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Ac20 Nerfed?


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#161 Khan Hallis

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Posted 07 January 2014 - 01:55 PM

Excellent! Already 9 pages of gamers whining because they didn't get what they wanted. All in a mere 4 hours! Outstanding PGI. I dare you to break 3 hours. I'm certain you can. With nearly no effort. You're good like that.

Edited by Khan Hallis, 07 January 2014 - 01:55 PM.


#162 Deathlike

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Posted 07 January 2014 - 01:55 PM

View PostMister Blastman, on 07 January 2014 - 01:52 PM, said:

Sometimes I wonder if dictionaries vary by country.

Say, for example, if M-Theory is true and one were to traverse to the next higher dimension and pick up a dictionary there. In int our paradigms would be crushed when we realize that in our simple planar existence bound by 3 euclids + 1 time, the dictionaries we held were incomplete. Inconsistencies such as "working" and "broken" would ultimately be clarified.

That is... if M-Theory is true. I might be. Who knows, right? :)


Stop blowing my mind... this game is failing to do that.

#163 Sandpit

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Posted 07 January 2014 - 01:56 PM

This thread is quickly devolving into another "this is how balistics should be "fixed" thread"

#164 Deathlike

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Posted 07 January 2014 - 01:58 PM

View PostSandpit, on 07 January 2014 - 01:56 PM, said:

This thread is quickly devolving into another "this is how balistics should be "fixed" thread"


TBH, that conversation was coming whether you wanted it or not.

Patch days are great for discussing stuff that is to be adjusted, just as much as days they are declaring changes for certain weapons/mechs/etc.

So, expect MORE of it until the next patch.

#165 KharnZor

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Posted 07 January 2014 - 01:58 PM

View PostSandpit, on 07 January 2014 - 01:56 PM, said:

This thread is quickly devolving into another "this is how balistics should be "fixed" thread"

How can it not? peeps tryin to understand the stupidity yo

#166 wanderer

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Posted 07 January 2014 - 01:59 PM

View PostSandpit, on 07 January 2014 - 01:56 PM, said:

This thread is quickly devolving into another "this is how balistics should be "fixed" thread"


And they will continue to do so until such fixes are at least attempted, as with the velocity reversion, we've pretty much come full circle -there-, too.

#167 Izzob

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Posted 07 January 2014 - 01:59 PM

Starting to get real tired of the changes to weapons. Every time I get a build I am happy with they change something and its rendered useless.

Just wait the next build you find that you like, they will nerf due to complaints by players who are on the receiving end of it.

#168 Dymlos2003

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Posted 07 January 2014 - 02:01 PM

View PostSnaloe, on 07 January 2014 - 01:59 PM, said:

Starting to get real tired of the changes to weapons. Every time I get a build I am happy with they change something and its rendered useless.

Just wait the next build you find that you like, they will nerf due to complaints by players who are on the receiving end of it.


The ACs firing slower makes your build useless?

#169 Thoummim

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Posted 07 January 2014 - 02:01 PM

I just used my ac20 YLW. Annnd the result is :
-At close rang nothing changed its still easy as hell to hit light, and targeting different part.
-At medium range 300~500m things are trickier but against heavy/assault you can still target different part.

So the sky isnt falling its still a damn good weapon.

#170 Izzob

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Posted 07 January 2014 - 02:02 PM

View Postdymlos2003, on 07 January 2014 - 02:01 PM, said:


The ACs firing slower makes your build useless?



I was generalizing but you clearly want something to pick apart so by all means enjoy. Also it depends what I was using the AC20 for eg Long or short range.

Edited by Snaloe, 07 January 2014 - 02:06 PM.


#171 SirLANsalot

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Posted 07 January 2014 - 02:02 PM

Devolving from 1 player (and the rest) not understanding what was changed. They see a number change and think "OMG A NERF"! This just makes the AC20 a tad bit harder to hit things at longer ranges, needing a little more skill to land the hit at things over 500m, ya its 10 damage by that time but its still hitting something. For those who use this gun on a daily basis, this will be no change to them, for those who have no idea what this gun is (gauss {Surat}, I mean kiddies) it will look like a nerf.


The AC10 change is for the same reason, adding a little bit more difficulty to gun, no more, no less.

#172 Khan Hallis

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Posted 07 January 2014 - 02:02 PM

View PostSandpit, on 07 January 2014 - 01:56 PM, said:

This thread is quickly devolving into another "this is how balistics should be "fixed" thread"

It doesn't matter what you want if you're not in one of the "top" groups pulling PGI's strings about how things should be developed (specifically to suit themselves). It doesn't matter what it should be like at all, the universe is being reinvented and the Clans are going to be just another set of "Houses" now. Never mind they had 300 years to continue developing the weapons and systems we've been using in game so far and the houses lost all the LBX, Ultra, ECM, etcetera equipment 250 years ago and just refound it.

#173 Mister Blastman

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Posted 07 January 2014 - 02:03 PM

View PostBig Bad Werewolf, on 07 January 2014 - 01:51 PM, said:

Exactly and with mass and acceleration being exceptionally low so is force. Now if the shell was the size of a hunchback maybe the speed wouldn't matter.


650 meters a second id 1454.01 miles an hour. I wouldn't call that slow but it isn't super fast, either. 5.56 mm ammo @ 55 grains goes 3240 feet per second, or 2209 miles an hour.

Now, for MWO... Say the AC/20 shell is similar to a 125 mm smoothbore shell... then it'd weigh at least 7 kg ... but probably more. If it is travelling at 650 m/s then...

F = M * A

or

7 * 650 = 4550 Newtons or Joules...

to put that in perspective, your average AK-47 puts out 2179 Joules of energy from the muzzle into the round.

Sooooo our badass AC/20 is slightly more than twice as powerful.

Yeah.

#174 Deathlike

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Posted 07 January 2014 - 02:06 PM

View PostMister Blastman, on 07 January 2014 - 02:03 PM, said:


650 meters a second id 1454.01 miles an hour. I wouldn't call that slow but it isn't super fast, either. 5.56 mm ammo @ 55 grains goes 3240 feet per second, or 2209 miles an hour.

Now, for MWO... Say the AC/20 shell is similar to a 125 mm smoothbore shell... then it'd weigh at least 7 kg ... but probably more. If it is travelling at 650 m/s then...

F = M * A

or

7 * 650 = 4550 Newtons or Joules...

to put that in perspective, your average AK-47 puts out 2179 Joules of energy from the muzzle into the round.

Sooooo our badass AC/20 is slightly more than twice as powerful.

Yeah.


Are you saying that Paul is making this game into Counterstrike? He was some sort of champion IIRC.

#175 Mister Blastman

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Posted 07 January 2014 - 02:07 PM

View PostDeathlike, on 07 January 2014 - 02:06 PM, said:


Are you saying that Paul is making this game into Counterstrike? He was some sort of champion IIRC.


O_O
he was?

#176 Sandpit

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Posted 07 January 2014 - 02:10 PM

View PostDeathlike, on 07 January 2014 - 01:58 PM, said:


TBH, that conversation was coming whether you wanted it or not.

Patch days are great for discussing stuff that is to be adjusted, just as much as days they are declaring changes for certain weapons/mechs/etc.

So, expect MORE of it until the next patch.

View PostKharnZor, on 07 January 2014 - 01:58 PM, said:

How can it not? peeps tryin to understand the stupidity yo

View Postwanderer, on 07 January 2014 - 01:59 PM, said:


And they will continue to do so until such fixes are at least attempted, as with the velocity reversion, we've pretty much come full circle -there-, too.

as opposed to putting your ideas into a central location? without derailing the topic, trolling, putting on tinfoil hats, etc.

Like I dunno....

http://mwomercs.com/...s/page__st__820

#177 Trauglodyte

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Posted 07 January 2014 - 02:11 PM

View Postwanderer, on 07 January 2014 - 01:59 PM, said:


And they will continue to do so until such fixes are at least attempted, as with the velocity reversion, we've pretty much come full circle -there-, too.


The irony, though, is that we came back full circle on the PPC and ER PPC in regards to heat and cool down (they changed velocity from the old 900 back in Beta).

Edited by Trauglodyte, 07 January 2014 - 02:11 PM.


#178 Tombstoner

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Posted 07 January 2014 - 02:11 PM

why has no one stated the obvious.... you nerf the ac-20 and ac-10 to make the New Gauss using hero mech worth buying. Hello.....Nerf the round speed and the only alternative for hunch back sniping is the Gauss.

#179 focuspark

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Posted 07 January 2014 - 02:13 PM

View PostDirus Nigh, on 07 January 2014 - 12:19 PM, said:


Giving lasers their accuracy advantage back? WTF? AC are an all or nothing weapon. If you hit you do damage*, if you miss you wasted a shot. For the AC20, and guass that is significant. lasers on the other hand have a beam duration. If you miss the shot you drag the beam until you hit, then hold it there. This insures that at least some damage is done.

* note that hit detection issues can still cause the AC to "miss". There are also issues of convergence at close range. If your cross hairs are near a hit box's edge, whether a building or a mech, there is a tendency for the weapon to fire at an odd angle. This happens with buildings more often, however it has happened with mechs.

When PGI increased the projectile speed of the AC20 it brought the weapon into it's own. I constantly had mechs cross into the shells flight path, turn and exit the path before the shell even arrived at the target. Keep in mind, I'm not talking about targets at 400m, this happened at 200-250. I had a jenner cross the flight path twice. This is what I am afraid will start happening again.

Regardless of how you feel, the weapons are as thus: ballistics are front-loaded-damage with a higher chance to miss due to projectile travel times and lasers are damage-over-time with nearly guaranteed hits due to zero travel time. Slowing ballistics projectile speeds is a valid way to bring the, currently "better ™", ballistic class back inline with lasers.

#180 Accursed Richards

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Posted 07 January 2014 - 02:16 PM

Dual AC/20's really needed a convergence fix rather than a nerf, but anything that means fewer point-and-click Jager builds is A-OK with me. I've used that build, and there's no getting around it, it's easy mode. But regardless of what effect is actually has, the river of tears about ZOMGnerfs had really brightened up my day. :)





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