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Ac20 Nerfed?


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#1 Jaguar Prime

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Posted 07 January 2014 - 09:59 AM

So it looks like the AC20 took a small nerf...... along with the AC10.......smh. I have to ask, what was wrong with it as it was?

Gameplay
Weapon Tuning:
  • AC/20 - Projectile speed decreased from 900m/s to 650m/s (250m/s decrease)
  • AC/10 - Projectile speed decreased from 1100m/s to 950m/s (150m/s decrease)


#2 DeadlyFred

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Posted 07 January 2014 - 10:11 AM

It was effective, weapons in MWO are not allowed to be effective. Not sure why the AC/10 was included though. AC/20 and AC5/2 seem to be the popular choices.

#3 FupDup

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Posted 07 January 2014 - 10:11 AM

I can sort of understand the AC/20, but why the AC/10? Virtually nobody ever complained about it being OP, if anything a lot of people wanted it to be buffed slightly.

Edited by FupDup, 07 January 2014 - 10:12 AM.


#4 Joseph Mallan

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Posted 07 January 2014 - 10:13 AM

Not enough players in this game are willing to accept their mortality. ;)

#5 MekShred

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Posted 07 January 2014 - 10:13 AM

This isn't so much a nerf (which normally means something has become useless) but a slight change to bring it more inline with the intended use of the weapon. I use AC/20's all the time and this will make it more difficult to hit long range targets 400m+ but should have little to no impact within the weapons effective range, this will also be the same for the AC/10. I give this change a thumbs up.

#6 Rhaythe

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Posted 07 January 2014 - 10:14 AM

I get AC20. This firmly plants the AC20 in the realm of brawler weapon.

The AC10, though...? Not so much.

#7 Khobai

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Posted 07 January 2014 - 10:14 AM

The AC/20 projectile speed nerf was obviously to help desync it with PPCs... it was way too easy to land 40 damage in one location.

The AC/10 projectile speed nerf is surprising though.

#8 Noth

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Posted 07 January 2014 - 10:14 AM

I rather that they had simply brought ballistics down to 2x range than this.

#9 Bagheera

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Posted 07 January 2014 - 10:15 AM

Posted Image

#10 Joseph Mallan

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Posted 07 January 2014 - 10:17 AM

View PostKhobai, on 07 January 2014 - 10:14 AM, said:

The AC/20 projectile speed nerf was obviously to help desync it with PPCs... it was way too easy to land 40 damage in one location.

The AC/10 projectile speed nerf is surprising though.

Doesn't desync twin AC20 though!

#11 Goose

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Posted 07 January 2014 - 10:17 AM

Anybody remember what all the different velocities have been, over the coarse of the game? I'm lost … ;)

… Anyone remember lobbing AC/20 rounds into Dragons from 4 inches across the screen?

#12 Mister Blastman

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Posted 07 January 2014 - 10:17 AM

And no changes to AC/5... :-|

Fumbling they are. Fumbling. Only reason AC 20 got the nerf was it is the flavor of the month in top ELO. AC20 + 2xPPC. Unfortunately while that's a powerful loadout, it was always limited against light mechs versus the snap-shot ability the 2xPPC+2xAC5 has.

Of course, the 2x AC10+1 PPC was always solid... now it'll just be slower.

Grasping at straws it seems to me.

#13 FupDup

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Posted 07 January 2014 - 10:20 AM

After a 2 month hiatus of balancing changes, what they choose to adjust is THIS of all things? No LPL buffs? SRMs? LBX? Flamers? Narc? Heck, maybe even AC/2? Dafuq.

#14 Balthazar Bratt

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Posted 07 January 2014 - 10:21 AM

AC20 was and AC10 were the two weapons that actually worked as in CBT.
They should have tweaked AC2 and5 instead. That would have made sence.

Edited by Torlek82, 07 January 2014 - 10:22 AM.


#15 FupDup

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Posted 07 January 2014 - 10:22 AM

View PostTorlek82, on 07 January 2014 - 10:21 AM, said:

AC20 was and AC10 were the two weaponst hat actually worked as in CBT.
PGI gave in to the complainers ;)

IIRC, wasn't the AC/10 a really horrible weapon in CBT because it was heavier than a PPC, with shorter range and ammo requirements? (The AC/20 was useful in some capacities though).

#16 Oktoglokk

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Posted 07 January 2014 - 10:23 AM

Haven't felt like playing much lately, gameplay just doesn't hold my interest like it used to. Tried to load the game, got server down message, bit excited that the patch might bring some new content. Loaded the forum, read patch notes.
Meh. Don't really feel like playing.

#17 Mudhutwarrior

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Posted 07 January 2014 - 10:25 AM

Well all I know is they never cease to amaze me. I swear these guys are from another planet. Lets try and think of the next weapon that doesn't need fixing is on the next patch.

Edited by Mudhutwarrior, 07 January 2014 - 10:26 AM.


#18 Mister Blastman

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Posted 07 January 2014 - 10:25 AM

View PostFupDup, on 07 January 2014 - 10:20 AM, said:

After a 2 month hiatus of balancing changes, what they choose to adjust is THIS of all things? No LPL buffs? SRMs? LBX? Flamers? Narc? Heck, maybe even AC/2? Dafuq.


I so want to post a picture but for the sake of things... your banner says it all.

They really could have put their heads down and made some significant headway on balance over the last week while re-buffing SRMs. Oh well.

I wouldn't mind splash being turned back on for SRMs again. PGI argues:
Well, all missiles are treated the same!

Well, lesson in programming:

Instead of having all missiles call the same function for damage...

Copy+Paste is your friend. Create THREE separate functions... one for LRMs, SRMs and Streaks.

Then tweak each function to desired effect.

-or-

Just use the damage flags and have the main function check weapontype everytime it is called. You set weapontype flag, call function, then it checks global damage flag variables.

So... Function sees... OH, look, weapontype=SRM... OKAY. We'll just skip this whole part here with an if/then and instead, apply splash damage and damage number per the damage flag.

This is programming 101 here. Simple stuff. Things that can be changed in a week. Heck, stuff that can be coded and changed in a day. I don't even write code for a living anymore! I might have a decade ago but haven't in a long, long time.

Edited by Mister Blastman, 07 January 2014 - 10:26 AM.


#19 MustrumRidcully

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Posted 07 January 2014 - 10:26 AM

View PostTorlek82, on 07 January 2014 - 10:21 AM, said:

AC20 was and AC10 were the two weapons that actually worked as in CBT.
They should have tweaked AC2 and5 instead. That would have made sence.

No, AC/20 heat was lowered and both weapons projectile speed have been increased before, past Closed Beta.

Quote

It was effective, weapons in MWO are not allowed to be effective. Not sure why the AC/10 was included though. AC/20 and AC5/2 seem to be the popular choices.

People talk mostly generally about ballistic as imbalanced, though. That might explain the AC/10, even if it wasn't deemed the most effective option for ballistics by anyone. Weird that they overlook the AC/5, though.

I suppose they can only ever change 2 lines per xml-file per update, or something.

Edited by MustrumRidcully, 07 January 2014 - 10:26 AM.


#20 FupDup

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Posted 07 January 2014 - 10:27 AM

View PostMister Blastman, on 07 January 2014 - 10:17 AM, said:

... Only reason AC 20 got the nerf was it is the flavor of the month in top ELO. ...

I don't think that can be it, because PGI doesn't usually balance the game around experienced players. They prefer to use the Silent Majority™.





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