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What Started As A Joke Shd Build....
#1
Posted 06 January 2014 - 10:34 AM
Ended up becoming my favorite Light-medium mech hunter....
I first ran this build with an AC10...But my scoring improved alot when i added a LB-10X and extra DHS The large laser is sufficient for not becomlng useless beyond 270meter. The LB10x and dual MG's do a miracle on those XL engine users...I squashed 2 spiders and a jenner in a single match, just by hitting them when mly AC10 would have missed. Against larger mechs, the LB10, MG's and LL is enough to cause sufficient destruction
Altough i do need to coordinate my assault with other light mechs. Wich is going fine TBH.
Dont underestimate the LB10...Its situational...But can be used to good use with those MG's as secondary weapons
#2
Posted 06 January 2014 - 10:47 AM
#3
Posted 06 January 2014 - 10:55 AM
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Working together with other medium/heavies and then having such a build....
Great idea bout the sensors. Will try that aswel
#4
Posted 06 January 2014 - 11:11 AM
Edited by Napes339, 06 January 2014 - 03:28 PM.
#5
Posted 06 January 2014 - 11:17 AM
#6
Posted 06 January 2014 - 01:07 PM
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If only the shadowhawk had 4 ballistic slots...
#7
Posted 06 January 2014 - 01:27 PM
That said, I'd probably drop the MGs and add another two JJs and an extra ton of SSRM ammo. I think the boost to maneuverability and increased combat endurance would be worth losing the crit damage (since their armor damage is negligible).
#8
Posted 07 January 2014 - 04:53 AM
#9
Posted 07 January 2014 - 05:57 AM
#10
Posted 07 January 2014 - 06:37 AM
theta123, on 06 January 2014 - 10:34 AM, said:
The LB 10 is a terrible weapon... especially for the purposes you have laid out.
As a "light mech hunter" the LBX is clearly one of the worst weapons in the game. You are GUARANTEED to never land all of your damage on a single location on a light mech, even at point blank range, with the LBX. Against a lot of light mechs, like the spider, the LBX spread is essentially guaranteed to not even be able to land all of the damage on the mech at all.
In that role, the LBX is really only useful if you aren't good enough at aiming to land a shot on those light mechs using real weapons.. But in that case, you would be better served by simply improving your aiming skills.
#11
Posted 07 January 2014 - 07:47 AM
5th Fedcom Rat, on 07 January 2014 - 05:57 AM, said:
Well, if you knew how to perform evasive maneuvers you'd have a lot less to worry about. Or if you maintained some situational awareness and kept a good 280-odd meters away from a Streak carrier. I've seen plenty of light jocks that were really good at stopping me from getting a target lock.
Roland, on 07 January 2014 - 06:37 AM, said:
In that role, the LBX is really only useful if you aren't good enough at aiming to land a shot on those light mechs using real weapons.. But in that case, you would be better served by simply improving your aiming skills.
Or mayhaps he's decided that keeping the pressure on the light jock by dealing a little damage at a time is a better plan? Considering how much ammo he packs for that shotgun, I'd say so. When it comes to dealing with lights, scaring them away is a valid strategy. And it does not take much damage to do that. When I'm in a Commando I'm more likely to seek cover when you damage me than I am if you look at me threateningly while I pump my weapons into you.
#12
Posted 07 January 2014 - 07:56 AM
Roland, on 07 January 2014 - 06:37 AM, said:
As a "light mech hunter" the LBX is clearly one of the worst weapons in the game. You are GUARANTEED to never land all of your damage on a single location on a light mech, even at point blank range, with the LBX. Against a lot of light mechs, like the spider, the LBX spread is essentially guaranteed to not even be able to land all of the damage on the mech at all.
In that role, the LBX is really only useful if you aren't good enough at aiming to land a shot on those light mechs using real weapons.. But in that case, you would be better served by simply improving your aiming skills.
And then latency issues or any leftover hit registration issues come in and you have to carry a lot more ammo for that regular ac/10......
I've killed all sorts of mechs with an LBX, random head shots from jokers that think nobody will hit their cockpit so they under armor it is the best.
LBX works with the streaks since they are spread out too so you are shredding anythings armor. Really good as a clean up mech if there aren't any lights to hunt.
Not everyone's cup of tea, but far from useless.
#13
Posted 07 January 2014 - 08:20 AM
AS7-D
currently saving up cash for this build.
#14
Posted 07 January 2014 - 09:14 AM
theta123, on 07 January 2014 - 08:20 AM, said:
AS7-D
currently saving up cash for this build.
Eh.... You may want to consider the following changes:
1) I'd probably recommend the DDC, since the D is basically a crappy variant by comparison. Unless you already have the DDC and are just trying to get mech efficiencies.
2) I'd swap the LBX10's for UAC5's (or even standard AC5's). You'll get much more precise damage and killing power.
3) I'd swap the arm lasers for PPC's, to give you additional precision punch at range. With two AC5's, you'll have a very solid 30 point alpha, and if something gets right up in your face you still have the AC5's which will mess up mechs pretty bad.
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I've killed all sorts of mechs with an LBX, random head shots from jokers that think nobody will hit their cockpit so they under armor it is the best.
Honestly dude, you are totally kidding yourself here. You aren't getting headshots on folks with LBX. Even if someone stripped ALL the armor off their head, they've still got 15 internal structure there. An LBX, in the best possible case, will hit their head with ONE pellet... and doing so is going to be complete luck since you can't actually aim with that level of precision. So, minimally, against a target with zero head armor, you're gonna need to hit their head 15 times... which means 15 lucky shots. Hell, even if they have something like ammo in their head, and you score a crit, a single pellet can't actually destroy it... so you can't even get lucky and kill them with an ammo explosion through their head.
For headshots, you use a mech with a high alpha strike, with weapons using the same travel time. The dual AC20 mech is a prime example. One shot will kill a mech if you hit their head, every single time, against any mech.
#15
Posted 07 January 2014 - 11:39 AM
Roland, on 07 January 2014 - 09:14 AM, said:
Honestly dude, you are totally kidding yourself here. You aren't getting headshots on folks with LBX. Even if someone stripped ALL the armor off their head, they've still got 15 internal structure there. An LBX, in the best possible case, will hit their head with ONE pellet... and doing so is going to be complete luck since you can't actually aim with that level of precision. So, minimally, against a target with zero head armor, you're gonna need to hit their head 15 times... which means 15 lucky shots.
Have you ever used an LBX? At close range all the pellets are closely grouped. I used to run a triple LBX Ilya that got headshots all the time from close range. Two salvos to the head will kill anything if you're under 250m.
I agree that the LBX is an inferior weapon to the AC10, but it has its uses. For instance, I think they work fine against lights-- just aim for their legs. They won't one-shot a Spider like an AC20, but a least you'll hit it with every shot. At close range you'll leg them very quickly.
#17
Posted 07 January 2014 - 01:31 PM
Kubernetes, on 07 January 2014 - 11:39 AM, said:
Have you ever used an LBX? At close range all the pellets are closely grouped.
No, they really aren't. They certainly aren't closely grouped enough to have multiple pellets hit the head section of a mech.
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No dude, you really didn't.
At 250m, the spread of the LBX is WAY LARGER THAT THE HEAD HIT BOX. It's physically impossible for you to land much damage from an LBX on a head, just due to the physical impossibility that it'll generate that much overlapping damage on that small area.
You can see it here. At the 50 sec. mark, he's showing the spread at 200m.
You can clearly see that the spread is so large that you are never gonna land multiple pellets onto the tiny head section of a mech. Hell, it can't even land many pellets on the largest sections, like the CT. It's spread all over the entire mech's body.
And that's against a BIG mech, the catapult A1. Against small mechs, like lights, it's even more terrible, since you are generally hitting each section with MAYBE one pellet.
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But that's terrible.
Againts a light mech's legs, which are super tiny, you are gonna land one or MAYBE two pellets on the leg. That's 1-2 damage.
You know what else can easily do one to two damage? A medium laser. No travel time, and just grazing over the legs will do that same damage... more if you are a good shot. And the medium laser only weighs ONE ton, and has no ammo.
Again, this is what highlights the errors folks make when evaluating the LBX... sure, it could do some trivial damage against a light mech's legs.. but if you've set the bar so low, that you just want to spray some damage around, then lasers are better.
#18
Posted 07 January 2014 - 01:34 PM
I find the AC20 does wonders against light mechs too.
#19
Posted 07 January 2014 - 01:40 PM
Roland, on 07 January 2014 - 01:31 PM, said:
That assumes you can keep the beam on the hypothetical light mech's leg for 0.2 to 0.4 seconds. Slashing at a light's legs witha single medium is not likely to produce more than 0.1 seconds of contact. Large lasers, OTOH, are much better.
Of course, this is somewhat rendered moot, as energy weapons, amazingly enough, do not fit into ballistic hard points. A shock, I know.
#20
Posted 07 January 2014 - 01:49 PM
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