Edited by Buckminster, 18 June 2014 - 12:01 PM.
The Underrated Locust
#401
Posted 18 June 2014 - 12:01 PM
#402
Posted 18 June 2014 - 01:27 PM
#404
Posted 19 June 2014 - 12:58 AM
While I'm thinking about it, does anyone else think that the dire wolf is just too...easy to kill? I sort of thought it'd be tougher, but I get the weird vibe that people using it have stripped their back armor for some reason. Same deal with warhawks and timber wolves. On the other hand, novas frighten me, and kit foxes seem roughly as dangerous as me. Saw one of those with a gauss mounted.
Edited by Tim East, 19 June 2014 - 12:59 AM.
#405
Posted 19 June 2014 - 02:36 AM
Tim East, on 19 June 2014 - 12:58 AM, said:
While I'm thinking about it, does anyone else think that the dire wolf is just too...easy to kill? I sort of thought it'd be tougher, but I get the weird vibe that people using it have stripped their back armor for some reason. Same deal with warhawks and timber wolves. On the other hand, novas frighten me, and kit foxes seem roughly as dangerous as me. Saw one of those with a gauss mounted.
Dire Wolves mount a truly devastating amount of firepower. If you're dumb enough to stand in front of one, you deserve the evisceration you're about to receive.
This is countered by its (relative) fragility, compared to say, an Atlas.
And thus, there's some semblance of balance, while still letting the clan mechs wreck face.
#406
Posted 19 June 2014 - 05:43 AM
#407
Posted 19 June 2014 - 07:41 AM
#408
Posted 19 June 2014 - 11:47 PM
Smeghammer, on 19 June 2014 - 05:43 AM, said:
I must pull out my bap, sl, 2 ssrm2 locust and see if it can take on a lone kitfox or adder
Bigbacon, on 19 June 2014 - 07:41 AM, said:
Yes it would be interesting to see how a SRM locust would perform now that the SRM fix is out
2 builds
srm8 Locust 3s
http://mwo.smurfy-ne...a2d2b0ccabf9e11
Or why not a srm12 locust 1m?
http://mwo.smurfy-ne...bb9c6526627c8dc
Edit- Im sorry I think I am just being crazy again...
2nd Edit - but it has missile tubes for days <3
Edited by MonkeyCheese, 19 June 2014 - 11:55 PM.
#410
Posted 20 June 2014 - 01:51 AM
IraqiWalker, on 19 June 2014 - 11:58 PM, said:
I highly approve of this message
Ammo is poor and I know I am meant to be saving for clan mechs but I am tempted to buy a 170xl and try this out, strangely I dont own that engine yet.
But the 12 srm surprise attack from below your knees could be fun
#411
Posted 20 June 2014 - 03:21 AM
Ovion, on 19 June 2014 - 02:36 AM, said:
I wouldn't be a very good light driver if I did either of those things, let alone both. Well, I'm actually NOT a good light driver, but that's beside the point. "Go for the squishy backside" and "never stand still" are kind of doctrine in these things, quiaff?
#412
Posted 20 June 2014 - 04:29 AM
i think the quad 2s would be the better setup.
Edited by Bigbacon, 20 June 2014 - 04:29 AM.
#413
Posted 20 June 2014 - 05:06 AM
Bigbacon, on 20 June 2014 - 04:29 AM, said:
i think the quad 2s would be the better setup.
I actually ran dual 6s on the 3s as a joke after this last patch. Nasty, but runs out of ammo as fast as you'd expect. Personally I made it a policy to go for legs. Cut some poor ****** off at the knee and then run like hell.
#414
Posted 20 June 2014 - 06:32 AM
HlynkaCG, on 20 June 2014 - 05:06 AM, said:
I actually ran dual 6s on the 3s as a joke after this last patch. Nasty, but runs out of ammo as fast as you'd expect. Personally I made it a policy to go for legs. Cut some poor ****** off at the knee and then run like hell.
I tried it and poked my head up over that "theta gully" on tormaline, pegged a weak jenner standing still shooting things on the top of the other side of the gully he went pop.
It is a funny build but yes ammo is really a problem, especially since going 150-170 means some missiles are prob going to miss. I am going to keep my 1M as a 2ml zombie mech and my 3S as a 2ssrm2 sl bap build if you have lock and a clear shot the streaks will hit something.
#416
Posted 20 June 2014 - 05:02 PM
Tim East, on 18 June 2014 - 02:04 AM, said:
Spiders will also be good, I suppose.
must...like...video...more... i still think of it as Attack on Titan myself, seeing the actual Japanese name throws me off a bit. plus it's the better of the two openning themes. spider 3d movement actuators activate!
anyway on topic- yeah i thought it was just me that found my Locusts doing much better than they should given all the rain of beam spam coming from the clan mechs. it's like running through rainbows with about as much damage. had a couple of 400 damage matches yesterday them. then took out my battlemasters (cause i sorta want to elite the 1S so forced to run the other two through basics-it's painful- i apologize my locust-kin) and could barely break 100 dmg before dying a horrible inescapable death
Edited by Tanar, 20 June 2014 - 05:03 PM.
#417
Posted 20 June 2014 - 05:08 PM
MonkeyCheese, on 19 June 2014 - 11:47 PM, said:
Yes it would be interesting to see how a SRM locust would perform now that the SRM fix is out
2 builds
srm8 Locust 3s
http://mwo.smurfy-ne...a2d2b0ccabf9e11
Or why not a srm12 locust 1m?
http://mwo.smurfy-ne...bb9c6526627c8dc
Edit- Im sorry I think I am just being crazy again...
2nd Edit - but it has missile tubes for days <3
i found removing one of the SRM2s and making it a triple srm 2 instead of a quad handles pretty much any heat issues and makes the two tons of ammo last a few shots longer (33 shots vs 25) add in the extra half ton and it gets you 8 more vs 6 so 41 vs 31 overall. but i kept the ML instead of the SL so that half ton isn't available in my build.
#418
Posted 20 June 2014 - 05:25 PM
Tanar, on 20 June 2014 - 05:02 PM, said:
must...like...video...more... i still think of it as Attack on Titan myself, seeing the actual Japanese name throws me off a bit. plus it's the better of the two openning themes. spider 3d movement actuators activate!
anyway on topic- yeah i thought it was just me that found my Locusts doing much better than they should given all the rain of beam spam coming from the clan mechs. it's like running through rainbows with about as much damage. had a couple of 400 damage matches yesterday them. then took out my battlemasters (cause i sorta want to elite the 1S so forced to run the other two through basics-it's painful- i apologize my locust-kin) and could barely break 100 dmg before dying a horrible inescapable death
Here are a few builds that might help with the BLR chassis (it's one of my favorite assaults, though the Daishi is moving in on it's turf to be honest.)
BLR-1D:
BLR-1D Avalanche This baby produces a hail of bullets that will make anyone duck. You can switch the UAC for an AC5 for more reliable dakka if you want. Saves you a slot and a ton.
If you do that, you only need to shave half a ton more form your shield arm to mount AMS.
I've honestly been debating whether or not to put XL in that mech.
Possible set up with XL 375BLR-1D Avalanche XL This thing moves at 87.6Kph. Pretty scary.
BLR-1G:
BLR-1G Zapper. Just make sure the LPLs are on the high mounts for ridge humping, and you will be fine. The build is nowhere near as hot as smurfy makes it out to be. That's the heat efficiency with non-stop alphas.
The way I play is with the LPLs on group 1, in burst mode. the MLs in group 2 in chain fire mode. Whenever I need serious damage to one spot. I just alpha strike. The mech can handle the heat. You can also shave a lot of weight off of your shield arms to add more DHS, or whatever.
EDIT:
BLR-1S:
BLR-1S Hellfire. This thing is a fireball shooting wizard hopped up on PCP.
Let your friends get you a lock, and you will rain down fire and death like no tomorrow. As long as you have a spotter or a NARCed target, you are good. This mech loves UAVs. If anyone has a UAV, it will be like early Christmas for you. Just try to keep up with your team, and don't be afraid to use those 4 MLs.
My set up is group 1 LRMs chain fire. Group 2, MLs chain fire. Group 3 LRMs burst. Group 4, MLs burst.
Had a highlander catch me off guard once. Cored him out and killed him with the 4 MLs into his side torso.
Edited by IraqiWalker, 20 June 2014 - 05:30 PM.
#419
Posted 21 June 2014 - 05:07 AM
IraqiWalker, on 20 June 2014 - 05:25 PM, said:
Here are a few builds that might help with the BLR chassis (it's one of my favorite assaults, though the Daishi is moving in on it's turf to be honest.)
BLR-1D:
BLR-1D Avalanche This baby produces a hail of bullets that will make anyone duck. You can switch the UAC for an AC5 for more reliable dakka if you want. Saves you a slot and a ton.
If you do that, you only need to shave half a ton more form your shield arm to mount AMS.
I've honestly been debating whether or not to put XL in that mech.
Possible set up with XL 375BLR-1D Avalanche XL This thing moves at 87.6Kph. Pretty scary.
BLR-1G:
BLR-1G Zapper. Just make sure the LPLs are on the high mounts for ridge humping, and you will be fine. The build is nowhere near as hot as smurfy makes it out to be. That's the heat efficiency with non-stop alphas.
The way I play is with the LPLs on group 1, in burst mode. the MLs in group 2 in chain fire mode. Whenever I need serious damage to one spot. I just alpha strike. The mech can handle the heat. You can also shave a lot of weight off of your shield arms to add more DHS, or whatever.
EDIT:
BLR-1S:
BLR-1S Hellfire. This thing is a fireball shooting wizard hopped up on PCP.
Let your friends get you a lock, and you will rain down fire and death like no tomorrow. As long as you have a spotter or a NARCed target, you are good. This mech loves UAVs. If anyone has a UAV, it will be like early Christmas for you. Just try to keep up with your team, and don't be afraid to use those 4 MLs.
My set up is group 1 LRMs chain fire. Group 2, MLs chain fire. Group 3 LRMs burst. Group 4, MLs burst.
Had a highlander catch me off guard once. Cored him out and killed him with the 4 MLs into his side torso.
the regular battlemasters (non 1S) i think i have similar builds- each has 4ML, one has an AC10 and ERLL, the other has an ac5 and LPL. it may have been a weapons grouping thing, usually i put lasers in the first two slots and other weapons in the 3 and 4. flippped them and did slightly less terrible. the 1S i go with the 4ML, 2 ALRM 15s and an ALRM 10 with 1440 ammo, engine's a bit bigger, runs about 69kph. i suppose i can go without using the ballistic spot for more heat sinks/bigger lasers on the others.
i'm just not really an assault pilot, they just seem so sluggish for me to like much.
#420
Posted 21 June 2014 - 05:16 AM
Tanar, on 21 June 2014 - 05:07 AM, said:
the regular battlemasters (non 1S) i think i have similar builds- each has 4ML, one has an AC10 and ERLL, the other has an ac5 and LPL. it may have been a weapons grouping thing, usually i put lasers in the first two slots and other weapons in the 3 and 4. flippped them and did slightly less terrible. the 1S i go with the 4ML, 2 ALRM 15s and an ALRM 10 with 1440 ammo, engine's a bit bigger, runs about 69kph. i suppose i can go without using the ballistic spot for more heat sinks/bigger lasers on the others.
i'm just not really an assault pilot, they just seem so sluggish for me to like much.
I completely understand. It still drives me crazy to drive something that goes below 120 Kph. The Daishi goes an astounding 48.6Kph. I feel like glaciers are melting underneath me by the time I get to the fight.
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