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Elite: Dangerous


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#161 DAYLEET

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Posted 11 December 2014 - 02:41 PM

Gamma 2 is the second patch i have to take break and come back later to read more because it's just so long. They just keep adding/balancing/fixing stuff like ive never seen before. They certainly deliver in a lot of area i was comfortably thinking they wouldnt get done till after release.

I am not happy either about the trailer(no one is) but only because of the Cobra doing a 180 in a 1/10 of a second. Its fine that it shows cinematic highspeed chase and whatnot but the 180 can never happen.

Also got my first bug since beta, landing pad wont show up when i enter a station, not ideal lol And im pretty mad about the new Wear and Tear that scraps your paint(that you paid cash for) and ask you to pay a fairly high amount of credit to repair so no more paint till something is done about that. They fixed that the next day, no longer affect paint you paid for and wear n tear price has been cut considerably and has a purpose where some system and hull gets affected and become buggy which is cool.

Ive not done the rare trade route and i pretty much stayed in my own corner and was still able to get a hauler and a cobra, close to get a type6 now and with it ill be able to turn my eagle into an explorer ships. At release ill take my sidewinder for some good clean pvp fun where no doubt there will be a lot of ffa pvp all around and it's probably going to be the best pvp you can get, low bracket pvp always is the best lol.

Edited by DAYLEET, 12 December 2014 - 11:26 AM.


#162 Gremlich Johns

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Posted 11 December 2014 - 02:50 PM

View PostRoburn Bliss, on 10 December 2014 - 04:17 PM, said:



There are two mouse modes. Absolute and relative. When using absolute your ship will keep moving in the direction you moved your mouse, you will have to centre yourself. Relative mode only moves your ship the amount you moved the mouse and then comes to a stop.

Absolute works best with flight assist on and relative works best with assist off.

Launch trailer:



E:D with honesty added


#163 o0cipher0o

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Posted 11 December 2014 - 03:14 PM

View PostGremlich Johns, on 11 December 2014 - 02:50 PM, said:

E:D with honesty added


Lol, love it.

#164 DAYLEET

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Posted 11 December 2014 - 03:29 PM

Well i guess making fun of cg trailer is going to be the new thing.

It was pretty funny anyways, when it cut to the launch sequence i lold!

Well, you go against SC and beat it by 2 years you're gona get it lol

Edited by DAYLEET, 11 December 2014 - 03:30 PM.


#165 Kyone Akashi

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Posted 11 December 2014 - 03:40 PM

We had full Newtonian flight in Elite II, and it pretty much turned everything into a game of jousting. :P

It's ... actually okay, once you get used to it (and all participants voluntarily cap their velocity), but tbh I have to agree with the devs that the cinematic "WW2-style" dogfights in ED quite simply offer a more engaging gameplay. They've said they want to be as realistic as possible (check out the earlier newsletters in regards to gravity and station design, or how many references to astrophysics you'll find in the patchnotes), but they've also said that if they had to choose between realism and fun, they'd always pick the latter.

View PostGremlich Johns, on 11 December 2014 - 02:50 PM, said:

E:D with honesty added
Ehhh, it's fine for poking fun at the silly CGI trailer, but using a singleplayer Hauler delivery run to contrast a multiplayer Cobra action sequence is not actually any more honest either.



... though I actually knew a way better one, except that the uploader has for some reason decided to set it private. -_-

As far as the trailer is concerned, I think it would have been cool if Frontier would have taken the original cinematic trailer with the capital ship battle ... and re-play the entire thing with four player pilots, showing how that sort of stuff is now possible in the actual game!

The fast-paced CGI action is a weird deviation from all their earlier videos. I wonder if it's because they outsourced it to some marketing agency.

#166 Gremlich Johns

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Posted 11 December 2014 - 03:58 PM

Considering how good graphics and software have gotten, there's little reason to not render the cinemagraphics in-engine. That ensures the customer knows what he's getting. Even PGI has done a better job than Frontier.

#167 DAYLEET

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Posted 11 December 2014 - 04:05 PM

View PostGremlich Johns, on 11 December 2014 - 03:58 PM, said:

Considering how good graphics and software have gotten, there's little reason to not render the cinemagraphics in-engine. That ensures the customer knows what he's getting. Even PGI has done a better job than Frontier.


Considering how i can't go to a forum without being told about streamers like they are the new celebrities, trailers are less relevant than ever.
Much like the website with game reviews and video game journalist, their days are over.

Edited by DAYLEET, 11 December 2014 - 04:07 PM.


#168 Kyone Akashi

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Posted 11 December 2014 - 04:20 PM

View PostGremlich Johns, on 11 December 2014 - 03:58 PM, said:

Considering how good graphics and software have gotten, there's little reason to not render the cinemagraphics in-engine. That ensures the customer knows what he's getting. Even PGI has done a better job than Frontier.
To be fair, that's what they have been doing until now.
I just hope that the CGI trailer was just a "mis-step" and doesn't become a regular thing now. The game is better than that.

Another cool "fan-trailer":



#169 o0cipher0o

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Posted 12 December 2014 - 03:42 AM

Please stahp. Your posting of gameplay videos is not helping me with the wait for the 16th >.>

#170 DAYLEET

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Posted 12 December 2014 - 11:58 AM




This one conveys much and the music goes so well too, and this is how a trailer of the game should be. damn that Viper pilot doing circles around the Anaconda in flight assist off, i wouldn't want to cross him.

#171 Kyone Akashi

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Posted 12 December 2014 - 08:15 PM

View Posto0cipher0o, on 12 December 2014 - 03:42 AM, said:

Please stahp. Your posting of gameplay videos is not helping me with the wait for the 16th >.>
Only four more sleeps ...


Looks like the people who wanted to plunge Lugh into a civil war made it into the newsletter, by the way. I've tried out the new course plotting feature to temporarily relocate from my home on (read: over) Azeban to Lugh to take the fight to the Feds. Already managed to neutralize a Hauler from one of the collaborating factions carrying a shipment of rations and Battle Weapons, undoubtedly intended for the garrison of the Federation's occupation force.

#172 o0cipher0o

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Posted 13 December 2014 - 04:58 AM

Ok, i'm here again. I was wondering, where can i get info about the future of ED? reading the forums, i've seen many references to things planned for future releases/expansions (like the possibility of atmospheric flight and landing on planets), and i'd like to know what's the wole plan for the game. Any link?


EDIT: nevermind, i found what i was looking for on one of the various wikis.

Edited by o0cipher0o, 13 December 2014 - 05:16 AM.


#173 Kyone Akashi

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Posted 13 December 2014 - 07:01 AM

View Posto0cipher0o, on 13 December 2014 - 04:58 AM, said:

EDIT: nevermind, i found what i was looking for on one of the various wikis.
Keep in mind that the wikis are fan-edited. That's not to say they are wrong, but it's easy to get overly excited and misinterpret some detail the devs spoke about. The best way to gather this info yourself would be to scour all the newsletters for information, BUT here is a great video that talks about Frontier's plans, and how they are working towards them:



#174 o0cipher0o

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Posted 13 December 2014 - 08:56 AM

View PostKyone Akashi, on 13 December 2014 - 07:01 AM, said:

Keep in mind that the wikis are fan-edited. That's not to say they are wrong, but it's easy to get overly excited and misinterpret some detail the devs spoke about. The best way to gather this info yourself would be to scour all the newsletters for information, BUT here is a great video that talks about Frontier's plans, and how they are working towards them:





Yeah, i was referring to that video, in fact. I read some of the newsletters, but i was looking for something that condensed everything in one place, and that video is exactly what i expected to find.

#175 Gremlich Johns

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Posted 13 December 2014 - 09:15 AM

In that video newsletter, it sounds like they are describing Star Citizen about 2 years ago.

Edited by Gremlich Johns, 13 December 2014 - 09:16 AM.


#176 RalphVargr

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Posted 13 December 2014 - 11:32 AM

View PostGremlich Johns, on 13 December 2014 - 09:15 AM, said:

In that video newsletter, it sounds like they are describing Star Citizen about 2 years ago.


Is that the two years ago that they went gold, and launched the full version? :)

#177 DAYLEET

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Posted 13 December 2014 - 01:13 PM

View PostKyone Akashi, on 12 December 2014 - 08:15 PM, said:

Looks like the people who wanted to plunge Lugh into a civil war made it into the newsletter, by the way. I've tried out the new course plotting feature to temporarily relocate from my home on (read: over) Azeban to Lugh to take the fight to the Feds. Already managed to neutralize a Hauler from one of the collaborating factions carrying a shipment of rations and Battle Weapons, undoubtedly intended for the garrison of the Federation's occupation force.


I have been following that in the forum and i think it's awesome that people can actually do that. Maybe i should take 100tons of weapons for the good mens of the Federation there and end this senseless war, gotta do your part and squash every bugs you know.



View PostGremlich Johns, on 13 December 2014 - 09:15 AM, said:

In that video newsletter, it sounds like they are describing Star Citizen about 2 years ago.

What i saw from SC vids months ago about planetary landing and everything else was that it's all made of cutscene, the game was a glorified lobby system that puts you where you want to go. Is there any plan to change that? I bet the community spoke rather strongly against cut scene by now and they would want to pilot their ships for everything.

#178 Heffay

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Posted 13 December 2014 - 08:48 PM

View PostDAYLEET, on 13 December 2014 - 01:13 PM, said:

What i saw from SC vids months ago about planetary landing and everything else was that it's all made of cutscene, the game was a glorified lobby system that puts you where you want to go. Is there any plan to change that? I bet the community spoke rather strongly against cut scene by now and they would want to pilot their ships for everything.


I think what you see is what you're going to get. The challenges of having a user controlled planetary landing just aren't worth the efforts, to be honest. It may be cool to spend 15 minutes plotting a landing intercept and flying it down through the atmosphere, but the 100th time you do it you're just going to want to hit Escape to get out of it.

The community doesn't know what they are asking for, so hopefully CR and crew are smart enough not to waste their time developing it.

#179 Kyone Akashi

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Posted 13 December 2014 - 10:55 PM

View PostHeffay, on 13 December 2014 - 08:48 PM, said:

It may be cool to spend 15 minutes plotting a landing intercept and flying it down through the atmosphere, but the 100th time you do it you're just going to want to hit Escape to get out of it.
Personally, I'd disagree. I remember manual landings from Elite II and it never got old there - plus, at least for me it's a question of immersion and the perception of freedom.

I mean, you could say the same thing about manual docking at spaceports, and this actually takes longer in ED than in any of its predecessors, where your ship counted as docked as soon as you successfully hit the "mail slot". Yet in ED, the addition of also having to navigate to one's landing pad, rotate and descend, has so far not lost its flavor to me.
Then again, I'm one of those weirdos who even keep switching their ship's lights on when approaching a spaceport, so make of that what you will. ;)

That being said, there is nothing wrong with different games catering to different tastes. Quite the contrary!

View PostDAYLEET, on 13 December 2014 - 01:13 PM, said:

What i saw from SC vids months ago about planetary landing and everything else was that it's all made of cutscene, the game was a glorified lobby system that puts you where you want to go. Is there any plan to change that? I bet the community spoke rather strongly against cut scene by now and they would want to pilot their ships for everything.
Calling it a "glorified lobby system" sounds ... overly harsh. It's quite simply a result/limitation of the engine they have chosen - and I have heard rumors about them making it so that your character can move around in the ship whilst the autopilot lands your craft, so it would not exactly be a cutscene but more like Mass Effect's elevators.

And it'd be consistent - SC seems to be more focused on the character as an avatar, whereas in Elite this would be an addition to the core feature of "spaceships". Frontier is going through great pains to make it feel like you are actually sitting in that cockpit, but in terms of what you can do, there is obviously much more emphasis on space travel, even when you factor in the planetary landing expansion.

Again: variety. And that's why one could like both games for different reasons - or just like one and ignore the other, instead of seeing it as some sort of competition or "threat" to their preferred candidate. ;)
It's like Eve also not being in actual competition in WoW, but catering to a different group of people, whilst there will always be those who like and play both depending on their mood of the day.

Edited by Kyone Akashi, 13 December 2014 - 11:05 PM.


#180 Hexenhammer

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Posted 14 December 2014 - 01:58 AM

just saw where Elite is online only.

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