Heffay, on 13 December 2014 - 08:48 PM, said:
It may be cool to spend 15 minutes plotting a landing intercept and flying it down through the atmosphere, but the 100th time you do it you're just going to want to hit Escape to get out of it.
Personally, I'd disagree. I remember manual landings from Elite II and it never got old there - plus, at least for me it's a question of immersion and the perception of freedom.
I mean, you could say the same thing about manual docking at spaceports, and this actually takes longer in ED than in any of its predecessors, where your ship counted as docked as soon as you successfully hit the "mail slot". Yet in ED, the addition of
also having to navigate to one's landing pad, rotate and descend, has so far not lost its flavor to me.
Then again, I'm one of those weirdos who even keep switching their ship's lights on when approaching a spaceport, so make of that what you will.
That being said, there is nothing wrong with different games catering to different tastes. Quite the contrary!
DAYLEET, on 13 December 2014 - 01:13 PM, said:
What i saw from SC vids months ago about planetary landing and everything else was that it's all made of cutscene, the game was a glorified lobby system that puts you where you want to go. Is there any plan to change that? I bet the community spoke rather strongly against cut scene by now and they would want to pilot their ships for everything.
Calling it a "glorified lobby system" sounds ... overly harsh. It's quite simply a result/limitation of the engine they have chosen - and I have heard rumors about them making it so that your character can move around in the ship whilst the autopilot lands your craft, so it would not exactly be a cutscene but more like Mass Effect's elevators.
And it'd be consistent - SC seems to be more focused on the character as an avatar, whereas in Elite this would be an addition to the core feature of "spaceships". Frontier is going through great pains to make it feel like you are actually sitting in that cockpit, but in terms of what you can do, there is obviously much more emphasis on space travel, even when you factor in the planetary landing expansion.
Again: variety. And that's why one could like both games for different reasons - or just like one and ignore the other, instead of seeing it as some sort of competition or "threat" to their preferred candidate.
It's like Eve also not being in actual competition in WoW, but catering to a different group of people, whilst there will always be those who like and play both depending on their mood of the day.
Edited by Kyone Akashi, 13 December 2014 - 11:05 PM.