kosmos1214, on 30 November 2014 - 05:35 PM, said:
and its not 100% the best thing for them to do any whey
and on a side note what would be a 1st locust to buy a good 1 i mean it will probably have to wait till im done buying other mechs and mastering them but it would be good to know
I would say either:
1E / 3M - Energy Boats.
1E has 6E, Small Laser Quirks. remains good at boating SPL, and has decent SL boosts over those too.
3M has 5E and SPL quirks, though personally I feel 5 isn't enough, and boat a mix of SPL and MPL to compensate.
1M - Aggressive harrasser
This has quickly become my favourite Locust of all. 2 Medium Pulse Lasers, 2 SRM2, 1T ammo.
It almost never fails to please me when I take it out, and is more forgiving than the other builds imo. (Though not by much, it's still a Locust)
The 1V is a reasonable runner up now it has that LL quirking, but I'd say it's still a harder frame to learn on.
The 3S is a horrible variant to cut your teeth with (I speak from experience, this was my second ever mech).
And the Pirates Bane you should really only get if you've already converted and love the happy death trap.
Regardless, you're going to struggle a little till you can get an XL190 in there, and many builds won't be able to comfortably run DHS without one.
Even then, you're also going to have a harder time till you get Speed Tweak going.
Till then, if you have no XL I recommend a STD170/175.
But, it's worth it.
That hard slog to glorious speed teaches you how to drive a mech dammit!
You learn the terrain, you learn to dodge, and you learn to die and be OK with it!
Most fun to be consistently had in this game is in the seat of a Locust
- Also, Dougram. Keep meaning to watch more of that.