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The Underrated Locust


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#1321 kosmos1214

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Posted 30 November 2014 - 05:35 PM

View PostBigbacon, on 30 November 2014 - 05:12 PM, said:

i've been yelled at 4 times today for being in a PB WITHOUT ECM....

jeeze folks....let people use what they want.

and its not 100% the best thing for them to do any whey

and on a side note what would be a 1st locust to buy a good 1 i mean it will probably have to wait till im done buying other mechs and mastering them but it would be good to know

#1322 Ovion

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Posted 30 November 2014 - 05:47 PM

View Postkosmos1214, on 30 November 2014 - 05:35 PM, said:

and its not 100% the best thing for them to do any whey

and on a side note what would be a 1st locust to buy a good 1 i mean it will probably have to wait till im done buying other mechs and mastering them but it would be good to know
I would say either:
1E / 3M - Energy Boats.
1E has 6E, Small Laser Quirks. remains good at boating SPL, and has decent SL boosts over those too.
3M has 5E and SPL quirks, though personally I feel 5 isn't enough, and boat a mix of SPL and MPL to compensate.

1M - Aggressive harrasser
This has quickly become my favourite Locust of all. 2 Medium Pulse Lasers, 2 SRM2, 1T ammo.
It almost never fails to please me when I take it out, and is more forgiving than the other builds imo. (Though not by much, it's still a Locust)

The 1V is a reasonable runner up now it has that LL quirking, but I'd say it's still a harder frame to learn on.
The 3S is a horrible variant to cut your teeth with (I speak from experience, this was my second ever mech).
And the Pirates Bane you should really only get if you've already converted and love the happy death trap.

Regardless, you're going to struggle a little till you can get an XL190 in there, and many builds won't be able to comfortably run DHS without one.
Even then, you're also going to have a harder time till you get Speed Tweak going.
Till then, if you have no XL I recommend a STD170/175.

But, it's worth it.
That hard slog to glorious speed teaches you how to drive a mech dammit!
You learn the terrain, you learn to dodge, and you learn to die and be OK with it!
Most fun to be consistently had in this game is in the seat of a Locust :)

- Also, Dougram. Keep meaning to watch more of that.

#1323 InspectorG

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Posted 30 November 2014 - 05:50 PM

View PostBigbacon, on 30 November 2014 - 05:12 PM, said:

i've been yelled at 4 times today for being in a PB WITHOUT ECM....

jeeze folks....let people use what they want.


Tell them ECM is $5/minute. For lols tell them you accept Bitcoin.

#1324 Bigbacon

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Posted 30 November 2014 - 06:08 PM

View Postkosmos1214, on 30 November 2014 - 05:35 PM, said:

and its not 100% the best thing for them to do any whey

and on a side note what would be a 1st locust to buy a good 1 i mean it will probably have to wait till im done buying other mechs and mastering them but it would be good to know


start with the 1E or 3M

if you want missiles then 1M

#1325 kosmos1214

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Posted 30 November 2014 - 06:13 PM

View PostOvion, on 30 November 2014 - 05:47 PM, said:

I would say either:
1E / 3M - Energy Boats.
1E has 6E, Small Laser Quirks. remains good at boating SPL, and has decent SL boosts over those too.
3M has 5E and SPL quirks, though personally I feel 5 isn't enough, and boat a mix of SPL and MPL to compensate.

1M - Aggressive harrasser
This has quickly become my favourite Locust of all. 2 Medium Pulse Lasers, 2 SRM2, 1T ammo.
It almost never fails to please me when I take it out, and is more forgiving than the other builds imo. (Though not by much, it's still a Locust)

The 1V is a reasonable runner up now it has that LL quirking, but I'd say it's still a harder frame to learn on.
The 3S is a horrible variant to cut your teeth with (I speak from experience, this was my second ever mech).
And the Pirates Bane you should really only get if you've already converted and love the happy death trap.

Regardless, you're going to struggle a little till you can get an XL190 in there, and many builds won't be able to comfortably run DHS without one.
Even then, you're also going to have a harder time till you get Speed Tweak going.
Till then, if you have no XL I recommend a STD170/175.

But, it's worth it.
That hard slog to glorious speed teaches you how to drive a mech dammit!
You learn the terrain, you learn to dodge, and you learn to die and be OK with it!
Most fun to be consistently had in this game is in the seat of a Locust :)

- Also, Dougram. Keep meaning to watch more of that.

thanks all
and yah dougram is a cool mech anime and very bt ish really hell we kill a mech it the 1st ep with a rocket launcher

#1326 3xnihilo

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Posted 30 November 2014 - 07:31 PM

As a total noob to locusts myself I would recommend the 1e or 3m as a first I started with the 3s got frustrated went to the 1e then back to the 3s and I just played my first round in the 3m (and it was awesome). I like the 1e with 2ml & 4sl the range quirks put the sl at 210m and the ml at 351m (I think). This let me stay on the outskirts a little better and still poke in and do damage while I was still trying to get a feel for it. The 5 spl on the 3 m is fun but you have to stay really close to the enemy. It is very exciting but a wrong move and your done.

Tldr-I like the 1e as a beginner locust best, but you will buy them all once you get started. :)

#1327 ShadowbaneX

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Posted 30 November 2014 - 07:55 PM

View PostOvion, on 30 November 2014 - 05:47 PM, said:

3M has 5E and SPL quirks, though personally I feel 5 isn't enough, and boat a mix of SPL and MPL to compensate.


Oddly, I run the 3M with 4xSPL w/2xAMS (1t). I used to run the 5 until I was ripped apart by a streak boat many, many moons ago. 4 also gives a bit better heat efficiency. 6 would seem very warm, which would be better suited to larger mechs like the Jenner or the Firestarter. I suppose the 1E might suffice with the -10% heat generation.

#1328 Tim East

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Posted 01 December 2014 - 12:58 AM

So, I know it isn't the best Locust, but I just had the most amazing match in my PB. Spent the entire match poking with 2mpl while covering my dudes with ECM from one of the hills on the swamp map only to find myself suddenly the last mech alive on my team. People were all like "hurry up and die" and I was all like "not until I troll the enemy!" Which I did to everyone's (especially mine) great amusement. I fought for a little bit on the little plateau before making an emergency leap to disengage before I got swarmed. I snuck to another nearby plateau and took a peek at the one I had been on. Discovering a Stormcrow there, I shot at it, because I'm a crazy person who likes to do things that get him killed. Hit it once in the CT and the sensor result came in; surprise, it had a cherry red CT. So naturally, I shot it again and killed it. I then ran back down to ground level, and around to the ramp leading to the original plateau, where I found a Timber Wolf that was either AFK or talking at me, since I had spared a moment to taunt the enemy after killing their Stormcrow. I back-cored it in a few quick shots and climbed up to the first plateau again, where I wound up making my last stand against a Hellbringer and two other mechs, the remainder of the enemy team. Not bad for a 5v1 fight imho. I probably would have gotten another of them if my own CT hadn't been damaged during the initial poking phase of the battle.

Things to take from this:
ECM on the PB is actually worth it for a variety of reasons ranging from using it as an impromptu scouting device to the fact that it makes you hard to lock in sticky situations.

Giving up and charging to your death isn't nearly as funny as making your opponents look like buffoons by killing 40% of them when they outnumber you by more than a lance.

The new map is GREAT for guerrilla tactics, and would be even better if I ever played anything that mounts jump jets.

I like bragging when something funny happens to me in game.

Tacos rule.

#1329 Ovion

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Posted 01 December 2014 - 02:07 AM

View PostShadowbaneX, on 30 November 2014 - 07:55 PM, said:

Oddly, I run the 3M with 4xSPL w/2xAMS (1t). I used to run the 5 until I was ripped apart by a streak boat many, many moons ago. 4 also gives a bit better heat efficiency. 6 would seem very warm, which would be better suited to larger mechs like the Jenner or the Firestarter. I suppose the 1E might suffice with the -10% heat generation.
Pre-Quirks, I could still manage 2-4 volleys without overheating (depending on map) before having to switch to chain fire.

Plus, 6SPL is effectively a rapid-fire ammoless AC20 on a Locust. Meaning I can make pretty effective strafing passes, popping off 1-2 volleys as I fly past then dissapear into the distance, before either switching targets or lopping round in a giant figure 8 to attack my target from another angle.

#1330 Bigbacon

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Posted 01 December 2014 - 12:50 PM

View PostTim East, on 01 December 2014 - 12:58 AM, said:



The new map is GREAT for guerrilla tactics, and would be even better if I ever played anything that mounts jump jets.



yea i agree. people keep bitching about that map but it is great, especially for lights. I don't get the hate, it people could try new things or stop always having to win by fighting, they could have a good time.

I love it...any map with lots of space to run around, lots of cover to use and places to go is win in my book. Reminds me a lot of HPG.

#1331 Tim East

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Posted 01 December 2014 - 01:12 PM

HPG is one of my favorite maps too. :D

#1332 Bigbacon

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Posted 01 December 2014 - 02:12 PM

View PostTim East, on 01 December 2014 - 01:12 PM, said:

HPG is one of my favorite maps too. :D


yea, them ramps...love using the underside of the ramps to get around.

#1333 Dino Might

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Posted 01 December 2014 - 02:38 PM

Used to hate HPG, then I started playing Locusts. Now it's my favorite when I'm in one of those. I have cut off so many legs from under the ramp, it's ridiculous.

So...Locust pilots of the world. When are we going to get 12v12 Locust parties going?

#1334 3xnihilo

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Posted 01 December 2014 - 04:21 PM

Ummm... Locust 3m with 5spl kills things.


In my first 6 matches I have a 4.00 KDR, 8 kills to 2 deaths. Obviously not statistically significant but still...:)

Edited by 3xnihilo, 01 December 2014 - 07:51 PM.


#1335 Tarogato

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Posted 01 December 2014 - 07:58 PM

This little thing does surprisingly well in stock mech matches. I've been running a 1E around and it's the fastest thing on the field by far and it deals decent damage too.

#1336 jper4

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Posted 02 December 2014 - 04:04 AM

View Postkosmos1214, on 30 November 2014 - 05:35 PM, said:

and its not 100% the best thing for them to do any whey

and on a side note what would be a 1st locust to buy a good 1 i mean it will probably have to wait till im done buying other mechs and mastering them but it would be good to know


yeah i'm with Ovion 1E and 3M are the best two to start with as they are the closest to the jenner 6 energy slot set ups so speed and heat management are already covered moving to one of the energy bugs. if you're willing to drop to an xl180 and cut armor to 125 on the 3M you can do the 5SPL AND dual AMS.

i hate the 1V myself because i've found my eyesight isn;t really good enough for long range weapons other than LRMs so the ER LL version doesn;t really work for me. i have the same issue with PPC/ERPPCs, by the time i feel comfortable enough to get the shot off, the other mech's only 600m away or so.

the 1M is ok but i find i run out of slots on it to get either more ammo or an extra missile on it- u use the dual MPL and i think an SRM 4 instead of the dual 2s (again only one slot left somehow- forget if i have ams on it).

i actually like the 3S though. ML, max engine couple SRM launchers and 2 tons of ammo and you're good (think i have srm 4 and srm 2 atm- did use 3SRM2s for a while) drop the laser to a SL if you want a little more ammo.

don;t have the PB though since it comes with ECM and i don;t own a single ECM mech to this day. i suppose i could always take it out but it's still there- tempting me.

#1337 Ovion

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Posted 02 December 2014 - 05:31 AM

I still stand that regardless of having an ERLL generally now, the 1V hasn't changed.

You still want to be making close passes.
ERLL + 2 MGs is pretty good when strafing and it just feels wrong slowing or stopping with a Locust

#1338 Dino Might

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Posted 03 December 2014 - 07:41 AM

View PostOvion, on 02 December 2014 - 05:31 AM, said:

I still stand that regardless of having an ERLL generally now, the 1V hasn't changed. You still want to be making close passes. ERLL + 2 MGs is pretty good when strafing and it just feels wrong slowing or stopping with a Locust


It can work, but isn't suited well to flybys. You are much better off hill humping with the 1 ERLL and shooting everyone from beyond 800m. Use the range and cooldown modules, and then you can suppress an entire team on maps like Alpine. When stuff gets in close, you are in trouble because you have such low DPS considering how hard it is to keep a full LL beam on target when darting to and fro. Sitting *somewhat* still at range lets you put that full damage burn on the target, and usually they don't have the range to fire back with anything effective.

Caustic, Crimson Straight, Alpine, and (oddly enough) River City Night are great for the ER LL build. I strip the MGs and put on extra heat sinks because I tend to overheat with the cooldown module.

#1339 Saiphas Cain

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Posted 03 December 2014 - 12:18 PM

View PostDino Might, on 03 December 2014 - 07:41 AM, said:


It can work, but isn't suited well to flybys. You are much better off hill humping with the 1 ERLL and shooting everyone from beyond 800m. Use the range and cooldown modules, and then you can suppress an entire team on maps like Alpine. When stuff gets in close, you are in trouble because you have such low DPS considering how hard it is to keep a full LL beam on target when darting to and fro. Sitting *somewhat* still at range lets you put that full damage burn on the target, and usually they don't have the range to fire back with anything effective.

Caustic, Crimson Straight, Alpine, and (oddly enough) River City Night are great for the ER LL build. I strip the MGs and put on extra heat sinks because I tend to overheat with the cooldown module.


My biggest problem with ERLL'ing a Locust to snipe with is, it feels like I should be doing something else with it. It doesn't have the tonnage for 2 ERLL's like the RVN-3L and only the PB can fit ECM. Granted, back in the day I still did that with the variants I was having issues eliting, but now that the quirks are all out it seems like there are other options on anything that isn't a 1V. Giving the 1V ERLL quirks seems like the strangest thing to me. It could have been stacked up with MG quirks instead.

#1340 Cold Cash

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Posted 03 December 2014 - 02:11 PM

2mg, 3ml , 1sml 150kmph tweaked speed. its a great mech excellent harasser, and very good late game finisher.

Early game ill look for whales of opportunity, mid game hide and harass, late game go for broke trying to get all the KS!





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