Sandpit, on 08 January 2014 - 01:16 PM, said:
"Ok guys, lets make a Btech game!"
*Directly port the rules as they can*
"Ok, this isn't working much, lets double armor values to increase mech longevity because mechs aren't surviving well"
"Ok we have an issue with this weapon, lets test and try this"
"Ok that's working better, lets test out this weapon system now"
"Ok, now we have issues with (insert whatever here), we need to adjust some numbers to help balance this out"
"Ok, lets lower AC20 and AC10 projectile speed a bit"
Meanwhile back on the PGI Forum ranch.....
"Ehr Meh Gerd! They changed this! This isn't a Btech value!"
"Sarna says"
"Ehr Meh Gerd! The game will be dead in 6 months!"
6 months later
"Ehr Meh Gerd! Game is dead!"
"They slowed projectiles down!!!! Pitchforks!"
"This isn't what Sarna says"
"This isn't what was in a novel written 20 years ago says"
"Insert random good idea once in a while"
People pick and choose when they want to use TT rules to support their views and usually (although not always) taken either out of context or they're not taken with other rules that were written to coincide with the example given
Sooo... you've been completely ignoring the bad PR, the missed deadlines and the p*ss-poor communication that has become typical for PGI... okay then.
That was kind of my point. Personally, I could care less what rules they implement for the gameplay, but I would like to see some honesty, consistency, and communication from the devs regarding these issues for once.
Edited by ReXspec, 08 January 2014 - 06:23 PM.