Clan Balance Topics-
#1
Posted 01 January 2014 - 07:36 AM
#2
Posted 01 January 2014 - 09:32 AM
#3
Posted 01 January 2014 - 09:56 AM
#4
Posted 01 January 2014 - 10:32 AM
#5
Posted 01 January 2014 - 10:40 AM
#6
Posted 01 January 2014 - 11:14 AM
Slepnir, on 01 January 2014 - 07:36 AM, said:
I wouldn't say that was missed. There are a lot of unknown factors when it comes to clan items, and they can greatly increase the survivability of clan mechs.
The implementation of CXLs will be a major kicking point for how powerful Clan mechs will be. Engines aren't broken into crit slots like in TT. They'd have to completely redesign the system to make engines act like the TT's 3 crits to disable. With the way they've handled engine destruction so far you'll probably need to destroy either the CT, or the LT AND RT to kill a clan mech. Double side torsos have more armor than the CT, plus they open up better avenues for mitigation. Clan XLs may be ultimately more resilient than STD IS Engines, and that can make up for any armor deficiencies--though there are clan mechs who don't have drawbacks.
I don't like the idea of devs using TRO fixed armor. The armor values from TT are not balanced for an FPS. Some Mechs, like the Dire Wolf, already run near max armor while mechs like the Kit Fox and Summoner are just cruel jokes. You're going to see either new, gradated fixed values implemented by the devs, or a relaxation of their 'fixed' system. Otherwise you end up with the potential for lots of lemons in the Clans, and then you have mechs that are randomly fast enough, and well armored enough, to completely outclass anything that inhabits their weight class.
#7
Posted 01 January 2014 - 01:06 PM
Edited by SaltBeef, 01 January 2014 - 01:08 PM.
#8
Posted 01 January 2014 - 01:11 PM
Edited by Dirus Nigh, 01 January 2014 - 01:12 PM.
#9
Posted 01 January 2014 - 01:18 PM
Edited by SaltBeef, 01 January 2014 - 01:18 PM.
#10
Posted 01 January 2014 - 01:28 PM
I just don't agree with it in regards to this game.
One simple factor is absent from this game that was present in tt.
A game master.
This simple feature is what balanced tt games. They ensured that forces and the campaign were evenly balanced while still being challenging.
Absent that there must be mechanics implemented to achieve similar results
#11
Posted 01 January 2014 - 01:47 PM
Sandpit, on 01 January 2014 - 01:28 PM, said:
I just don't agree with it in regards to this game.
One simple factor is absent from this game that was present in tt.
A game master.
This simple feature is what balanced tt games. They ensured that forces and the campaign were evenly balanced while still being challenging.
Absent that there must be mechanics implemented to achieve similar results
This is not Table Top.
What so few people fail to realize.
Its a shooter.
Deal with it.
#12
Posted 01 January 2014 - 01:51 PM
#14
Posted 01 January 2014 - 02:08 PM
#15
Posted 01 January 2014 - 02:36 PM
Balance by tonnage is {Scrap} it will force one side to debe Canon fodder.
#16
Posted 01 January 2014 - 02:38 PM
Varent, on 01 January 2014 - 01:55 PM, said:
And yet it may still be considered a good game. Times change. Adapt.
It may indeed be a good "shooter". If i don't consider it mechWarrior then I won't "adapt" I'll just play the many other games i have competing for my time. Games aren't in such short supply that we have to adapt, they have to compete for our attention.
Whether a mech skinned shooter will appeal to many people for long is another matter, especially if they lose the whales.
#17
Posted 01 January 2014 - 02:50 PM
Nik Van Rhijn, on 01 January 2014 - 02:38 PM, said:
Whether a mech skinned shooter will appeal to many people for long is another matter, especially if they lose the whales.
I enjoy it. Its a much slower pace and focuses on tactics and team play. Not many other shooters out there do that.
#18
Posted 01 January 2014 - 02:54 PM
Nik Van Rhijn, on 01 January 2014 - 02:38 PM, said:
Whether a mech skinned shooter will appeal to many people for long is another matter, especially if they lose the whales.
Point being tt rules and mechanics will never completely transfer to a shooter like this. They simply aren't and weren't designed for this
That being said I enjoy the game and feel it's a very good rendition of btech
#19
Posted 01 January 2014 - 03:05 PM
elsie
#20
Posted 01 January 2014 - 04:17 PM
A clanner would rather put on a pink polka dotted dress and frolic in the daisies than fight alongside freebirth scum.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users