SirLANsalot, on 01 January 2014 - 10:25 PM, said:
A key vid to watch on this subject, its one that has been posted around already a few times but it seems like most have not seen or bothered to watch it, much less understand it.
https://www.youtube.com/watch?v=e31OSVZF77w
Another one here is Balancing for Skill, teaching you (players and devs) how to spot issues in a system and how to help in suggesting (players) fixes or finding them yourself (devs). This vid speaks VOLUMES to everyone in the gaming community, and applies even more to this one.
https://www.youtube.com/watch?v=EitZRLt2G3w
These two vids done by Extra Credits are goldmines of learning about game-play balance and what to do about it when something goes horridly wrong. Screaming for Nerf X gun or YY power is NOT the way to get things adjusted or changed. Thinking about how to defeat or beat X gun or Y use of a mech will go MILES when thinking of how to beat your opponents and helps even more when building a mech. Weapons are just tools, how you use them is up to you and your opponents, just because it seems like PPC/Gauss are "OP" or are "overused" doesn't mean there is something wrong with them. Just means you need to think differently from them, to break away, maybe use an AC20 to get up close to those people. Use cover till such a time that presents itself for you to walk in and pour our hot death with MPL's or AC20's. This game IS a thinking mans shooter, and the thinking STARTS in the mechlab.
As a bonus vid this one shows (mostly aimed at devs) depth vs complexity, something that all BT fans (those that did TT) should know very well. WH40k has a lot of rules one must learn before you even START to play a game, most can be learned while playing in the first 20 min of a TT game (charts....lots and lots of charts to memorize).
https://www.youtube.com/watch?v=SI4Gs9Gt2Iw
https://www.youtube.com/watch?v=e31OSVZF77w
Another one here is Balancing for Skill, teaching you (players and devs) how to spot issues in a system and how to help in suggesting (players) fixes or finding them yourself (devs). This vid speaks VOLUMES to everyone in the gaming community, and applies even more to this one.
https://www.youtube.com/watch?v=EitZRLt2G3w
These two vids done by Extra Credits are goldmines of learning about game-play balance and what to do about it when something goes horridly wrong. Screaming for Nerf X gun or YY power is NOT the way to get things adjusted or changed. Thinking about how to defeat or beat X gun or Y use of a mech will go MILES when thinking of how to beat your opponents and helps even more when building a mech. Weapons are just tools, how you use them is up to you and your opponents, just because it seems like PPC/Gauss are "OP" or are "overused" doesn't mean there is something wrong with them. Just means you need to think differently from them, to break away, maybe use an AC20 to get up close to those people. Use cover till such a time that presents itself for you to walk in and pour our hot death with MPL's or AC20's. This game IS a thinking mans shooter, and the thinking STARTS in the mechlab.
As a bonus vid this one shows (mostly aimed at devs) depth vs complexity, something that all BT fans (those that did TT) should know very well. WH40k has a lot of rules one must learn before you even START to play a game, most can be learned while playing in the first 20 min of a TT game (charts....lots and lots of charts to memorize).
https://www.youtube.com/watch?v=SI4Gs9Gt2Iw
Seriously? You honestly believe the people in charge are going to benefit from some videos? That they don't have years of experience, and college educations etc?
Yes I believe players should watch these and/or read up on the subject prior to whining on the forums, but unless it's some rinky dink startup, the devs generally have a clue.