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Are Spiders Overpowered?


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#41 William Mountbank

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Posted 13 January 2014 - 12:33 AM

I bought a Spider and tried it out, with hardly and skills unlocked every single match was like this, they are totally broken!:

Posted Image

Well, to clarify, none of the other 1048 matches I've had in the 5D were anywhere near this high damaging, and by 'hardly any skills unlocked' I mean out of the three variants, I've only mastered the 5D, but those are the kind of facts that just get in the way of my point that Spiders are OP!

Also, by broken, I meant that because the hitboxes now extend well outside the mesh, shooting at a Spider is similar to relying on a crappy aimbot to help you hit your target - that must qualify as broken. But that still doesn't negate their forum reputation for how OP they are!

#42 3endless8oogie

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Posted 13 January 2014 - 02:03 AM

Killing spiders is like trying to catch a chicken with a 100kg backpack on your back...

#43 Latorque

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Posted 13 January 2014 - 02:20 AM

Short answer: yes. A well piloted light mech is a pleasure to behold; and i've witnessed some enormously skilled players in Jenners and Ravens practically deciding a match on their own.

I love to use the LB-10-X in most of my builds; and in a fast mech you can hunt down lights pretty well with those - except for spiders. You can dump obscene amounts of ammo and energy in them; but since their hitbox is still utterly broken you lose these matches more often than not. On top of that; half of the time the last remaining mech on any team is a spider; and if there's nothing left with the speed to hunt it down... ;) then the fun part of the game is over; if the player decides to preserve his precious k/d.

#44 Kubernetes

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Posted 13 January 2014 - 05:18 AM

They're not OP, just a ***** to kill. My ping runs in the 70-80s, and I still find Spiders ridiculous. Before you accuse me of bad aim, I've had more than a few cases of a Spider go into heat shutdown in front of me as I unload full alphas into his torso and he just starts up and walks away with orange CT armor. I'm talking stationary targets at point-blank range, like <90m. Lasers, pulse lasers, gauss, ACs, SRMs, it doesn't matter. And then other times I've oneshotted mothers in the back as they're running away from 600m. Just frustrating as hell.

#45 Magnificent Bastard

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Posted 14 January 2014 - 09:00 PM

View PostEzazel, on 12 January 2014 - 06:50 PM, said:


Wrong. Nice trolling though. ;P

Spider hit detection has been fixed. Now it's no worse than any other mech from a technical perspective. It just happens to be small and fast. So the people who still complain about hitting spiders just suck.

Of course my perspective is probably colored by the fact that most of my mechs are lights and mediums. I understand the mentality of a light mech pilot and that helps me predict where the little ******** are going to be. I have no problem hitting spiders.

#46 NRP

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Posted 15 January 2014 - 03:57 PM

Are Spiders OP?

Before a few days ago, I would have said "Yes! Hell Yes!!"

But then I dropped a few matches in the Trial Spider. I found it relatively difficult to keep the legs on this mech. But I also found it to be quite a fun ride. So now I'm in the process of grinding Spiders.

I would say Spiders are viable. Not necessarily OP.

#47 DodgerH2O

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Posted 15 January 2014 - 05:02 PM

My opinions are informed heavily by two things: My ping, a stable 120ish, and the fact that I pilot Spiders, Jenners, and a variety of Mediums, Heavies, and Assaults.

Spiders? OP? Not even close. Everything I can do in my Spiders (other than ECM and really big jumps) I do better in my Jenners. Even as a decent light pilot, if I'm in a Spider and against an equally talented equally armored Jenner pilot I will lose EVERY TIME.

Do they have issues with hitreg? Yes. More than any other mech? Probably not. I'd estimate at most about 1 out of every 10 actual, solid hits fail to register. The problems are several but mostly the fact that Spiders are hard to hit. If you miss 9 shots out of every 10 on a Spider then make that one perfect shot and it fails to register you'll remember the event more than if you hit 9 shots out of 10 on an Atlas and then make a tenth shot that fails to register.

Every time I have a solid hit on a Spider it registers damage. The issues are that sometimes I wanted to hit the CT and hit an arm, or that I'm using Lasers so my solid hit gets smeared over 3 or more components. This is entirely due to my own aiming skills and not at all related to hitreg.

Edited by DodgerH2O, 15 January 2014 - 05:05 PM.


#48 Xenoid

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Posted 15 January 2014 - 10:00 PM

There's another angle to the Spider's reputation as hard to kill. I've seen many times in a match where first contact with an enemy is that of a Spider scout. Several mechs of varying tonnages will break rank and pursue the Spider. When I first started witnessing this I thought it was just new players chasing the first red box they saw. But more and more I've come to realize that more players have been doing it just to try to get the Spider out of the game as fast as possible. Is the Spider OP? Well, I know I've inflicted plenty of punishment on them that would have dropped a heavier mech and they lived to tell about it. But it's that psychological power I marvel at, that this one little mech is such a threat that 1/3 of an opposing team will compromise their position just to eliminate it.

#49 Mystere

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Posted 15 January 2014 - 10:56 PM

View PostGoTeamVenture, on 15 January 2014 - 10:00 PM, said:

But it's that psychological power I marvel at, that this one little mech is such a threat that 1/3 of an opposing team will compromise their position just to eliminate it.


Ain't psychological warfare fun? :mellow:

#50 Jenkss

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Posted 16 January 2014 - 07:18 AM

Still loving my Spiders.

Loving loving loving them.

From the 5D with ECM, ERPPC and SL, through to my 5V with dual MPL and an XL285 all the way to my 5K with MPL and MGs.

I'd love PGI to go through a geometry update on them to show the weapons changing, I really wanna see the giant ERPPC hanging off the arm of my 5D.

Also, *cough* Hero Spider *cough*... 4 energy hardpoint faux Venom please. Or just a Venom, that would be fine as well (yes I know it's basically a whole new 35 tonne mech but a guy can dream right?)

#51 Mystere

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Posted 16 January 2014 - 11:37 AM

View PostJenkss, on 16 January 2014 - 07:18 AM, said:

Also, *cough* Hero Spider *cough*... 4 energy hardpoint faux Venom please. Or just a Venom, that would be fine as well (yes I know it's basically a whole new 35 tonne mech but a guy can dream right?)


Only if it will also have ECM to compete with the 5D. Otherwise, I'm not interested. ;)

#52 Boymonkey

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Posted 16 January 2014 - 03:58 PM

View PostWarge, on 11 January 2014 - 04:22 PM, said:

Hit detection on Spiders still don't work well...


Yup I hit a spider in the back with 2 AC/10s twice and he still ran away. My ping is about 100 or so.

#53 DodgerH2O

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Posted 16 January 2014 - 05:52 PM

View PostBoymonkey, on 16 January 2014 - 03:58 PM, said:


Yup I hit a spider in the back with 2 AC/10s twice and he still ran away. My ping is about 100 or so.


The other day I hit an Atlas in his cherry red RT with 2 PPCs and nothing happened. The Atlas hitbox must be broken.

This discussion has gone on for months and months and months. You know why there were hitbox adjustments on the Spider? Because someone gathered video documentation of a systematic and repeatable issue. I guarantee that if you were to record all of your matches in high resolution and count the amount of failures of hitreg against spiders you'd find it was comparable to other mechs. I've watched people's recordings and those who complain most about Spiders usually are missing them. If you have ACs on each arm it's very possible that when you lead the target your weapons will converge behind the target. This combined with how skinny the Spider is means that projectiles often pass right on both sides of the mech. Most of the time this happens far too quickly to be seen accurately, but when watching a high-res recording in slow motion you can clearly see it.

I've definitely seen people throw huge amounts of firepower into shutdown Spiders without doing any damage. This is probably a different issue.

Edited by DodgerH2O, 16 January 2014 - 05:54 PM.


#54 John Buford

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Posted 16 January 2014 - 06:11 PM

Well Spiders are defently a PITA but they are by no means overpowered. Streaks just kill them dead no chance for them to live. For a good example of this just go to YouTube and seach for MechWarrior Online Oxide and there is a video where the Oxide pilot decides to kill the two Spiders and does VERY quickly like in 2 minutes. But then again he is kitted out to kill Lights and Streaks and LBX-10's are great vs any Light.

#55 Jenkss

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Posted 17 January 2014 - 01:02 AM

I'm from Australia, I play light and medium mechs with a ping of 350+. Every single match. Sometimes upwards of 400 (highest of 467 I remember recently).

I have issues with high boxes, I deal with it. Put it down to lag and move on. You guys seem to make a way bigger deal of it that should be. Generally.

I've had the same problems though: red torso atlas, stationary. Hit it on the centre with chain fired PPCs from a SDH. Did it take damage? Of course not. But screw it, fire again. Did he die? Maybe. If no, repeat.

#56 Mystere

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Posted 17 January 2014 - 09:13 AM

View PostBoymonkey, on 16 January 2014 - 03:58 PM, said:

Yup I hit a spider in the back with 2 AC/10s twice and he still ran away. My ping is about 100 or so.


In a game last night, I saw a full lance of my teammates chasing around a Spider, and quite ineffectively at that. I then decided to intercept said Spider around a corner and gave him two AC20 shots into the chest. He died and we continued with the match.

I can't even remember whether we won or lost.

#57 wanderer

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Posted 17 January 2014 - 09:29 AM

One thing, speaking of AC/20's is that some weapons apparently (not just on the Spider) glitch when they hit two locations at once but aren't supposed to do so...and the server proceeds to negate the hit entirely.

Spiders are very easy to pull that on, thus giving them the hitbox-dodge as a result. Shoot for the limbs instead, the odds of said "whiff" happening are lower.

#58 Albatroz

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Posted 25 March 2014 - 06:16 AM

Spiders ARE overpowered. People who don´t think that are mostly spider pilots. They are ugly flying little mechs with tons of issues.

And it´s an absurd when people say that there are great lights pilots. I´ll only acknowledge this when hitting in highspeed on a freaking wall, mountain or building or even bumping into another mech will severely damage you and throwing you to the ground. And that every freaking jump have a possibility of making you fall ridiculously with your face to the ground, like ANY battletech gamer knows it happen. Come on!

And by the way, most players I saw complaining about the spider issue, have excelent aims and no problem with headshots, so stop using this argument.

#59 mogs01gt

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Posted 25 March 2014 - 06:27 AM

If streaks were better and Med. Mechs were soo slow, Lights wouldnt be much of an issue. Well the non-ECMs wouldnt.

#60 Jenkss

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Posted 25 March 2014 - 06:54 AM

I don't know if its just me...

But my legs have been going down so fast recently. Along with my side torsos.

Doesn't feel right st all that the Firestarters legs and torsos take less hits when I run them 20+km/h slower and the Spider is smaller.





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