Jump to content

How Much Will Clan-Mechs Cost In Cb?


  • You cannot reply to this topic
18 replies to this topic

#1 DI3T3R

    Member

  • PipPipPipPipPipPipPip
  • 549 posts
  • LocationGermany

Posted 07 January 2014 - 02:04 AM

PGI said, they had to make Clan-Mechs that expensive in $/MC because they will be much more expensive in CB.
And they will be much more expensive in CB than IS-Mechs because they are better than IS-Mechs.

Has anybody crunched the numbers yet? Starting from the prices of the Clan-packages, how much CB will a Clan-Mech cost?
5 million for a Kit Fox?
20 million for a Warhawk?

#2 Zionkan

    Member

  • PipPipPip
  • 74 posts

Posted 07 January 2014 - 02:21 AM

Look at Sarna.net
Pricing should be inline

Edited by Jerome Kell, 07 January 2014 - 02:23 AM.


#3 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 07 January 2014 - 02:28 AM

When did PGI ever say that Clan mechs will be better than IS mechs? I'm fairly sure they said the opposite, that they will break with traditional BT-lore in order to make the game balanced and avoid a situation where everyone ends up using clan tech on both sides after a few weeks.

#4 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 07 January 2014 - 02:30 AM

View PostAlistair Winter, on 07 January 2014 - 02:28 AM, said:

When did PGI ever say that Clan mechs will be better than IS mechs? I'm fairly sure they said the opposite, that they will break with traditional BT-lore in order to make the game balanced and avoid a situation where everyone ends up using clan tech on both sides after a few weeks.


That will still happen even if Clan tech is only slightly better.

#5 Kanatta Jing

    Member

  • PipPipPipPipPipPipPipPip
  • 1,178 posts

Posted 07 January 2014 - 02:48 AM

16 million or there about to get the full mix and match utility of the Kitfox. 80 million for the Warhawk.

For players that miss the Clan Packs they will be massively end game content.

#6 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 07 January 2014 - 02:49 AM

View PostCYBRN4CR, on 07 January 2014 - 02:43 AM, said:

Which is why I think the devs are going to do everything they can to make them undesirable, via a combination of prohibitively high price (both c-bill anf MC/package price), side-grade weapon balancing, locked base chassis equipment, and a complete inability to mix tech.


We'll see.

#7 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 07 January 2014 - 03:29 AM

One reason for high prices is because most clan mechs come with an XL engine - which makes them several million cbills more expensive than their IS counterparts.

PGI has also stated that they plan clan weapons to be about the same power as IS ones but with some differences to offer flavour. From their examples this means that the weapons will be better in some characteristics and worse in others.

e.g. stuff like
less damage + less heat
more damage + more heat
less damage + improved range
etc

This is a complete break with clan technology from table top since they plan to make clan mechs and IS mechs individually competitive with each other so that they can be dropped on mixed teams (on both sides) without significantly affecting match balance. Only time will tell if this actually works.

At least initially, it sounds as if there will be no clan pilots ... everyone will be IS with either IS or captured clan equipment.

#8 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 07 January 2014 - 06:00 AM

View PostAlistair Winter, on 07 January 2014 - 02:28 AM, said:

When did PGI ever say that Clan mechs will be better than IS mechs? I'm fairly sure they said the opposite, that they will break with traditional BT-lore in order to make the game balanced and avoid a situation where everyone ends up using clan tech on both sides after a few weeks.


They never said they won't be better than IS mechs. They just said they will be balanced.

In Paul's Clan Tech preview, he outlines how they plan on balancing Clan weapons so that they are not game breakingly more powerful like the TT versions were. However, the Clan tech is still more powerful...it's just a little more balanced than it is in TT by using existing mechanics in MWO.

Clan mechs will be more expensive than IS mechs because they will, for all intents and purposes, be marginally better than IS mechs...even with the limitations of fixed engines, armor, internals, etc. How much better remains to be seen.

Edited by Bhael Fire, 07 January 2014 - 06:00 AM.


#9 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 07 January 2014 - 07:35 AM

Clan chassis can mount superior firepower and speed to their IS counterparts, regardless of how much they nerf clan weapons. I will be using IS tech instead of clan though (why pay a lot for a little).

Edited by DavidHurricane, 07 January 2014 - 07:36 AM.


#10 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 07 January 2014 - 08:52 AM

I'm far more curious to know what PGI are going to do for those of us that would, rather be homeless than own a clan mech, and keep us interested in the game.

I'm three close to owning every mech currently available, I'm a Cicada, and two Trebuchet short, most are 1/1 or 0/1 mastered, there is a 50 tonne hero out tonight. which makes four, its reasonable to asume, all the older chasis, will get a hero before the pheonix, that leaves three, plus eight phoenix.

So what hooks are PGI going to produce to keep me here until october (asuming CW is on its third projected date now)


yes guys that's own, not ground, I finance PGI through hero's and mech bays..its people like me that have kept this game afloat, and I want to know what pgi are going to do, thats going to be keeping me shelling out the £ and the intrest to make me want to.

don't say clans *face palm*

#11 Thejuggla

    Member

  • PipPipPipPipPipPip
  • 301 posts

Posted 07 January 2014 - 01:04 PM

If they are "balanced" theres no excuse for them to cost more, whether its cbills or real money.

#12 Lindonius

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationTokyo

Posted 07 January 2014 - 03:59 PM

I suspect they are going to push the line of Pay to Win as close as they can get....

1.They will be better (even if it's only slightly, it's still better.)
2. They will be available for real money a LONG TIME before they are available for C-Bills.
3. The C-Bill cost will be very high, meaning more grind and that people paying for premium accounts can get them sooner.
4. If they have variants, you will need to grind xp for all the models. Again the grind will be excessive and people with money will pay to get around it.

It seems obvious to me that anyone that wants a fully upgraded, mastered Mad Cat without spending a cent is gonna have to grind, grind, grind for a LONG TIME.

#13 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 07 January 2014 - 05:24 PM

I posted this on another thread, but still...

Kit Fox: around 16 mil
Nova: around 34 mil
Summoner: around 64 mil
Dire Wolf: around 88 mil
Adder: around 21 mil
Stormcrow: around 45 mil
Timber Wolf: around 72 mil
Warhawk: around 80 mil

There's a lot of grind right there, very expensive Clan tech.

#14 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 07 January 2014 - 05:28 PM

More than you can afford.

#15 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 07 January 2014 - 07:41 PM

With each mech being x3 considering we have to grind the mechs, so that would be alone 3 mechs + customization maybe.

#16 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 07 January 2014 - 07:48 PM

View PostCathy, on 07 January 2014 - 08:52 AM, said:

I'm far more curious to know what PGI are going to do for those of us that would, rather be homeless than own a clan mech, and keep us interested in the game.

I'm three close to owning every mech currently available, I'm a Cicada, and two Trebuchet short, most are 1/1 or 0/1 mastered, there is a 50 tonne hero out tonight. which makes four, its reasonable to asume, all the older chasis, will get a hero before the pheonix, that leaves three, plus eight phoenix.

So what hooks are PGI going to produce to keep me here until october (asuming CW is on its third projected date now)


yes guys that's own, not ground, I finance PGI through hero's and mech bays..its people like me that have kept this game afloat, and I want to know what pgi are going to do, thats going to be keeping me shelling out the £ and the intrest to make me want to.

don't say clans *face palm*

CW FTW :lol:

There's going to be plenty of IS warriors that aren't going to switch to clans. I will use clan mechs (what can I say, I'm a sucker for my timber wolf although I'd take a Marauder and Whammy) but I'll be sticking firmly within the inner sphere. If PGI ups their game and convinces me they're actually developing stuff, I'll have the Masakari pack but I'll still be running around all Marikian handing out bacon :(

#17 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 08 January 2014 - 10:41 AM

Why does every topic asking a simple question about something (UI 2.0, CW, Clans, etc.) turn into a debate?

#18 DI3T3R

    Member

  • PipPipPipPipPipPipPip
  • 549 posts
  • LocationGermany

Posted 08 January 2014 - 11:59 AM

View PostDavidHurricane, on 08 January 2014 - 10:41 AM, said:

Why does every topic asking a simple question about something (UI 2.0, CW, Clans, etc.) turn into a debate?


Very good question. Maybe we should discuss it as a group. Who wants to go first?

#19 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 08 January 2014 - 12:12 PM

View PostDI3T3R, on 07 January 2014 - 02:04 AM, said:

PGI said, they had to make Clan-Mechs that expensive in $/MC because they will be much more expensive in CB.
And they will be much more expensive in CB than IS-Mechs because they are better than IS-Mechs.

Has anybody crunched the numbers yet? Starting from the prices of the Clan-packages, how much CB will a Clan-Mech cost?
5 million for a Kit Fox?
20 million for a Warhawk?


According to sarna.net a Timber Wolf Prime is slightly over 24 million C-Bills but it comes with Endo, Ferro, DHS already so it saves you 2.25 million in upgrades. So it you buy 3 of them, you will spend roughly 75 million.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users