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The Underrated Locust


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#4221 Blind Baku

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Posted 15 July 2016 - 05:42 AM

So, I was running a bad fit PB the other morning (xl190, ecm, ERLL), because I [the fit I wanted to try doesn't work, looked over the numbers in smurfy's please ignore]. My team got rolled hard. Managed to take pot shot for the remaining almost 8 minutes of the match only to get killed within the 1min mark because I got greedy and try to finish a legged ACH. I was wishing I could have stopped to chat the other team because they seem... agitated.

That said, are we still advocating a per-emptive Nerf Riot? Because as it stands the LCT doesn't [insert all the arguments previously posted in thread about LCT not need a nerf]

http://www.youtube.com/v/hbOg6BRge-k

(to be clear, I don't actually advocate a riot and would honestly argue a vocal, but cordial discussion would be more productive...)

Edited by Blind Baku, 15 July 2016 - 06:33 AM.


#4222 Vlasterx

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Posted 15 July 2016 - 06:07 AM

Riot is better option, always ;)

#4223 DarthHias

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Posted 15 July 2016 - 06:28 AM

Light your pitchforks and sharpen your torches, riot Lolcust style Posted Image

#4224 3xnihilo

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Posted 15 July 2016 - 07:08 AM

View PostDarthHias, on 15 July 2016 - 06:28 AM, said:

Light your pitchforks and sharpen your torches, riot Lolcust style Posted Image


Do you mean: "load up your flamers and machine guns, riot Lolcust style" ?

#4225 DarthHias

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Posted 15 July 2016 - 07:15 AM

Well, I guess it´s the closest equivalent we can get, is it not?

#4226 bukidog

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Posted 15 July 2016 - 09:35 AM

View PostBlind Baku, on 14 July 2016 - 12:17 PM, said:

It is worth note, that we do not actually know what "Changes" means. I am full of fear that "Changes" = NERF because it just looks that way from the twitter OP that the comment was to, but I am not quite lighting the torches or grabbing ye' ole trusty pitch fork yet...


(edit) True, maybe they will be thoughtful in their changes. But PGI tends to use a hammer more often than a scalpel, so i do not have high hopes

http://mwomercs.com/...i-pl-just-dont/

The only thing i can think to do is make as much noise as the Heavy/assault QQers that have convinced Russ to nerf the locust. Go to this thread and make it the busiest topic on the forums or hit Russ's twitter directly. https://twitter.com/russ_bullock

Edited by bukidog, 15 July 2016 - 09:41 AM.


#4227 Blind Baku

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Posted 15 July 2016 - 10:03 AM

View Postbukidog, on 15 July 2016 - 09:35 AM, said:


(edit) True, maybe they will be thoughtful in their changes. But PGI tends to use a hammer more often than a scalpel, so i do not have high hopes

http://mwomercs.com/...i-pl-just-dont/

The only thing i can think to do is make as much noise as the Heavy/assault QQers that have convinced Russ to nerf the locust. Go to this thread and make it the busiest topic on the forums or hit Russ's twitter directly. https://twitter.com/russ_bullock



That is more than true enough (part of why I keep posting here, more threat traffic, more likely to get noticed).

In that train of thought I would humbly like to resubmit LCT 1v < KDK-3... Nerf what really needs it.
Seriously I don't think I have seen a single LCT in the tourney, and yes I am one of those people who watches the MWO Sports Ball event. High level comp teams take 0 LCTs, but it is a rare thing to NOT see at least 1 if not 2 KDK-3s.

#4228 Y E O N N E

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Posted 15 July 2016 - 10:14 AM

View PostBlind Baku, on 15 July 2016 - 10:03 AM, said:

That is more than true enough (part of why I keep posting here, more threat traffic, more likely to get noticed).

In that train of thought I would humbly like to resubmit LCT 1v < KDK-3... Nerf what really needs it.
Seriously I don't think I have seen a single LCT in the tourney, and yes I am one of those people who watches the MWO Sports Ball event. High level comp teams take 0 LCTs, but it is a rare thing to NOT see at least 1 if not 2 KDK-3s.


Remember that the MWOWC tournament is not running the June 21st patch, so all the Lights have viable sizing and the Locust is still the size of a Jenner.

That being said, you still don't really see any Locusts in comp because people are too good at shooting and the Locust can't survive the hit from 2xPPC + 2xGauss.

#4229 DivineTomatoes

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Posted 15 July 2016 - 04:08 PM

If it gets badly nerfed which from PGIs record it will (not like lights are the least played class to begin with) then I will from there on out take great pleasure in playing with my "food".

I won't kill their mechs, I will simply disarm them and then remove a leg and run away. If they want to once again try to ruin my fun just because they can't keep a steady aim in their heavy or assault and/or ignore the damage indicator then I will do my best to disarm/leg them and make their games miserable.

For their constant whining and the nerfing of lights they deserve nothing less. I urge everyone else to do this as well, don't kill them outright just ruin their game and pick them off at your leisure.

PS. Yes I am pretty pissed off.

#4230 3xnihilo

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Posted 15 July 2016 - 05:11 PM

Locust nerfs are posted:

http://static.mwomer...rk%20Values.pdf

The Locusts are OP crowd should be happy.

1v and 1e lost their duration quirks and a good chunk of structure and armor quirks were reduced across the board. Looks like mobility was left alone though (I just glanced at them don't hate me if I over looked something).

Edited by 3xnihilo, 15 July 2016 - 05:13 PM.


#4231 3xnihilo

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Posted 15 July 2016 - 05:34 PM

Ooh, Jenners got agility buff. Also looks like maybe the 3m will be the go to spl boat with the cooldown and small duration quirks.

#4232 loopala

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Posted 15 July 2016 - 06:27 PM

View Post3xnihilo, on 14 July 2016 - 02:46 PM, said:

3s is next. I have been doing pretty well in that one so shouldn't take too long (provided I don't wander off to play Miriam's for an extended period). That will leave the 1m, 3m, and 3v. 3m should go well too, I am not sure about the 1m, but I am dreading the 3v.

for the 1m may i suggest the littlest lrm dingy

http://mwo.smurfy-ne...8643df1cbc6f380

no were near as good as it was when the tag could hit at 1400m but in today's game of hide and peak a fast moving spotter about 750m behind the reds line may be just the ticket.

damn now i have to go and troll for the salty tears of both my teammates and reds in the littlest LRM dingy.

#4233 DivineTomatoes

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Posted 15 July 2016 - 08:01 PM

******* hell.

I guess the incompetent whiners have won yet again.

Let's take the lightest most unarmored mech in the game and remove even more of it's armor.

#4234 InspectorG

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Posted 15 July 2016 - 08:05 PM

G*D D*MMIT

We simply cannot have nice things it seems.

#4235 DarthHias

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Posted 15 July 2016 - 10:23 PM

1V lost all the Duration Quirk.
One Energy hardpoint...

All loose 10 leg armor. But hey 3S gets 10% MGROF. WAAAAHHHH

Well at least the most used IS heavies get nerfs as well.

#4236 DarthHias

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Posted 15 July 2016 - 10:39 PM

Oh and I just realised the Kodiaks were hit with a giant nerf stick.

And the Cheetah has been preemtively nerfed. No Light viable plz!

#4237 3xnihilo

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Posted 16 July 2016 - 03:27 AM

View PostDarthHias, on 15 July 2016 - 10:39 PM, said:

Oh and I just realised the Kodiaks were hit with a giant nerf stick.

And the Cheetah has been preemtively nerfed. No Light viable plz!


I think the point is that lights are supposed to die easily having done little damage in order to achieve "balance". I also noticed that the ultra-meta, overpowered centurion AL that everyone was complaining about got nerfed as well.



#4238 3xnihilo

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Posted 16 July 2016 - 05:25 AM

So, on a more constructive note, moving forward, what if any changes to load outs/variants do you think you will make under the new quirk paradigm?

Will the 1v still want a single big laser with the 50% cooldown or will it be better to go mpl/4mg again. Will it even be worth running? I am bad at math but I think it got about a 25% decrease in damage output meaning it takes 400 damage worth of work to get 300 damage plus more face time, and more damage spread, but feel free to correct me, statistics are not my thing.

It looks like the 3m will be the go to for ml poking with the cooldown quirk, and maybe even spl knife fighting, although I expect the 1e will still be the preferred spl boat with the extra laser.

The others will probably stay the same, they just lose some effectiveness with the loss of structure and offensive quirks.


#4239 Rhayn

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Posted 16 July 2016 - 10:31 AM

I just finished getting every locust of mine to elite :c Shame to see the laser builds are now dead :/ I think the 3S with 3xSRM2 is still sort of viable after nerf though, but I still don't see the need for such harsh nerfs when Clan mechs seem to be ******** on IS mechs currently (Medium clan mechs at least; http://mwomercs.com/...?t=201607medium compare the scores)

Edited by Camm2310, 16 July 2016 - 10:32 AM.


#4240 3xnihilo

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Posted 16 July 2016 - 01:59 PM

View PostSource Mystic, on 16 July 2016 - 01:27 PM, said:

WHO IS GOING TO PLAY LOCUST NOW?


Me





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