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The Underrated Locust


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#421 Bigbacon

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Posted 22 June 2014 - 11:03 AM

like using mediums that got 100+....they still seem like lumbering hulks and slow....even the cicada. Hell, even the commando's turning radius bugs the hell out of me.

#422 HimseIf

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Posted 22 June 2014 - 05:16 PM

i found my new locust terrible against clan mechs. LRMs hound me, Streak 6 is certain doom.
And the stock 1M is awful. Feels like paper compared to the old balsawood & kevlar 1V.

#423 MonkeyCheese

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Posted 22 June 2014 - 05:46 PM

Been grindin my 5th and final locust to speedtweak just did 415 damage 3 kills 7 assits, 142k cbills 2450exp. 4ml 1sl AMS with .5 tons ammo and 190xl engine. :D :D speedtweak and doubling the basics will make it so much better.


I really did try to use small pulse lasers well but the range just sucks.

View PostHimseIf, on 22 June 2014 - 05:16 PM, said:

i found my new locust terrible against clan mechs. LRMs hound me, Streak 6 is certain doom.
And the stock 1M is awful. Feels like paper compared to the old balsawood & kevlar 1V.


Stock 1m really is bad, why not try running it non stock, but just with improvements like this http://mwo.smurfy-ne...71a28d08979ee9d

I run my 1M as a zombie, 2ml in the CT, 190 standard engine, 4 standard heat sinks all in the feet for water cooling pretty funny build if you are bored, furthermore the 12 srm locust is hilarious http://mwo.smurfy-ne...8ef345ad40acc60

Edited by MonkeyCheese, 22 June 2014 - 05:50 PM.


#424 Tim East

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Posted 22 June 2014 - 07:03 PM

I've actually been having some trouble finding the 1M's sweet spot myself. I may try and load up some srm4's or something now that I hear they've been fixed. Or get frustrated and just try and squeeze a larger energy weapon into the ct.

Finally getting into the swing of the 1V and using it as a vicious attack dog that jumps on a damaged mech and fills open internals with MG bullets.

I've used the 3M for a while with great success as a small pulse laser ninja, just stabbing people's rear armor away to nothing in a shot or two and making them turn to chase me, only to get shot through their now-absent rear armor by the person they were fighting when I attacked them in the first place.

It's crazy how different different locust variants play, but the one thing they all seem to share is go fast or die faster.

#425 MonkeyCheese

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Posted 22 June 2014 - 07:11 PM

View PostTim East, on 22 June 2014 - 07:03 PM, said:

I've used the 3M for a while with great success as a small pulse laser ninja, just stabbing people's rear armor away to nothing in a shot or two and making them turn to chase me, only to get shot through their now-absent rear armor by the person they were fighting when I attacked them in the first place.

Now that clan mechs are out with their stream mode lrms the 3M with its dual ams shines even more, using mine with a tag as well to be even more of a useful support mech.

View PostTim East, on 22 June 2014 - 07:03 PM, said:

It's crazy how different different locust variants play, but the one thing they all seem to share is go fast or die faster.


Exactly why I have all 5 of them, each has their own unique build.

#426 MonkeyCheese

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Posted 23 June 2014 - 04:13 AM

Ok I have played around with a few different srm builds with my 1M and I have settled with 2 srm4 2 tons ammo 2sl I did 464 damage in a match. Love the recent srm fix.

#427 Bigbacon

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Posted 23 June 2014 - 04:58 AM

View PostMonkeyCheese, on 23 June 2014 - 04:13 AM, said:

Ok I have played around with a few different srm builds with my 1M and I have settled with 2 srm4 2 tons ammo 2sl I did 464 damage in a match. Love the recent srm fix.


that sounds awesome, especially since they nerf'd SSRMs, that is a damn good punch of damage with dual 4s,

#428 Corbenik

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Posted 26 June 2014 - 09:04 AM

Will you ever do a Underrated Adder Thread :ph34r:? that would be awesome btw

#429 Bigbacon

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Posted 26 June 2014 - 12:00 PM

been messing with SRM build today as well.
2x 4s or 4x 2s is not enough ammo to go around for me (2 tons).

Dual 4s I was running out of ammo WAY to fast, running out and then not being very useful.

so far I think srm2 + srm4 + 3 tons ammo + 170xl + 2 SL is the way to do. having good around (now) with it today. 300+ damages, components and kills.

dual 2s isn't too bad either because you can carry TONS of ammo or use extra weight for 2ML or you could go 2 tons + an extra DHS
http://mwo.smurfy-ne...ef604402e7eb7ae

2 tons is the minimum ammo I will carry for any weapon except AMS and MGs

Edited by Bigbacon, 26 June 2014 - 12:04 PM.


#430 IraqiWalker

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Posted 26 June 2014 - 12:42 PM

View PostCorbenik, on 26 June 2014 - 09:04 AM, said:

Will you ever do a Underrated Adder Thread :ph34r:? that would be awesome btw

You know what? As soon as I get my hands on the Adder, I plan on doing so.

I've already found several set ups that are extremely good for the Adder.

The fixed flamer seems like a curse, at first. However, if you are running an escort/satellite role. It is a thing of beauty. One of my lancemates runs the adder with an SRM/SSRM mix. So he sticks close to our team, and once the brawl starts, he uses the flamer to devastating effect against focused targets. The visual blinding effect alone is good enough. The heat penalty got him a kill on daishi that fired 4+ ERLLs in one shot.

View PostBigbacon, on 26 June 2014 - 12:00 PM, said:

been messing with SRM build today as well.
2x 4s or 4x 2s is not enough ammo to go around for me (2 tons).

Dual 4s I was running out of ammo WAY to fast, running out and then not being very useful.

so far I think srm2 + srm4 + 3 tons ammo + 170xl + 2 SL is the way to do. having good around (now) with it today. 300+ damages, components and kills.

dual 2s isn't too bad either because you can carry TONS of ammo or use extra weight for 2ML or you could go 2 tons + an extra DHS
http://mwo.smurfy-ne...ef604402e7eb7ae

2 tons is the minimum ammo I will carry for any weapon except AMS and MGs

I've been enjoying 2 SRM2s. Same with the streak set up. 2 SSRM2s and BAP.

#431 Corbenik

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Posted 26 June 2014 - 12:43 PM

View PostIraqiWalker, on 26 June 2014 - 12:42 PM, said:

You know what? As soon as I get my hands on the Adder, I plan on doing so.

I've already found several set ups that are extremely good for the Adder.

The fixed flamer seems like a curse, at first. However, if you are running an escort/satellite role. It is a thing of beauty. One of my lancemates runs the adder with an SRM/SSRM mix. So he sticks close to our team, and once the brawl starts, he uses the flamer to devastating effect against focused targets. The visual blinding effect alone is good enough. The heat penalty got him a kill on daishi that fired 4+ ERLLs in one shot.


I've been enjoying 2 SRM2s. Same with the streak set up. 2 SSRM2s and BAP.

Sound's good and yes that Flamer is beautiful legged so many mechs with exposed innards ,can't wait to read that one .

#432 Bigbacon

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Posted 26 June 2014 - 01:48 PM

i haven't tried SSRMs again since the nerf but I was afraid ammo would be a problem as it always seems to be for me.

#433 Alaskan Nobody

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Posted 26 June 2014 - 02:30 PM

View PostIraqiWalker, on 26 June 2014 - 12:42 PM, said:

The fixed flamer seems like a curse, at first.

How does a lone and slow light mech keep four heavies/assaults busy for almost 2 minutes while his team comes to the rescue?

The answer?
Flamer.

Especially with how hot clan mechs run <_<
Between that liiittle bit of heat and the blinding - it is almost as awesome as the Locust

#434 Bigbacon

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Posted 26 June 2014 - 02:35 PM

so that 6 flamer 1E might be useful now?

#435 Alaskan Nobody

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Posted 26 June 2014 - 02:39 PM

View PostBigbacon, on 26 June 2014 - 02:35 PM, said:

so that 6 flamer 1E might be useful now?

Not really - 4 flamers on chainfire?
Alright - and kinda sidesteps heat retention (kinda - ask Koniving for more details on that)
More than that though - and you have more than you can cycle though (If I remember right)

One flamer used very carefully?
Sometimes useful - most of the time not.
It's biggest asset is the blinding effect.

Flamer is still not a weapon to go out of your way to use - but there have been several times I have been grateful to have it on my Adders.

#436 WyntrTyger

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Posted 26 June 2014 - 02:42 PM

I run my -3S with paired LRM5's, in pugs it often helps split the opposing side's attention when they see LRMs coming from the opposite side of the field than the main force. I can usually peel one or two folks away from their main body to come investigate where I used to be. (I've also used this tactic on my RVN-3L to some success as well)

#437 IraqiWalker

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Posted 26 June 2014 - 03:03 PM

View PostWyntrTyger, on 26 June 2014 - 02:42 PM, said:

I run my -3S with paired LRM5's, in pugs it often helps split the opposing side's attention when they see LRMs coming from the opposite side of the field than the main force. I can usually peel one or two folks away from their main body to come investigate where I used to be. (I've also used this tactic on my RVN-3L to some success as well)

Divide and conquer.

#438 MonkeyCheese

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Posted 26 June 2014 - 03:51 PM

Have decided to finally be bothered to put my builds up for anyone interested in what I am driving with in my 5 locusts, also so I have something to link to in my sig, and what better place than this thread.

My 1M the Wubcust, Endo, FF and DHS
Posted Image

My 1E Brawler Pyro, Endo and DHS
Posted Image

My 3M Lil Brella the support mech, Endo and DHS
Posted Image

My 3S Splatcust, Endo and DHS
Posted Image

My Phoenix 1V Locust, Endo and DHS oh and a lump of coal in the cockpit.
Posted Image

Edit:


Ok I am now poor (So much for saving for clans over the last few weeks)

But I have added a 6th Locust to my mechbay

The Thundercrack 1E Locust 1.55 on the heat management scale, Endo, FF and DHS
Posted Image
Gotta say bravo to the modeling team for this one.

Edited by MonkeyCheese, 12 July 2014 - 04:37 PM.


#439 Bigbacon

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Posted 26 June 2014 - 04:05 PM

i gave up with ML in bulk on the 1E, the heat was too much for me and 2ML+4SL the ML burn time was bothering me.

LRMCust is a fun one though.

I can't stand using SHS either...they just leave you stranded too often

Edited by Bigbacon, 26 June 2014 - 04:06 PM.


#440 IraqiWalker

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Posted 26 June 2014 - 04:35 PM

View PostMonkeyCheese, on 26 June 2014 - 03:51 PM, said:

Awesome builds

-reads through- "ooh, that's a fun 1M build
-reads more-
-sees 1V build- 2 MGs???? What's in the CT ? LL -bursts laughing-

THAT is a great set up for a 1V. I will try it out for sure.





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