From Paul in July of 2013....
Quote
From this point forward, in our quest to hit our launch date, you are going to see an aggressive series of weapon updates with each patch.
That being said, high on priority is the SRM spread/damage and the high alpha meta going on in the game. I'll update you on these as soon as the changes have been put into test.
Balance changes since July 2013...
July
- LBX Spread buffed
- MG buff buff undone
- Ultra AC/5 buffed
- AC/2 nerfed to fix Ghost Heat issue
- SRM refire upped for smaller launchers
- Gauss delay nerfed
- PPC/ERPPC buff undone 8 months later
- Ultra AC/5 buff undone
- Attempted but failed flamer fix (range/heat transfer)
- AC/2 Ghost Heat reduced slightly
- UAC/5 given slightly more ammo
- Jump Jet fix for stuck terrain system
- Fixed non-worthless strikes (Search Replace 10 -> 40)
- More shake added to a few guns
- NOTHING
- NOTHING
"Aggressive weapons balance" + "Top Priority" means undo buffs that broke the game, mish around with a few tweaks, then simply stop ever fixing anything anywhere?
This post is made in memory of:
- The Flamer. Worthless to the end, but keeps being made prettier. This weapon makes the particle effect guy cry when nobody uses it.
- The NARC Beacon. Doesn't stack with Artemis, doesn't track, weighs tons.. left abandon since the game's beginnings.
- The Command Console. A piece of gear you can buy and stick in your 'mech that still does nothing.
- The Machine Gun. From worthless to possibly OP to worthless so fast I am still recovering from whiplash.
- The Large Laser. Still painfully handicapped at 2 despite everyone repeatedly asking for higher limits....
- The AC/2. A bad weapon that was already down when Ghost Heat came and kicked it down, to the ground.
- The LBX/10. Still a terrible weapon that is in every way inferior to the AC/10. Remember when they were going to allow it to swap ammo types?
- Pulse Lasers. Great for a few months, "temporarily reduced" and have been hot, interior weapons for more than a year now.. I fondly remember when 3 LPLs could make up a main load out. I miss you, Pulse Lasers.
It doesn't have to be this way. Where is the aggressive weapons balance? Who counts undoing some buffs and adding some tweaks as such?
Will PGI ever spent the 5 minutes necessary per match to fix this?
Edited by Victor Morson, 02 January 2014 - 03:04 AM.










