You looked at Pulse Lasers, and said, "Yep, these are great."
You looked at Large Lasers and said "Yeah, 2 is a fine limit for these."
You looked at SRMs and went "Well, no need to buff velocity or pattern here, hit detection is apparently good enough."
You looked at Flamers and said "A ton well spent!"
You looked at NARCs and figured "These things are just swell."
You looked at Machine Guns, and stuck right on with them.
Then you look at the AC/10 and think "Man, that sure does need a velocity nerf, it's almost getting somewhat usable" before turning and slapping the AC/20 to the ground for the crime of not being an AC/5.
Is there a quota of like 5 viable guns in the game, so you keep having to break/nerf any that go over that limit? Is that why PGI couldn't, I don't know, fix these other major issues before messing with something nobody at all wanted?
Edited by Victor Morson, 08 January 2014 - 03:17 AM.