.pdf
So, basically: "Hey... Canada needs more software development. Make a game here, get $8M or some cut of it."
This was not the first time, either:
http://www.cbc.ca/ne...ats-up-1.877686
Canada's districts have long been subsidizing software development in an attempt to 'stimulate' the economy. My time in the military has made me exceptionally suspicious of anyone receiving government funding (including fellow military members) - because it tends to be money poorly spent. I've seen the ways of defense contractors, and even when you know what they are doing and can prove it - no one cares because it's billed to accounts well above your control and it's not a problem politicians can campaign on (so representatives are ineffective).
But I digress...
Smith&Tinker - let them not be forgotten: http://en.wikipedia....mith_%26_Tinker
Looking at the individuals in that company line-up - it's a completely different picture from Russ and Brian.
MechWarrior (the original series), ShadowRun, Crimson Skies - these guys had credit to their name.
S&T managed to secure the license agreement alongside PGI for many of FASA's old titles.
Smith&Tinker disappeared - http://www.citysearc...tinker_inc.html
Though they were rather interestingly invested: http://gamasutra.com...iOS_Rebirth.php
In hindsight, they probably should have stuck to their guns:
I would like to point out that the postmortem analysis of S&T was published July 4, 2011.
In October of that same year: http://massively.joy...line-announced/
Exactly where MechWarrior work fell between Smith&Tinker and PGI is not clear. But what is clear, is after Smith&Tinker folded, PGI almost immediately announced a plan to launch a Free To Play game while petitioning for government grants.
The game was marketed under a highly successful closed beta access ticket to the tune of $5M - http://www.gamasutra...ew/news/180401/
That discussion is interesting because it gives numbers and percentage break-downs for each buy-in tier (good for estimating retail of yet-to-be released Phoenix and Clan package numbers).
Either way - it paints a rather interesting picture, given Russ and Brian's track record of quality game releases.
I would wager that MWO was an alpha stage concept back when S&T folded. It had undergone a game engine shift from the trailer's Unreal engine to the CryEngine (or, perhaps the port was made just after the announcement due to licensing issues with Unreal?), but the game was still mostly a testbed for rigging animations, textures, weapon effects and function, etc. It was meant for bigger purposes - a true MechWarrior release... but what it was would suffice.
The government grant for development was just extra cash in-hand - the rudimentary stage of the game was fine if they were selling access to an open beta. Sure - they still had to fulfill the requirements of that grant (such as actually 'launching') - but it all represented an opportunity to turn a profit on (what was most likely) S&T's work on MechWarrior for minimal development costs. I'm sure they were invested in the art, or something (would seem likely from the ability of PGI to turn out graphical content as compared to coding and feature content).
With the launch of Open Beta and the beginning of the 1:1 time-frame... there was absolutely no intention to carry the game through.
No clans. (work on those likely began after the early numbers of Phoenix forced a reconsideration of letting the IP license expire)
License expiring in less than 2 years.
Absolutely zero support or motion toward faction/community warfare.
It was, in all likelihood, the success of Founders, Phoenix, and the relative MC sales that convinced PGI to re-negotiate the license. It was the perfect 'out' to their little scheme. "Oops - License is up, boys - and, well, Microsoft just isn't being very agreeable - you all know how they can be."
Why would you launch an online game that, knowingly, you cannot continue beyond ten years? Why would you launch a game with a time schedule you -know- you cannot keep? Or promise features you -know- you do not have anywhere close to ready?
Simple: The game was never supposed to succeed; Russ and Brian have been making that work for years. The upcoming features never existed, and it is highly questionable as to whether or not they will exist in the future.
MechWarrior: Online was a cash-grab. Plain and simple. Though the IP re-negotiation seems to have changed the flavor of the cash-grab ($240 mech packages - lol) - it still paints a very bleak picture for the future of MWO.
So... how close am I Russ, Brian? I really am curious. Perhaps I am just way off-base, here... but you have to admit that you've given me (us) plenty of ammunition to this conclusion. Not that I really expect an answer (and even then, it would have to be an outright confession or one hell of a well constructed lie to make me believe much of it) - or for my little bit of rambling to actually make it to your eyes.
But, such is my arrogance.
Speaking of arrogance - I should probably give a bit of credit where it's due, now, shouldn't I?
www.forgotten8th.net/topic/really-bad-russ-bullock-bryan-ekman-gamez-ex7
http://mwomercs.com/...head-games-inc/
http://mwomercs.com/...-funded-honest/
As for why this is in upcoming features?
Well - those who do not learn from history are condemned to repeat it. It would be wise to view the list of promised upcoming features through the lens of history.