Firewuff, on 08 January 2014 - 09:10 PM, said:
There are no firm plans for any of this, its all been suggestions and possibilites. I like the idea but kills should be the metric not damage or everyone will play high alpha stomp bots.
Just like Mechwarrior 4, which is why I really didn't like multiplayer.
cERLL+cGR Poptarting Assault Mech Spam all day er'ry day, and no mech was fast enough or strong enough to effectively counter that tactic.
MW4 Mercs / Mektek as a multiplayer game was nothing but a lesson in frustration and ragequitting unless I was willing to do the exact same thing as everyone else.
ESPECIALLY since finding a server with limited ammo and heat registry was a challenge in and of itself, turning MW4 into what I called "Counterstrike Twitch-Click".
There's a good reason why preferred to just play single player over and over, and good reason as to why I was a huge skeptic when they announced MWO would be multiplayer only.
Luckily, PGI have done a pretty good job at preventing the huge meta bias towards a handful of designs like we saw in Mechwarrior 4. I'm happy with that.
Edited by ice trey, 09 January 2014 - 01:23 AM.