Kmieciu, on 19 January 2015 - 04:48 AM, said:
If we were able to bring 12 Locusts (240 tonnes) into CW, then the mech would be viable even without quirks.
I've just mastered my 4th Firestarter and find haven't met even one Locust that was a threat to me. I had some tough fights against Jenners and Spiders, as well as Ravens (well, Huggin mostly).
Lucust is a free frag for me. Just yesterday I one-shotted a fresh Locust using 5xMPL. It has a huge CT that easily takes damage. Having said that I've just bought 3 of them little buggers on sale. They are so cute I enjoy just looking at them in the mechlab :-)
If you look at the specifics, you'll see why a locust cannot be a threat for a firestarter going 1 on 1.
BUT, the true reason why we love piloting those lovely little ones, is for feeling the thrill and the breaze. You can die in any moment, and while you run at 170kph it's always a lol harrasser, backstabber.
That said, locusts have the highest dmg per ton ratio, i.e. a match with 200 dmg equals a 1000dmg match for a Dire.... it's a pity that MWO doesn't take into account a dmg per ton rewards. Any locust pilot would be richest than Blake

Obviously I love Firestarters, best lights imo, and easy!
But when I want to have fun, lol, heartbeating thrill----> commando or locusts for sure!