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Enough Is Enough


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#1 babadude71

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Posted 02 January 2014 - 06:09 AM

This is all to common,
How is this helping new players want to keep playing?
Posted Image


yes i have said it before and this will be my last, it is quite plain that who ever is behind this game does not want to keep new players, it is very disappointing to see a game that has great potential being handled by someone who is blinded by the coin. I'm sorry if this offends the die hard MWO loyalists but from the perspective of a new player this is so very un-balanced and not enough is being done quick enough to keep new players interested in the game.

For a free to play game in comparison to other free to play games the cost of things is very high on both fronts c-bills and real money, the performance of the developers is atrocious and they should be ashamed and embarrassed to call them selves game developers. There bugs in this game that we should not be experiencing, frozen city for example the textures and shading dont load up so your getting sub-standard visuals, light mechs getting stuck on bad graphic clipping on just about all of the maps, people are still aggravated by hit detection and host state rewind.

From everything that i have read on these forums and from other sources the only thing that is keeping this game alive is the dedication of the die hard fans of Mech Warrior, the books the previous games etc, and i fear that it is going to take these people to speak up and express their disappointment and to stop spending money until the core aspects of this game are corrected to a standard that is acceptable for the amount of money they are charging, until this happens i cant see anything good happening anytime soon.
From an outside perspective it looks as though the developers are taking advantage of the passion people have for the Mech Warrior game title, there has been no evidence of recent attempts to gain a larger player base, there is no retention package in place for the new players, funds already raised have been squandered on other projects instead of making sure that they provide what people have been sold (people bought mechs and have been delivered mechs) but they have been delivered into a game that has sub-standard foundations, its abit like buying a high profile sports car and everything on the outside looks awesome and as it should, until you look under the hood and find a normal city car engine.

If i didnt say anything and just excepted this for what it is then the quality will always be substandard in inferior quality in a very competitive market of which you need to keep an eye and be on the leading edge to make it viable, as it stands this is not the case, it feels as though the developers do not have their finger on the pulse nor do they have any leading edge for this market. The advantage was lost when they wasted funds on other projects and failed to deliver in game content that was announced publicly through more than 1 media source of which alot of people bought into.

Is all this too harsh? maybe and im sorry for that but it is how i see it, I really hope that fingers are pulled out of their ***'s and their brains put into gear and save this game from the brink of death, i have plenty of money to spend on this game, that wont happen until i see a productive team behind this game title.
This game title needs to be put into the hands of someone who's eyesight isn't obscured by financial possibilities, you have a small, frustrated player base, that on its own should be warning enough.

#2 FupDup

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Posted 02 January 2014 - 06:17 AM

GGCLOSE.


EDIT: Also, yesterday I was in a match where 4 enemy players disconnected before the fighting began. It was a clothes game.

Edited by FupDup, 02 January 2014 - 06:22 AM.


#3 Joseph Mallan

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Posted 02 January 2014 - 06:19 AM

Games like that stocked my competitive nature to get better an to dish it out. Being down 2 from the start just makes me buckle up and try not to do something stupid to increase that disadvantage!

#4 Rippthrough

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Posted 02 January 2014 - 06:19 AM

I need your sig Fup. The arse-kissers broke mine.

Edited by Rippthrough, 02 January 2014 - 06:19 AM.


#5 Mudhutwarrior

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Posted 02 January 2014 - 06:43 AM

I generally don't care if I am on a short. With luck the other team will have stompers and it will be over quickly and move on to another match,

The issue is for new players, casuals and pugs. It really does lessen any decent experience for them but between PGI and the Status Quo thread wreckers here you can see where its all heading.

#6 DaZur

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Posted 02 January 2014 - 06:44 AM

Know what I've had enough of?...

Players who have delusional expectations of "balanced match play"... i.e. battles of attrition.

I don't care how matches are balanced, once a team, bethey comp players or casuals... begin to unbalance (roughly down 1/3 or more) the result is going to roll into a stomp. Yes, I've seen team battle back but it's a very rare occasion...

The premise that these rolls are the result of some arbitrary imbalance is erroneous... No doubt, it has impact but it's just flat wishful thinking to believe that if each and every player was harmoniously matched, that games like this would not manifest.

There are too many peripheral factors that influence the ebb and flow of a game to pin it exclusively on "balance" and it's high time folks accept the fact that a large portion of it cannot be manipulated or controlled.

Balance match play comes though teamwork, communication and cerebral game management.

Edited by DaZur, 02 January 2014 - 06:45 AM.


#7 babadude71

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Posted 02 January 2014 - 06:48 AM

View PostDaZur, on 02 January 2014 - 06:44 AM, said:

Balance match play comes though teamwork, communication and cerebral game management.


so putting solo new players up against teams and experienced players in your view is both fair and balanced?

#8 Joseph Mallan

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Posted 02 January 2014 - 06:49 AM

View PostDaZur, on 02 January 2014 - 06:44 AM, said:

Know what I've had enough of?...

Players who have delusional expectations of "balanced match play"... i.e. battles of attrition.

I don't care how matches are balanced, once a team, bethey comp players or casuals... begin to unbalance (roughly down 1/3 or more) the result is going to roll into a stomp. Yes, I've seen team battle back but it's a very rare occasion...

The premise that these rolls are the result of some arbitrary imbalance is erroneous... No doubt, it has impact but it's just flat wishful thinking to believe that if each and every player was harmoniously matched, that games like this would not manifest.

There are too many peripheral factors that influence the ebb and flow of a game to pin it exclusively on "balance" and it's high time folks accept the fact that a large portion of it cannot be manipulated or controlled.

Balance match play comes though teamwork, communication and cerebral game management.

Yes yes yes
Posted Image

View Postbabadude71, on 02 January 2014 - 06:48 AM, said:


so putting solo new players up against teams and experienced players in your view is both fair and balanced?

Yup.

#9 babadude71

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Posted 02 January 2014 - 06:51 AM

View PostMudhutwarrior, on 02 January 2014 - 06:43 AM, said:

The issue is for new players, casuals and pugs. It really does lessen any decent experience for them but between PGI and the Status Quo thread wreckers here you can see where its all heading.



Yes but it is the new players that will keep the revenue incoming for PGI, so wouldnt it make sense give new players a good experience or at least a tolerable one, one that would incite revenge or bring out the competitive side of someone, not the adverse effect of rage and frustration beyond tolerence?

#10 Lupin

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Posted 02 January 2014 - 06:53 AM

View Postbabadude71, on 02 January 2014 - 06:09 AM, said:

This is all to common,
How is this helping new players want to keep playing?


Yep it is all to common problem at the moment and is the reason why player pool remains smaller as there is little reason to play regularly. No content, No balance in Match Maker, so no point in playing.

#11 babadude71

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Posted 02 January 2014 - 06:55 AM

View PostJoseph Mallan, on 02 January 2014 - 06:49 AM, said:

Yes yes yes
Posted Image


Yup.


someone likes the easy mode, sorry there is no button for that.
But when the balance issue is addressed and fixed i guess you will complain your opponents are too skilled and the game is no longer any fun!!!

#12 Mudhutwarrior

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Posted 02 January 2014 - 06:57 AM

View Postbabadude71, on 02 January 2014 - 06:51 AM, said:



Yes but it is the new players that will keep the revenue incoming for PGI, so wouldnt it make sense give new players a good experience or at least a tolerable one, one that would incite revenge or bring out the competitive side of someone, not the adverse effect of rage and frustration beyond tolerence?


They wont listen, especially the usual wrecking crew here on the forums. It's called groupthink and it has led to some of the most horrific crimes in human history. Your asking for critical thinking skills from hard core gamers. You would have better luck getting open minds in an Alzheimer clinic.

#13 Krodha

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Posted 02 January 2014 - 07:00 AM

PUGs should be with PUGS, and teams should be able to challenge other teams, like, send a direct challenge. Best out of 5 or whatever. Otherwise, pug. It's unfair to put an organised group up against randoms.

Because this is what we have to put up with.

[Redacted]

We ended up winning even though we were lone wolfs, otherside was probably loners too.

Edited by Niko Snow, 02 January 2014 - 08:28 AM.
Name & Shame removed. Please report misconduct via Support.


#14 DaZur

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Posted 02 January 2014 - 07:09 AM

View Postbabadude71, on 02 January 2014 - 06:48 AM, said:

so putting solo new players up against teams and experienced players in your view is both fair and balanced?

No... My point is even "if" you had a pure, unadulterated, PUG environment... players are going to STILL occasionally experience roll-stomps.

With few exception... there's a mirror-player on the other team... so this premise that solo players are being thrown to the wolves without recourse it largely disingenuous...

Folks have to get over this idea that comp. players are some super-human killing machines... They are flesh and blood and die like the rest of us. They benefit from teamwork, communication and practiced skill... like any other player in a competitive game environment.

They ain't no boogeyman...

Edited by DaZur, 02 January 2014 - 07:12 AM.


#15 Joseph Mallan

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Posted 02 January 2014 - 07:12 AM

View Postbabadude71, on 02 January 2014 - 06:55 AM, said:


someone likes the easy mode, sorry there is no button for that.
But when the balance issue is addressed and fixed i guess you will complain your opponents are too skilled and the game is no longer any fun!!!

LOL Easy mode? I played through 8man Closed Beta ROFLStomps as a PUG and supported the 8man's right to drop as a group since day one. I want my enemy to be as tough as they can be. So when I DO have a good game I can sit back and say, "Yeah... In your face!" If I get beat it IS because my enemy has more skill than me! Duh! How else could they beat me? Some folks just don't think. I lose cause my enemy was better than me, faster than me, or had more guns than me. And sometimes its cause I made a dumb mistake like a boot! When the game is no longer fun, then you are ready to play a new game. :lol:

#16 Mudhutwarrior

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Posted 02 January 2014 - 07:18 AM

View PostDaZur, on 02 January 2014 - 07:09 AM, said:

No... My point is even "if" you had a pure, unadulterated, PUG environment... players are going to STILL occasionally experience roll-stomps.

With few exception... there's a mirror-player on the other team... so this premise that solo players are being thrown to the wolves without recourse it largely disingenuous...

Folks have to get over this idea that comp. players are some super-human killing machines... They are flesh and blood and die like the rest of us. They benefit from teamwork, communication and practiced skill... like any other player in a competitive game environment.

They ain't no boogeyman...


Just ridiculous. Every military engagement is won by communications, timely intell and squad training and familiarity. Premades have at least the first two pugs have none.

Try common sense for a while.

#17 Krodha

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Posted 02 January 2014 - 07:20 AM

View PostMudhutwarrior, on 02 January 2014 - 07:18 AM, said:


Just ridiculous. Every military engagement is won by communications, timely intell and squad training and familiarity. Premades have at least the first two pugs have none.

Try common sense for a while.


Not to mention that team drops communicate in general by voice, rather then typing it out. So i agree! PUGs with PUGs, teams challenge teams.

Just watch how many teams just 'want to play a casual game with my friends' if that comes in, and their stats take a pounding.

Edited by Krodha, 02 January 2014 - 07:21 AM.


#18 Iskareot

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Posted 02 January 2014 - 07:20 AM

View PostDaZur, on 02 January 2014 - 06:44 AM, said:

Know what I've had enough of?...

Players who have delusional expectations of "balanced match play"... i.e. battles of attrition.

I don't care how matches are balanced, once a team, bethey comp players or casuals... begin to unbalance (roughly down 1/3 or more) the result is going to roll into a stomp. Yes, I've seen team battle back but it's a very rare occasion...

The premise that these rolls are the result of some arbitrary imbalance is erroneous... No doubt, it has impact but it's just flat wishful thinking to believe that if each and every player was harmoniously matched, that games like this would not manifest.

There are too many peripheral factors that influence the ebb and flow of a game to pin it exclusively on "balance" and it's high time folks accept the fact that a large portion of it cannot be manipulated or controlled.

Balance match play comes though teamwork, communication and cerebral game management.



Understood but there is some simple things that can be done to start it off better and easy ones at that. Offer choice.... that simple. Offer choice to see what people want to drop into. If you are pugging and don't want to be part of the premade machine... you don't. If you want to premade up and drop with Efriends, then do it. If you want to help fill premaders drops... of the 4 man teams (soon to change supposedly back to the old ways) drop pug with the premades. -- DO NOT take anything away!!

But this... simple choice concept will change alot of the bitching. Have weights in drops also accounted for of course. MM system is flawed and the elo system... well thats funny at best too. AT LEAST this simple concept will change things and also let others know how they want to drop based on stats.

I like both but want the choice... not forced into a premade roll fest if I do not desire.

#19 Varent

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Posted 02 January 2014 - 07:23 AM

issue has already been mentioned in previous posts. Its very sadly common. Only thing I can say is, "It happens." Alot of the issues with this have nothing to do with pgi but the player base instead that leaves matches because they dont want to play on a certain map or because they are trying to make money by getting in matches then leaving.

#20 Iskareot

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Posted 02 January 2014 - 07:24 AM

View PostJoseph Mallan, on 02 January 2014 - 07:12 AM, said:

LOL Easy mode? I played through 8man Closed Beta ROFLStomps as a PUG and supported the 8man's right to drop as a group since day one. I want my enemy to be as tough as they can be. So when I DO have a good game I can sit back and say, "Yeah... In your face!" If I get beat it IS because my enemy has more skill than me! Duh! How else could they beat me? Some folks just don't think. I lose cause my enemy was better than me, faster than me, or had more guns than me. And sometimes its cause I made a dumb mistake like a boot! When the game is no longer fun, then you are ready to play a new game. :lol:



I like how you refer to the match and loss as a (ME) factor. That helps me understand your ideals and concepts of thought much better now.

I honestly thought you knew this was a team based game and not a (ME) based game. Because... I have gone up against some premade teams with my Pug guys driving in circles, on their own missions, learning controls and setting up weapons.. while the other team ate me alive... I SOO wish that was all my fault. Then I could use that (ME) phrase too.

lol...

View PostMudhutwarrior, on 02 January 2014 - 07:18 AM, said:


Just ridiculous. Every military engagement is won by communications, timely intell and squad training and familiarity. Premades have at least the first two pugs have none.

Try common sense for a while.



Shhh they don't like that.... it makes them use logic and get angry in the morning. Trust me I know... lol

I should add... that there is actually people that do not see this as an imbalance but a (OUR FAULT) type answer as the conclusion. That alone just makes me face palm.

Edited by Iskareot, 02 January 2014 - 07:26 AM.






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