Varent, on 15 January 2014 - 11:56 AM, said:
Actually no. Even with the increased heat they would still be viable. Its shown by people who instead choose to fire ppc and wait then fire another. Add it all up and you dont overheat. Emply ghost heat and you do. It very very much changed those builds. It also changed 6LL builds as well.
Go look through the forums and slide back a few pages and you will find the rage there over those builds over and over again. That was what was changed. And my gaming experience has indeed improved because of this personally.
Changing JJ would do the same thing while keeping accuracy as a prime commodity.
If you chain fire your weapons, ghost heat doesn't apply... Did I read your statement wrong? If not, that was a pretty silly comment.
The heat increase happened right around the same time as ghost heat. My HM, for instance, had a Gauss and 2 ERPPC, and had that setup for months before it became so prevalent. I was very good at it (compared to my average skill with other mechs) and easily got tons of damage and kills consistently. Then came the heat change and ghost heat. Ghost heat had ZERO affect on the build, as I was under the max cap (2), but I could no longer alpha my weapons due to the heat change from 10 to 15. So, that is all the proof I need that ghost heat is unneeded, as a simple weapon heat adjustment did what ghost heat could not. The Gauss delay then added a headshot to the build, as it desync'd the Gauss from the rest of my weapons, even if I was still using them with all that (non-ghost) heat. Now, I just use an ERPPC and two AC5s to get the same relative numbers with it, but my playstyle also had to change as it is a much faster firing setup.
Ghost heat is worthless.
Edited by Cimarb, 15 January 2014 - 12:59 PM.