ReXspec, on 08 January 2014 - 11:48 AM, said:
Implementing TT gameplay mechanics (I.E. single-shot AC's) while simultaneously adding a convoluted system such as "heat scaling" for the sake of nerfing pinpoint damage as opposed to decreasing the weapons rates of fire and matching TT armor values are just a few examples.
Paul Inouye has stated the devs want to stick to canon... and yet they are inacting nerfs (more specifically, to Clan tech) that are NOT canon despite suggestions from players, which would allow the devs to keep the Clans as the elite, well-equipped forces that they were.
Need I mention anything else?
The devs utterly lack consistency when it comes to game balance. Not to mention they lack consistency when it comes to communication with us, and sticking to release deadlines (a la U.I. 2.0).
Seriously... you'd have to be blind, or new to MWO to NOT notice all of this.
No what you see is a process
"Ok guys, lets make a Btech game!"
*Directly port the rules as they can*
"Ok, this isn't working much, lets double armor values to increase mech longevity because mechs aren't surviving well"
"Ok we have an issue with this weapon, lets test and try this"
"Ok that's working better, lets test out this weapon system now"
"Ok, now we have issues with (insert whatever here), we need to adjust some numbers to help balance this out"
"Ok, lets lower AC20 and AC10 projectile speed a bit"
Meanwhile back on the PGI Forum ranch.....
"Ehr Meh Gerd! They changed this! This isn't a Btech value!"
"Sarna says"
"Ehr Meh Gerd! The game will be dead in 6 months!"
6 months later
"Ehr Meh Gerd! Game is dead!"
"They slowed projectiles down!!!! Pitchforks!"
"This isn't what Sarna says"
"This isn't what was in a novel written 20 years ago says"
"Insert random good idea once in a while"
People pick and choose when they want to use TT rules to support their views and usually (although not always) taken either out of context or they're not taken with other rules that were written to coincide with the example given