


The Underrated Locust
#1681
Posted 10 January 2015 - 02:53 PM

#1682
Posted 10 January 2015 - 03:41 PM
#1683
Posted 10 January 2015 - 03:58 PM
Koujo, on 10 January 2015 - 03:41 PM, said:
If you're using the ERLL Range and Cooldown Modules on top of that, it blows your mind how fast that thing fires.
I do think Speed Tweak is well worth it, and some in this thread have had a lot of luck with the ERLL loadout using 2 x MGs instead of 4.
#1684
Posted 10 January 2015 - 03:59 PM
Koujo, on 10 January 2015 - 03:41 PM, said:
Literally half speed or less if your medium is 85kph or less

#1685
Posted 10 January 2015 - 04:09 PM
3xnihilo, on 10 January 2015 - 02:20 PM, said:
By the way, don't feel at all bad for having that KTO-18(C) be your best match. That thing, in its default loadout, is an absolute little monster. I had one I'd maxed out before the (C) version came out, and before the quirk pass that I ran with a max engine and armor, Endo, DHS, SSRM2s and LLs, and I did very well with it. When they added the (C) variant and the quirks, I traded up, and seriously, it's ridiculous how effective that thing is.
It's like the PB, you really only barely have to make any changes to the default loadout, since it's incredible right out of the gate.
*Edited to add, not to mention the fact that it's almost exclusively a Davion variant of the Kintaro in the lore, so you can pilot that thing with pride.

Edited by Rip Snorgan, 10 January 2015 - 04:11 PM.
#1686
Posted 10 January 2015 - 04:12 PM
Ovion, on 10 January 2015 - 02:33 PM, said:
Maybe I need to finally push and unlock Speed Tweak on the thing?
Also, I think my current X5 is SRM4s...
- Yeah, 4ML, 2SRM4, XL340
I think I like that build, I will have to try it. I am still running stock weapons on mine 4 ml, 2 srm2 and I forget which engine it comes with but it seems like it is smaller than 340.
#1687
Posted 10 January 2015 - 04:27 PM
3xnihilo, on 10 January 2015 - 03:59 PM, said:

Funny usually I am a brawler by nature, AC20s, ML or SRMs but I haven't had much success in a locust with that play style.
#1689
Posted 10 January 2015 - 06:19 PM
Ovion, on 10 January 2015 - 02:33 PM, said:
Maybe I need to finally push and unlock Speed Tweak on the thing?
Also, I think my current X5 is SRM4s...
- Yeah, 4ML, 2SRM4, XL340
Dude, leet those Locusts out.
Speed and double efficiencies are pimp.
#1690
Posted 10 January 2015 - 06:27 PM
Tim East, on 10 January 2015 - 01:54 PM, said:
Im thinking that but, man, i just do well in Cicadas.
Its the only Chassis where all variants have a positive KDR(not that its the greatest metric).
The other is the Thunderbolt(mainly due to quirks...) with the 9SE is just under 1.0 KDR.
Rip Snorgan, on 10 January 2015 - 02:53 PM, said:

You start it ill post there. Cicada is my pimp ride.
#1691
Posted 10 January 2015 - 06:58 PM
InspectorG, on 10 January 2015 - 06:27 PM, said:
You start it ill post there. Cicada is my pimp ride.
This is my desperate plea for help with Cicada's. . . http://mwomercs.com/...0-cicada-craft/ . . . (and I guess this is a shameless plug for it?)
#1692
Posted 10 January 2015 - 07:32 PM
InspectorG, on 09 January 2015 - 05:19 PM, said:
Huh...
I just have yet to get MGs to work for me. And i really try to reduce face time in lights/certain mediums/Summoners.
Do you do this later in the match after armor is gone?
Normally in the 1V I do some scouting near the main bulk of the team. When we find action I go let the bigger boys play as I go secure the area and make sure no one is flanking.
When the brawl kicks in I use a tactic that most people in Table top or who read up on battletech will know.
You abuse your small profile, speed, and size and 'ligtht armament' to your advantage when other friendlies are near by.
The enemy will have to choose.
A) waste time missing and firing on locust 1V that only has 4 mg's and a medium laser.

(possible) C) fire on the medium or heavy mech that will be the easiest to kill.
Usually it's B or C.
You ues your speed to also not be infront of it. ie attack it via the side or behind where his armour is the weakest (rear) OR the side to support your friends after they poke holes into the mech and still out of the view of the attacked enemy mech.
This allows you to have a good sustained damage on the enemy to the point that you could out damage the big boys that are distracted the mech for you!
There is some situations where the enemy mech will try to kill you instead. This could be that they have streaks and think you would be the biggest threat and easiest target.
But this is how I get my 600+ damage games.
The only time this isn't the case is when the enemy is an LRM boat, PPC boat, or a big slow assault mech. (especially if they are a ppc boat or lrm boat!)
This way you do not even need a distraction to hurt them and prevent them from hurting you.
This is rather by...
1) in min range
2) running around preventing them from seeing you.
ofc this mech also does good in the late game as a vulture to go hunt down the dying mechs. That is also your job.
#1693
Posted 10 January 2015 - 08:17 PM
#1694
Posted 10 January 2015 - 08:18 PM
Nightshade24, on 10 January 2015 - 07:32 PM, said:
When the brawl kicks in I use a tactic that most people in Table top or who read up on battletech will know.
You abuse your small profile, speed, and size and 'ligtht armament' to your advantage when other friendlies are near by.
The enemy will have to choose.
A) waste time missing and firing on locust 1V that only has 4 mg's and a medium laser.

(possible) C) fire on the medium or heavy mech that will be the easiest to kill.
Usually it's B or C.
You ues your speed to also not be infront of it. ie attack it via the side or behind where his armour is the weakest (rear) OR the side to support your friends after they poke holes into the mech and still out of the view of the attacked enemy mech.
This allows you to have a good sustained damage on the enemy to the point that you could out damage the big boys that are distracted the mech for you!
There is some situations where the enemy mech will try to kill you instead. This could be that they have streaks and think you would be the biggest threat and easiest target.
But this is how I get my 600+ damage games.
The only time this isn't the case is when the enemy is an LRM boat, PPC boat, or a big slow assault mech. (especially if they are a ppc boat or lrm boat!)
This way you do not even need a distraction to hurt them and prevent them from hurting you.
This is rather by...
1) in min range
2) running around preventing them from seeing you.
ofc this mech also does good in the late game as a vulture to go hunt down the dying mechs. That is also your job.
I do a lot of the above.
Its just im better with Wubs/lasers/SRM.
I guess im asking how long do you face and shoot up a target with MG?
Is it until it dies or is it in small bursts?
#1695
Posted 10 January 2015 - 11:27 PM
InspectorG, on 10 January 2015 - 08:18 PM, said:
I do a lot of the above.
Its just im better with Wubs/lasers/SRM.
I guess im asking how long do you face and shoot up a target with MG?
Is it until it dies or is it in small bursts?
Try to sustain for as long as possible, and aim as close as possible to the section you want to wreck. Just remember not to take too much damage in return. The problem with using MGs is that they generate no heat, and have no cycle time, so you're almost never torso twisting when using them. Which means the enemy can focus your CT easily.
#1697
Posted 11 January 2015 - 01:43 AM
Void2258, on 10 January 2015 - 08:17 PM, said:
There is another time you should be dropping below max speed. Because you can decelerate and accelerate so insanely quickly, what you can do is stop-start for a fraction of a second, which screws up your opponent's prediction of where you're going to be. Don't slow all the way down to a standstill of course, just tap full stop then full throttle when you reach about half speed. This works especially well when turning, since the slower speed gives you a smaller turn radius, while by the time you've finished your turn you're already back at full speed.
#1699
Posted 11 January 2015 - 11:15 AM
Uite Dauphni, on 11 January 2015 - 01:43 AM, said:
This is great stuff. If you can read the enemy's cooldowns based on when he's shooting at you, you can suddenly decelerate right before he would. I've even gone in reverse a couple of times, and let me tell you, nothing is quite as funny as watching someone try to shoot you as you reverse away from them in an irregular pattern. Locusts are pretty OP at that. You can outrun mediums in reverse.
#1700
Posted 11 January 2015 - 12:01 PM
And then this happened:

What is your KD with Locusts?

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