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What happens when your mech is destroyed?


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#21 OperationExodus

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Posted 18 June 2012 - 07:56 AM

View PostFaceless Snorlax, on 18 June 2012 - 07:47 AM, said:

I'd like the option to do both, that way i could watch some friends or just grind out games if i was soloing


yeah, a la WoT. That system actually works pretty well.

Edit: camping I don't think is the problem, they start you off with multiple tanks and you can always leave one battle and play another, you aren't forced to watch.

I REALLY REALLY REALLY hate the idea of the respawn. unless it is a separate game mode, it can go die in a hole and I wouldn't care.

Edited by Felix Davion, 18 June 2012 - 07:58 AM.


#22 Faceless Snorlax

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Posted 18 June 2012 - 07:57 AM

Yeah the 20 min matches were annoying but that was offset by the ability to hop into another tank (assuming you had one) in another match. Which is what i hope to see.

#23 Aesaar

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Posted 18 June 2012 - 07:58 AM

View PostGHQCommander, on 18 June 2012 - 07:39 AM, said:

Oh they better have dropship because I will be damned if I'm sitting watching other players.

Drop ship better be the main territory fight mode or I won't put money into this game. Not if it makes me watch other players, no way. Free to play for 2-3 years all the way and let everyone else pay for the games development. Sue me :angry:

I can't believe how many of you are so excited to sit and watch players playing. :D

I got better things to do with my time than just sit there. Don't even want to know what you all plan to do while waiting. Lets just say I'm not a pervert, I don't like to watch ;)


Because it's not like you could just minimise and do something else while you wait 10 minutes for the match to end. Or just leave the match when you die.

#24 TimberJon

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Posted 18 June 2012 - 07:59 AM

No I meant pseudo-code logic. A programmed game-roll for when your 'Mech goes down. A scout 'Mech will have advanced sensors and tools and some of them might still be able to work for your team. It can't always function after the 'Mech goes down so there has to be a high chance that those systems will be destroyed. No fuzzy dice... I am against having things swinging around in front of me while piloting.

#25 Faceless Priest

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Posted 18 June 2012 - 08:01 AM

View PostAesaar, on 18 June 2012 - 07:58 AM, said:


Because it's not like you could just minimise and do something else while you wait 10 minutes for the match to end. Or just leave the match when you die.


i think your missing the point of people want to actually play the game. Saying "go do something else while waiting" beats the point.

#26 Argon3

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Posted 18 June 2012 - 08:01 AM

View PostFaceless Priest, on 18 June 2012 - 07:53 AM, said:

I have to say i also don't like the idea of what happens in world of tanks, where it goes from 20 v 20 to 2 v 2 and those guys just camp for the next 20 minutes.

It encourages people to be passive & it also drives out a TON of new players who want to actualy play a game not watch it.




So you do not know that if you hit esc you can go back to the garage and get another Tank in WoT?......

I want to be able to do that to help grind in MWO
Because I have had games crash and lock my tank in a game for 20- 30 mins
I play other tanks at that time

I know its different here but when WoT went live it was common to see 3 games in 15 mins running all the t1s to get credits and XP

Edited by Argon3, 18 June 2012 - 08:03 AM.


#27 Faceless Snorlax

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Posted 18 June 2012 - 08:03 AM

View PostTimberJon, on 18 June 2012 - 07:59 AM, said:

No I meant pseudo-code logic. A programmed game-roll for when your 'Mech goes down. A scout 'Mech will have advanced sensors and tools and some of them might still be able to work for your team. It can't always function after the 'Mech goes down so there has to be a high chance that those systems will be destroyed. No fuzzy dice... I am against having things swinging around in front of me while piloting.


I actually really like that idea, it gives us something to do while waiting. But it wouldn't be a birds eye view, just you sitting in a damaged cockpit watching the radar and calling out anything that passes within range.

Edited by Faceless Snorlax, 18 June 2012 - 08:04 AM.


#28 Aesaar

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Posted 18 June 2012 - 08:03 AM

View PostFaceless Priest, on 18 June 2012 - 08:01 AM, said:


i think your missing the point of people want to actually play the game. Saying "go do something else while waiting" beats the point.
If dropship mode isn't the predominant gametype (though I hope it is), then you either sit there watching the rest of your team, or you do something else while you wait.

Or just die less often. ;)

Edited by Aesaar, 18 June 2012 - 08:04 AM.


#29 Faceless Priest

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Posted 18 June 2012 - 08:09 AM

View PostAesaar, on 18 June 2012 - 08:03 AM, said:

If dropship mode isn't the predominant gametype (though I hope it is), then you either sit there watching the rest of your team, or you do something else while you wait.

Or just die less often. ;)


unless the games are designed to be short (no clue yet) all that means is you die 4 times and then wait 20 minutes instead of once.

Also die less often? thanks for pointing out what i said!

That's exactly the problem, it makes people just play defensively and camp/hide.

Will i still play? heck yeah.

But while people don't like it the respawn mechanic has just as many uses, just as many ups/downs as the one/four lives one. The difference is it draws a larger crowed meaning the game gets more money and lasts longer.

#30 CgMass

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Posted 18 June 2012 - 08:16 AM

View PostTimberJon, on 18 June 2012 - 07:50 AM, said:

I think that you should be able to observe and report if your 'Mech goes down, because oftentimes a 'Mech is just disabled to the point where it cannot move. In that case it's communications might still be up. MIGHT. I think an odd/even (50/50) dice roll should determine whether you can comm to your group or not using the cockpit controls. Oh noes, but what if the pilot is using Vent / Teamspeak? That actually makes the game more realistic. If your 'Mech goes down and your comms are fried, a 'MechWarrior always has a weapon, rations, first aid, and a RADIO of some kind so that he/she can get the heck out of the area and get to safety. Right? So using third party voice comms would be akin to using a hand radio.


If your mech is about to go down or explode you generally would eject wouldn't you? Its been a long time since I played any MW game or read into the lore but I thought that was one thing you did. And you had some sort of small arms/rifle with you. Nothing that could really do any dmg to a mech but you would still be able to scatter and report intel. That is something I would like to see, let you go observer mode on a teammate if you "die" and if you manage to eject or are just disabled let you eject and be able to run about and still report intel, until you get stepped on or shot from a mech...

#31 TKG

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Posted 18 June 2012 - 08:18 AM

I beleive for the case of getting your mech destroyed the developers also said that you could leave early but there were rewards for staying in until the end.

Also the WOT postmortem mode has it's flaws, your dead teammates can literally watch your back which is kind of BS. You cant watch the enemy but you can allow your teammate to see in two differing directions.

#32 Faceless Snorlax

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Posted 18 June 2012 - 08:20 AM

View PostCgMass, on 18 June 2012 - 08:16 AM, said:


If your mech is about to go down or explode you generally would eject wouldn't you? Its been a long time since I played any MW game or read into the lore but I thought that was one thing you did. And you had some sort of small arms/rifle with you. Nothing that could really do any dmg to a mech but you would still be able to scatter and report intel. That is something I would like to see, let you go observer mode on a teammate if you "die" and if you manage to eject or are just disabled let you eject and be able to run about and still report intel, until you get stepped on or shot from a mech...


If i was able to hop out with a pistol i think i would just for ***** and giggles ;)

#33 IronEricP

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Posted 18 June 2012 - 08:22 AM

I personally like the no respawn ruling. It means people will actually be careful. Anybody here played exsteel when that was around? that game removed caution from its dictionary.

Having limited units and dealing with repair costs means that real tactics will be required for long term success. I WANT a game that feels like Battletech, not just a mech game that people play like they would an fps.

#34 TimberJon

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Posted 18 June 2012 - 08:35 AM

View PostFaceless Snorlax, on 18 June 2012 - 08:03 AM, said:


I actually really like that idea, it gives us something to do while waiting. But it wouldn't be a birds eye view, just you sitting in a damaged cockpit watching the radar and calling out anything that passes within range.


Exactly! Staying true to a BT simulator.. your only view should be out the cockpit. I hope they put a little definition layer into this part as well. Maybe you just see dirt, maybe part of the horizon, any environmental variable. Having the cockpit splash down in a river or lake would create a little anxiety too since you would seem trapped underwater.

Though, when I say in-game comms might be disabled, I also mean tools like radar, even if only the short range 250 meter one is the only one that works when you are downed. There should be a chance that your whole cockpit is dark but you should have the opportunity to call out positions to teammates on voice comms if you have visual on any enemy 'Mechs.

If you are looking at dirt, and your cockpit is dark though... then you can bail and go nab another 'Mech. This depth makes more sense in differentiating it from other games.

#35 TimberJon

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Posted 18 June 2012 - 08:38 AM

One side note... I can see the visual observation after death being abused if there is a high vantage point in the game. A light 'Mech can get deliberately killed on top of the hill for a chance that the cockpit view looks over most of the enemy side of the map. I don't know if there will be high spots like that or if the game engine will allow spotting any 'Mechs as far as the eye can see. Eg, with a low end system barely meeting the recommended specs...

#36 Wolfspot1

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Posted 18 June 2012 - 08:44 AM

I also like the no respawn rule. I still play WOT and when I go down I just hop in another tank and off i go and truly how much camping can you do in a mech. People that cry that stuff are call of duty stat whores who need to lower thier sugar intake. Next they will want power ups and perks like Mech Assault. In every fps game it always comes down to people who cant stand not being able to run around like chickens with thier heads trying to kill everything that moves teammates included in order to up that k/d stat. There is no team work in that style of game only the individual taking care of themselves.

#37 Promptus

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Posted 18 June 2012 - 08:50 AM

There is no respawn. Only Zuul.

#38 Dataman

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Posted 18 June 2012 - 08:53 AM

I have an idea

before match, we could bring more than 1 mech, so when the first one destroyed, you'll jump into dropship hangar and prepare for dropped in waypoints and you can continue the fight.

that if you're rich to buy 2 or 3 mechs in your mechbay.

or if you only have 1 mech, there's an option to repair your mech for a price, and it should be moderately expensive, like crippled mech could cost you almost a quarter of that mech's price, to prevent people jumping in battle again often (if you bought it for 10 mil c-bills, the full repair can cost you 2.5 mil, something like that), and you'll jump into dropship hangar and prepared to dropped.

if you don't want to jump in again, you'll be rescued and watch the game not in conventional spectator mode, but you'll looking a birdeye 3d map like skyrim map and it shows your team and your opponent in dots. blue your team, red your enemy.

#39 Faceless Snorlax

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Posted 18 June 2012 - 08:57 AM

View PostDataman, on 18 June 2012 - 08:53 AM, said:


if you don't want to jump in again, you'll be rescued and watch the game not in conventional spectator mode, but you'll looking a birdeye 3d map like skyrim map and it shows your team and your opponent in dots. blue your team, red your enemy.


That......would be so boring :D

#40 JabberJon

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Posted 18 June 2012 - 09:06 AM

I'd like to see it WoT style. In WoT, if I'm lpaying with friends and die, I hop into their view mode and try to give them an extra set of eyes. This usually helps my team win (most of my friends get tunnel vision and don't look around them). If I'm solo, it's BOOM! *back to garage*





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