FupDup, on 17 January 2014 - 04:36 PM, said:
I don't recall any rules stating that armor and engines could ever increase without a total refit of the unit.
Escef, on 17 January 2014 - 09:03 PM, said:
The only things that even come close to this are int he advanced and experimental rules if you use a Super Charger (works like MASC) or Modular Armor (provides penalties as well). You do not well remember TT rules.
Hmm... entirely possible. I haven't played TT for a number of years, so my memory could be failing. Or the person who ran our games may have been allowing some house rules in Mech construction. I'll have to go dig out my old books and see what I can find.
FupDup, on 17 January 2014 - 04:36 PM, said:
Unless PGI changes their mind from what they've written in the Command Chair, IS Battlemechs will have overall much more open customization (which is totally bassackwards). They chose to follow TT for Omnimechs, but not for BMs. In fact, Omnis in MWO will actually be LESS customizable than TT because of hardpoints.
Yep, I'm agreeing with you.
TT rules did allow for BM customization, but it was difficult, expensive, somewhat limited, and took time. OM could swap out weapons between battles. They're supposed to be far more versatile that BM, but PGI's completely screwing it up.
In theory I understand what they're trying to do, but in doing it they're losing the essence of BattleTech. Clan Mechs aren't supposed to be balanced against Inner Sphere Mechs, especially in this time frame. If they wanted balance between the Clans and the IS, they needed to use a different timeframe. Either that or base the game in 3025 and ignore the Clans.