#21
Posted 08 January 2014 - 10:05 AM
#22
Posted 08 January 2014 - 10:36 AM
Edited by Metafox, 08 January 2014 - 10:37 AM.
#24
Posted 08 January 2014 - 11:23 AM
Finally I found the solution about the Kintaro and his weapon doors. Thanks a lot, Koolaid, for the new screenshots and helping me to solve this question and find the evidence.
The Kintaro also has weapon doors but... it just a center torso door. Here is the evidence:
If you don't own LRM or SRM in your center torso, the cockpit looks like this. The light is off, it looks black. This mech carries LRM but only in the side torso.
Only if you have put SRM's or LRM's in your torso hardpoint (yes, the KTO-20 doesn't own a center torso missile hardpoint) you can see the yellow or green light (closed/opened door). But there is no noticeable delay for firing the missiles. It doesn't matter if the door is closed or not.
This should help... I have edited the first post. Thanks a lot for your posts and help to solve this problem.
Edited by Catalina Steiner, 08 January 2014 - 04:22 PM.
#25
Posted 08 January 2014 - 05:05 PM
#26
Posted 13 January 2014 - 02:40 PM
I didn't know about the lights... which is way easier than going to 3rd person just to check it.
And I had NO idea it affected damage/armor. I usually opened first thing and never touched it again. Thanks for the info filled thread!
#27
Posted 13 January 2014 - 04:03 PM
chevy42083, on 13 January 2014 - 02:40 PM, said:
I didn't know about the lights... which is way easier than going to 3rd person just to check it.
And I had NO idea it affected damage/armor. I usually opened first thing and never touched it again. Thanks for the info filled thread!
The problem with even taking a look at it 3pv is that not all mechs then can even see the doors. Like Kintaro would likely be hard, and Centurion is difficult to see the actual doors. Catapult and Stalker are probably easily seen though.
#28
Posted 13 January 2014 - 04:13 PM
luxebo, on 13 January 2014 - 04:03 PM, said:
I'd say that the Catapult and Stalker would be the only mechs you could do it for. The Centurion and Kintaro doors are on the front of the torso and occluded by the back of the chassis. The KTO door is on the CT!
#29
Posted 13 January 2014 - 05:03 PM
#30
Posted 22 February 2014 - 05:54 PM
#31
Posted 27 June 2014 - 07:52 AM
Look at the Mech overview table: when there is a Door on a specific Launcher / Component, it is indicated with an four-squares-symbol next to the launcher mark (which also shows the tube count).
http://mwo.smurfy-net.de/
#32
Posted 10 July 2014 - 07:04 PM
Good Hunting to all.
#33
Posted 11 July 2014 - 12:56 AM
Ayrmoon, on 10 July 2014 - 07:04 PM, said:
Good Hunting to all.
There are plenty of different keyboard layouts all over the world. So this hint, as well-intentioned as it might be, is only true for US-keyboard layouts (I suppose).
E.g. on my keyboard the slash (" / ") is on the number 7, as 2nd function (have to press a key-combo to get it).That did not work ingame, not only it would have been clumsy, but also the game didn't recognize the key-combination. I had to remap the function in the settings.
Actually, I do recommend to take a look at the keyboard-mapping in the settings menu. Beside remapping functions as needed, you see which functions / features exists. (Like the weapon doors for example).
#34
Posted 11 July 2014 - 05:27 AM
Yes you are right, I was referring to my keyboard layout (which is US-English type). I'm sorry for any confusion this might have caused others. I didn't intend to leave out our international neighbors.
And your tip of going into options and reviewing the keyboard-mapping is a great one.
Happy Hunting and don't forget to duck ;-)
#35
Posted 11 July 2014 - 02:20 PM
Ayrmoon, on 11 July 2014 - 05:27 AM, said:
Yes you are right, I was referring to my keyboard layout (which is US-English type). I'm sorry for any confusion this might have caused others. I didn't intend to leave out our international neighbors.
All fine, it wasn't my intention to objurgate (?) you or something. It was more an introductional explanation for the remaping / hinting to the keyboard settings, I hope you don't mind
You too, have fun
#36
Posted 12 July 2014 - 03:32 AM
sneeking, on 08 January 2014 - 06:28 AM, said:
its beyond a joke...
Makes perfect sense from a mech design point of view if you look at the stock builds, the torso has SRMs by default and you'll want to fire those immediately when a target gets close enough, whereas the LRMs on the arms give you time to pick targets so a delay is acceptable, and they'll need to be protected when you're fighting at close range.
#37
Posted 14 July 2014 - 07:31 AM
#38
Posted 14 July 2014 - 11:24 AM
iUDEX nCr, on 14 July 2014 - 07:31 AM, said:
You take normal damage for having them open.
You take reduced damage for leaving them closed.
Easy to test out as well - the Catapult in the testing grounds (Forest Colony)
40 armor in it's arms, weapon bay doors closed.
Shoot it twice with an AC20 and the armor is till there (if almost gone)
Open = normal damage
Closed = 10% less damage
#39
Posted 13 January 2016 - 02:32 AM
Perhaps in the last round of FWLM-wide updates.
At the same time they appear to have removed the frame reinforcements (quirks) I suppose since there is no longer a quirk to modify they saw no benefit to having the doors.
Don't recall any of the Kintaro's I have shot at opening any CT bay doors but they are quite a scarce mech over here in the Dutchy of Orloff.
The techs seem to have left the lights in. Lazy sods!
Edited by testhero, 13 January 2016 - 02:33 AM.
#40
Posted 20 January 2021 - 09:18 AM
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