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The Underrated Locust


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#3201 mad kat

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Posted 29 September 2015 - 11:45 AM

https://youtu.be/G8XuVrHFW3g that match......

#3202 Tim East

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Posted 29 September 2015 - 10:58 PM

View PostIraqiWalker, on 28 September 2015 - 10:27 AM, said:

Don't tell me you run a white black extort life gain deck with Felidar Sovereign?

True story: my (favorite) white/black deck used Transcendence in conjunction with Forsaken Wastes with a False Cure as a backup plan to kill myself force a draw in a paradoxical orgy of ever-doubling numbers.

View Postzwanglos, on 28 September 2015 - 05:39 PM, said:

Speaking of LPL, are there any locust builds built around an LPL that are actually worth it? e.g. 3M gives -20% cooldown. Does it stack up at all against 1E 6x SPL?

(Obviously numbers-wise it really doesn't - asking if anyone has had good experience with such a build)

I run 1X LPL on my 3V. It's not good, but the high durability (edit: for a Locust) and long range make it funny to use against snipers.

Edited by Tim East, 29 September 2015 - 10:59 PM.


#3203 IraqiWalker

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Posted 30 September 2015 - 12:59 AM

View PostDarthHias, on 29 September 2015 - 11:35 AM, said:

Does it count when you jump on top of a King Crab and it´s teammates ventilate it in a glorious storm of Autocannon and Laser Fire and you die with it? True story :D

It really should

#3204 Kmieciu

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Posted 30 September 2015 - 01:12 AM

View PostKhajja nar Jatargk, on 09 September 2015 - 10:52 AM, said:

Somebody say forest colony?



Nice TK on the friendly Locust!


View PostDino Might, on 29 September 2015 - 11:01 AM, said:

The ER LL will still outDPS the LPL with the quirks, and even then, I gave up the 1V build because it simply can't match damage


That's correct.
ERLL on 1V has 5.3 DPS@844 meters with a burn time of 0.625 seconds. And you can pack 3xMG + 1000 ammo as backup.

LPL on 3V has 3.3 DPS@ 584 meters with a burn time of 0.603. No backup weapons. I's rather have 2xMPL +2xMG.

1E is still the damage king due to highest alpha strike (30 damage @ 365 meters) and highest sustained DPS (3.5 due to -25% heat quirk).

Edited by Kmieciu, 30 September 2015 - 01:31 AM.


#3205 Dino Might

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Posted 30 September 2015 - 08:41 AM

And 1E is by far the best Locust because of stuff like this:



Sometimes I feel bad when I do it, but it's too much fun. I LOVE the acceleration/deceleration quirks to allow the LCT to stay out of sight 1v1. The 1E is tailor-made to do that with its short range alpha capability.

Edited by Dino Might, 30 September 2015 - 08:43 AM.


#3206 3xnihilo

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Posted 30 September 2015 - 08:56 AM

I have switched back to the 6spl build on my 1e. I was running ml for a long time but there is no rush like staying at 100m with the enemy and knocking off components and rear corin assaults. Always 1 second from a terrible death :D

#3207 Thor Sten

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Posted 30 September 2015 - 12:50 PM

View PostDarthHias, on 29 September 2015 - 11:35 AM, said:

Does it count when you jump on top of a King Crab and it´s teammates ventilate it in a glorious storm of Autocannon and Laser Fire and you die with it? True story :D

Awesome :ph34r:
I once landed on King Crab, too, but I couldn't get my Pirate's Bane low enough to land a hit on it (no weapons in the arms, sometimes feels like being 5 again and standing in front of the much to high cookie jar :) ).

#3208 DarthHias

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Posted 30 September 2015 - 01:06 PM

:D Yes I think that is what keeps my stats on the Peanut Butter a tad lower than I thought. The ECM is nice, but at 20 tons those 1.5 tons are a lot of weight and you got no arm weapons. The 1E is at the sweet spot for me - all guns fully actuated accel decel turns on a dime.

When the King Crab died by FF i laughed so hard :lol:

#3209 Thor Sten

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Posted 30 September 2015 - 01:32 PM

I love my PB, I think the only drawback is the gunfire flashes(No weapons in the arms, would be a drawback, but it saves armor :) ). But OTOH I love MGs, too :) Sometimes it really rocks, even if loosing:

Posted Image

#3210 Takashi Uchida

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Posted 30 September 2015 - 01:40 PM

Muzzle flash is crazy on some mechs (ie. Shadowhawk). Even the Locust AMS is kinda nuts.

I finally got a 1.00 k/d in the 1M, but unfortunately my W/L is still in the gutter. I made a goal to get all Locusts to at least break even on k/d and w/l, but the missile variants are tough. Maybe I should just focused on poking with 2 ML or MPL, it seems to work will for the 3V (which I just break even on W/L but have a pretty good K/D of 1.53). But, that mech has an insane range bonus.

It seems as if I usually do well enough to get a kill in the game in a missile Locust, but surviving to the end is tough. And I think I might be able to improve survival by disengaging after a kill, but that's not a nice way to play for your team, and not helping will probably lessen your chances of a victory, which would be crappy for the other component of the goal. Missiles just seem really heavy and are finicky to aim in a frantic mech playstyle.

Edited by Takashi Uchida, 30 September 2015 - 01:41 PM.


#3211 Takashi Uchida

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Posted 30 September 2015 - 01:46 PM

PB struggle: has ECM, can't hit uavs :angry:

Edited by Takashi Uchida, 30 September 2015 - 01:46 PM.


#3212 IraqiWalker

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Posted 30 September 2015 - 09:22 PM

View PostTakashi Uchida, on 30 September 2015 - 01:46 PM, said:

PB struggle: has ECM, can't hit uavs :angry:

It has decent energy range quirks, right?

#3213 Tim East

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Posted 30 September 2015 - 11:19 PM

View PostIraqiWalker, on 30 September 2015 - 09:22 PM, said:

It has decent energy range quirks, right?

He means due to inability to traverse his weapons sufficiently upward.

#3214 jper4

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Posted 01 October 2015 - 02:46 PM

View PostTakashi Uchida, on 28 September 2015 - 07:39 PM, said:



As far as serious Locust builds go (please, just take a moment to laugh at the phrase "serious Locust build"), there's not much beyond 6SPL (or to a lesser extent, 6ML). But, here are the present quirks that may apply to the LPL.

The lolcusts have some somewhat decent laser and energy quirks. As you can see you probably won't want to do it on the 3S or PB. The 3V with the 50% range bonus is pretty hilarious actually.

1E:
ENERGY RANGE: 25.00 %
ENERGY HEAT GENERATION: -25.00 %
LASER DURATION: -25.00 %

1M:
ENERGY RANGE: 25.00 %
ENERGY COOLDOWN: 12.50 %
ENERGY HEAT GENERATION: -12.50
LASER DURATION: -12.50 %

PB:
ENERGY COOLDOWN: 10.00 %
ENERGY RANGE: 10.00 %

1V:
ENERGY COOLDOWN: 25.00 %
LASER DURATION: -25.00 %
ENERGY RANGE: 15.00 %

3M:
ENERGY COOLDOWN: 20.00 %
ENERGY HEAT GENERATION: -10.00 %
LASER DURATION: -10.00 %

3S:
ENERGY RANGE: 12.50 %
ENERGY COOLDOWN: 12.50 %

3v:
ENERGY RANGE: 50.00 %
LASER DURATION: -10.00 %


in the prequirk days I ran the 1E with a LPL and a SL with near max armor and 170ish engine. was pretty fun.

#3215 Fat Jack Murphy

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Posted 02 October 2015 - 07:51 AM

regarding the "carry a mech" topic: i can think of a case where that is extremely useful. if you end up having a stock urbie in the team, give him a ride. drop him off in some hot zone to avoid offence. it is what turns a possible 11v12 into a 12v12.

locusts: i run my 1E with AMS and 6 SML - i usually do the rear armor jobs, so the range wont matter, 6SML can easily Alpha a few times. but the AMS helps a lot if you need to run open terrain or find yourself hiding behind an assault beeing lurmed.
the 3 ML + 2 AMS locust is fun for running guard with assaults.
i have a V with an ER-Lg, zoom and seismic for sniping. very much fun, you can move faster then they figure it out, shoot from insane ranges (50% on ERLg).
Only the dual PPC firestarter (50kph) is as hilarious.... (yes, needs to hide behind assaults, but no one suspects that stuff to be coming from the FS continuously).
another nice, but expensive idea is the 4 SSRM2+TAG locust. XL, slightly slower then 120kph without buffs... but fun to hand the scarecrows their own medicine.

current madness.... i had a spare PB, now it is running 2+1 Flamers (Switch after 4 seconds) and a tag. pure annoyance. i think i will do that with a 2 AMS+2 Flamer+TAG again... taking out LRM or SSRM boats with a hunter+killer team.

Edited by Fat Jack Murphy, 02 October 2015 - 07:53 AM.


#3216 el piromaniaco

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Posted 02 October 2015 - 08:06 AM

regarding "carry a mech" i just remebered this video



#3217 Tim East

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Posted 04 October 2015 - 08:38 PM

The Locust is a great machine to get out the stress. Was feeling pretty run down from work today, got home, and decided to play a little. 1st match of the night, I legged an Awesome, UAV'd the entire enemy team when they came over to get me for ganking their missile support, got away mostly ok, killed (solo) their Pirate's Bane who was scouting our lines, got a most damage assist on the Awesome I hurt earlier, killed (solo) a Mad Dog missile boat, killed the Nova that was supporting him, wounded a Catapult SRM boat, fell off a ledge and lost my right leg, then proceeded to kill a Hellbringer before dying. Total tonnage brought to the fight: 20. Total tonnage destroyed: 225, just in mechs killed, not counting guys I crippled.

Match score was over 400 (I forgot where screenies save to now) and I feel much better already.

/edit: I can has math. It's clearly been a long day, because that should be 200. For some reason, I counted the Awesome and not the Nova. :\

Edited by Tim East, 04 October 2015 - 10:10 PM.


#3218 IraqiWalker

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Posted 05 October 2015 - 12:27 AM

View PostTim East, on 04 October 2015 - 08:38 PM, said:

The Locust is a great machine to get out the stress. Was feeling pretty run down from work today, got home, and decided to play a little. 1st match of the night, I legged an Awesome, UAV'd the entire enemy team when they came over to get me for ganking their missile support, got away mostly ok, killed (solo) their Pirate's Bane who was scouting our lines, got a most damage assist on the Awesome I hurt earlier, killed (solo) a Mad Dog missile boat, killed the Nova that was supporting him, wounded a Catapult SRM boat, fell off a ledge and lost my right leg, then proceeded to kill a Hellbringer before dying. Total tonnage brought to the fight: 20. Total tonnage destroyed: 225, just in mechs killed, not counting guys I crippled.

Match score was over 400 (I forgot where screenies save to now) and I feel much better already.

/edit: I can has math. It's clearly been a long day, because that should be 200. For some reason, I counted the Awesome and not the Nova. :\


They save in C:Users/yourname/savedgames/MechWarriorOnline/ScreenShots

#3219 Tim East

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Posted 05 October 2015 - 08:16 AM

View PostIraqiWalker, on 05 October 2015 - 12:27 AM, said:


They save in C:Users/yourname/savedgames/MechWarriorOnline/ScreenShots

Thanks buddy.

It was 467.

Posted Image

#3220 Dino Might

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Posted 07 October 2015 - 08:05 PM

I am closing in on my next goal. Haven't been playing much MWO the past two months, but I just checked and I'm at 1.76M exp on the 1E. I think maybe I can hit 2M before the super nerf.

In other news, I still have been unable to fulfill my dream. Finding a cheap steering wheel / gas pedal controller to hook up to my computer to actually drive my Locust with that setup. I think it would be hilarious.





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