Lily from animove, on 21 September 2015 - 06:29 AM, said:
But minor fees up to maybe 2k should not lead to you getting shot by authorities, they should then simply demand you to pay the fee which you would have to pay.
And usually they don't. Did whatever you were ramming explode, by any chance?
- Shields only collision above speed limit is a fine
- Hull damage only above speed limit is a larger fine
- Ship destruction within short window after collision above speed limit is a bounty
-- Patch 1.3 change log
And bounty = KoS for station security.
Alreech, on 21 September 2015 - 06:57 AM, said:
Wait for Horizons and the return of the surface space ports like Copernicus on the Moon.
I can't wait to take out the Scarab, but I'd certainly like to see the return of shuttles and lifters for this kind of short range travel as well.
Alreech, on 21 September 2015 - 06:57 AM, said:
ED is a game, and it's economy isn't a hard core simulation.
In a hard core simulation of a galactic economy most transaction would be between big cooperations with long term contracts. Getting a mission that forces you to fly between the next 10 years between systems a & b hauling biowaste and grain for cooperation x & y would be a big hit for each captain of a freighter, but an awful game.
Yes, but the criticism was that markets full of goods that aren't getting sold was unrealistic, which simply isn't true when that's exactly how our markets are working right now.
I'm not 100% convinced this was part of the developers' intention, but I like it when gameplay and realism can work hand in hand.
Alreech, on 21 September 2015 - 06:57 AM, said:
Or no products at any time, at least not for you...
And after all the planned economy in Socialist countries have produced a lot of waste due to elderly machinery and technology.
And in most of the countries where families starve to death production and distribution of food isn't controlled by cooperations... in fact, some of them are still planned economy or traditional economy with organic farming (no fertilizer, no pesticides, no machinery, no money to buy seeds, and the work is done by the whole family including children).
Cooperations are pretty effective in producing and distributing goods, that's the reason even Cuba is going to allow them.
In that case you're comparing third world countries to first world nations, though. You can't blame economic principles when the cause is lack of technology. After all, there was plenty of starvation in medieval Europe as well, in spite of the emergence of private companies. Meanwhile, having grown up in the GDR, I never had to go hungry -- we just rarely if ever got any
bananas. Whoop-de-do.
You misunderstood the argument, though. If you check the link I posted earlier, you will notice how the EU study shows that in first world nations, the waste of food happens on a
consumer level. The corporations are quite effective at producing and delivering the goods to the vendor, it's just that the vendor has to throw away a third of what they buy because it doesn't get sold. Yet the vendors - who, in the age of supermarkets, are corporations as well - obviously still keep buying too much food, and they still make a profit.
As a society, it seems we simply prefer massive waste of foodstuffs to the psychological shock of maybe having to deal with not being able to buy our favourite meal from time to time.
And the same reasoning can be applied to many worlds in ED.
t Khrist, on 21 September 2015 - 01:27 PM, said:
I think it has something to do with the lore. Canonically, the FSD's were designed to lock onto the main celestial body in a system. I imagine this was due to technical limitations or something, you'd have to look it up.
It's also a matter of gameplay. If every ship could just hyperjump within spitting range of the station, you'd never be able to catch anyone in deep space. There would be no piracy, and no bounty hunting.
There needs to be a suitable timeframe where ships are "vulnerable" by travelling outside of immediate security response, and that's the time they take when flying from a system's star to their final destination.
It sucks for systems that have more than one sun, though, as those travel times can get fairly ludicrous. But if I remember correctly, the team wants to allow "micro jumps" between stars within the same system as a solution.