The Harvester, on 09 January 2014 - 06:08 PM, said:
Dear Site / Game Owners,
I'm a BT gamer from the hex board days with a goodly amount of MW3 stuck in, and I just have to say... After two days of playing this online game, while it looks fabulous, you must have to play this for months to develop any kind of ability to do anything useful in the game. EIther that, or the stuff you can buy absolutely dominates the default mechs that are offered.
Any time I've gotten into a skirmish with another mech, I get the fire blasted out of me every.... single... time. It's impossible to keep a reticle on target for any length of time, certainly not long enough to get a meaningful shot off. It's enough that the game after two days is not fun at all now that the novelty of it has worn off.
I hope perhaps yourselves or someone else that can use this property might put together a single-player campaign style version of this; that I would play for sure. But the online version of this is just no fun at all. I wish you folks the best.
-TR
If you haven't actually gone here are some things to consider.
1. This isn't like TT versions of the game. So don't expect it to 'feel' or act like the game. that horse left the barn long ago. Enjoy it for what it is. Big stompy robots blowing up other big stompy robots.
2. This game is about teamwork and you cannot win on your own. Nobody's the ultimate tough guy in any mech. I eat Atlases for lunch with a Kintaro 19 with LRM5s, but get handed my head by stupid friggen assault spiders!!!! HATE HATE RAGE HATE!!!!!!!! ahem... but I digress. I will say this, if you play your mech like you actually were in it and could die, you will play a LOT smarter and stay alive better than you did when you just have a 'just press start' attitude.
3. You're new. Don't brawl. Brawling = dead when new. There are lots of nuances to being a good brawler. Be recon in a Jenner or something light and fast, jumpy and irritating. Play Conquest a lot in those lights. Your chance of survival is so much greater than on assault or Heaven forbid! skirmish mode. Do like me and learn to LRM spamming the enemy with a mountain inbetween you and them. There are no points for being 'brave' and charging in like a berzerk bear. Be the coward, shooting opponents in the back and capping their bases. Do something different and know you're just learning.
4. Know the game takes skill and time to get good at knowing your weaponry. Every gun, every mech, every map handles sleightly differently and you will get good at some, and stink at others. Case in point. I'm terrible with A/Cs. Hate em. But I like to think I'm pretty good with LRMs, and yes there is an art to both. There is no 'easy' level and the matchmaker generally sucks hard enough to bend light.
5. This is most most MOST important... find a group and join it. You will hate this game in about 4-8 weeks if you don't. And I do mean hate. I was ready to quit after 6 weeks of playing this because I didn't understand I was working against coordinated teams and what was going behind the scenes in a match that you never are privvy to on your own. Get thee hence to a group. I'd recommend the Seraphim, but I'm biased.
Remember, you only are 1 of 12 members of your team. No matter how good you are, if the other 11 fail you, you are going to lose and die in an embarrassing ball of flame and shrapnel. I just did it tonight so bad I had to walk away because I was ready to become very unpleasant and violate my team's code of conduct. So now a few episodes of Big Bang Theory later, I'm ready to think about getting into the cockpit of my latest mech and spam some missiles on someone.
Oh, and get on to youtube or check out the fan video sections out and start learning what the really good players do. There are some excellent ones out there from the NGNG crew and dozens of others. Warning, often loaded with profanity, so be ready for it.
Do these things, and I guarantee you your experience on MWO will be vastly improved, or at least you won't feel so alone.