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Grid Iron Builds?


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#61 NRP

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Posted 09 January 2014 - 10:12 PM

This build ain't too bad: GRID IRON

Had to ditch the 4J after getting the basics. That thing is the suck. Gonna buy a 4G next, since I found a non-AC/20 loadout I like for the Grid Iron.

#62 Ngamok

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Posted 10 January 2014 - 07:25 AM

View PostRonan, on 09 January 2014 - 12:55 PM, said:

I took the 4G as my Founder mech. Love the thing, but really didn't want to duplicate it in the GI. Heck, I've got a YLW with AC20, so enough AC20's for me. I just like medium mechs, and wanted to have the GI fill a role/use weapons I didn't have somewhere else. 4G/YLW have Ac20, WVR has lbx, Griffon has erPPCs, Kintaro has LRMs, Shadowhawk AC5 and streaks (iirc). So GI had to keep the gauss!!

And I hated it at first. Kept popping a torso and the XL inside. But it was not always the gr side, sometimes the srm side. Tried std engines, then I think I lost the gr half a dozen times and died when that exploded.

But I did eventually learn to live with the gauss rifle. Swapped the srm for lrm10, fiddled with engine size (but still xl), have BAP. And beat my head on my desk until I learned to STAY BACK. Use lrm and gr from a distance. Use huge torso twist to run away while shooting backwards. Still not as good as the 4G/YLW/WVR(P), for me, but better and fun.


High Five my Elite HBK-4G(F) buddy.

#63 Remarius

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Posted 12 January 2014 - 02:01 PM

Thought I'd give an update. I settled on my AC5 version in the end and tweaked it dropping the AMS for almost max armour slightly heavier on the back and an extra ton of AC5 ammo.

http://mwo.smurfy-ne...a5102a1739cf59f

Results: averaging 2.78 kills and 494 damage per battle (only 18 battles so not a representative sample but gives you an idea). Unsure what modules to use in fairness atm and the above doesn't include any artillery etc to artificially inflate results.

So far I love it. :P

#64 Bishop Steiner

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Posted 17 January 2014 - 09:52 AM

View PostNgamok, on 10 January 2014 - 07:25 AM, said:


High Five my Elite HBK-4G(F) buddy.

Hey, I started with the HBK-4G(F) too. Though I did so bad initially I upped to Legendary and used the Atlas a lot, until I discovered Centurions. I think the one mech I would still take over my 4G would be a CN9-AH.

That said, I went back and rediscovered my 4G once Open Beta started, and really haven't looked back. The Can Opener is a beast.

#65 EyeOne

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Posted 17 January 2014 - 01:52 PM

I've been using this one for the last week or so. Very fun, very high damage dealer. You could do it on a 4G though.

http://mwo.smurfy-ne...fe5a083b53a0a3a

#66 Gunny64

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Posted 31 January 2014 - 12:29 PM

I've been using pretty much all hunchies lately, and I've noticed something interesting but not all that surprising. I have my greatest success with 4P 7ML laserboat, and my least success with my Gridiron AC20. My hit percentage is about the same, but man, when I hit someone with that AC20, it's a real attention getter, and that's something I don't want in a med mech hunchie.

I'm seriously thinking about switching out that AC20 on my Gridiron for an AC or AC10. Thoughts?

Edited by Gunny64, 31 January 2014 - 12:30 PM.


#67 Zplayer

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Posted 02 February 2014 - 03:00 AM

Rolling with 3 Mep Pulses, SRM 4 and an AC5 for a bit of range, oh and a XL265 for 94.4Kph

Speedy

#68 P5YCO

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Posted 03 February 2014 - 01:08 PM

I run with either an AC10 or LB10X and a few medium pulse lasers. Quite a nice solid mech imo.

#69 JimEvolved

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Posted 08 April 2014 - 09:03 PM

View PostBishop Steiner, on 09 January 2014 - 08:18 PM, said:


GRID IRON

There you go. Just got rid of your largely worthless AMS (unless you are facing a lot of LRM5s?), improved your damage, your heat efficiency and survivability. Oh and your ability to actually contribute real damage deep into a match. You (and more likely your teams) can thank me later.


I hate with a passion how slow this mech is, even with everything unlocked.

I love with all my heart the firepower.





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