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The Underrated Locust


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#4421 DelRico

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Posted 29 November 2016 - 12:14 PM

View PostAaronWolf, on 24 January 2014 - 02:42 PM, said:







Stop with megam man already :( I sold my whole collection and I miss it...

That being said, I believe the Locust somehow regained some prestige with the new light resizing.. I use to live longer in my Jenner VS my brother's Locsut but since this update its the other way around, now I just might get one.

#4422 Tordin

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Posted 29 November 2016 - 12:27 PM

View PostAutologus, on 03 November 2016 - 10:18 AM, said:

If you want to have fun with the 3S load it down with 4 SRM2, 1 small laser, 3 tons ammo, 180xl and run around kicking assault mechs in the balls. It is a great adrenaline rush and so much fun.


I've tried it, but with xl 190 and ditching the small laser for more ammo. Oh yeah, its fun and have success with it.

Edited by Tordin, 29 November 2016 - 12:28 PM.


#4423 Zoltan Fargo

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Posted 29 November 2016 - 03:43 PM

View PostBlind Baku, on 29 November 2016 - 07:40 AM, said:


Without sacrificing something to wedge in a BAP (too big a sacrifice in armor or engine imo) there isn't much you can do.

I find Adv Zoom to be a trap on a mech like this. It tends to leave me stopped completely trying to line the shot up more than I should. Poke - fire - fade, right?

I'd lean toward adv sensor range (don't own it, have never used it, could be crap) or info gathering. Knowing where to put you punch is huge, especially in the late game where you can zoom and boom with the ERPPC to good effect.


I was feeling the same about the Advanced Zoom as well, I do have info gathering but again the main problem I'm having is I'm at such an extreme range 70% of the time that I can't get data anyways. I appreciate the suggestion for Advanced Sensor range, I'll start working towards unlocking it and see how it goes once the mech is mastered so I can keep my Radar Deprivation and equip info gathering in conjunction with it as well. Regardless, gives me something to work towards I suppose.

Took out the 3S again last night with 3 SRM2's and a single SPL, don't have mods for the SRM2's unlocked but I did have the SPL modules though, Radar Dep and Advanced Seismic as standard. Did pretty well but I got an arm blown off (I realise this is going to happen in a Locust) and I lost one of my SRM2's, I like the fire rate of the 2's but I keep thinking to myself that I should put a 4 and a 2 in a single arm then I can use the other side to protect my weapons. The thing that drives me off from that is the different cycle times, typically I'm running through the melee or just outside of it doing damage where I can and I'm worried that the different cycle times will play havoc with this. Anyone run the 3S with a SRM 4 and a 2? Almost forgot, using 3 tons of ammo so that's 300 missiles, some armor shaving has also been attempted for an extra half ton, but its too much armor to lose imo. How much ammo do you fellas carry for the 3S and what brand of missiles?

#4424 Virlutris

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Posted 29 November 2016 - 03:58 PM

I run 3.5 tons of standard SRMmo on the 3S, for 4xSRM2 and no laser. Edit: I run the SRM2 cooldown. Worth. It.

I run it with an XL180, and Ovion Standard Armor Allocation (1 on the head, 5 on each arm, 2 across the back IIRC, full elsewhwere). It's already risky and trolly, may as well embrace the risk completely ;)

1) Press "R" keep your head down, 2a) wait for a juicy IS XL build with vulnerable positioning and a weak component, or 2b) a sniper/lurmboat with front-loaded armor and poor situational awareness, then 3) move up discreetly using cover or scarier teammates, and 4) dine well :D

Edited by Virlutris, 29 November 2016 - 03:59 PM.


#4425 DrxAbstract

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Posted 29 November 2016 - 04:41 PM

View PostVirlutris, on 29 November 2016 - 03:58 PM, said:

I run 3.5 tons of standard SRMmo on the 3S, for 4xSRM2 and no laser. Edit: I run the SRM2 cooldown. Worth. It.

I run it with an XL180, and Ovion Standard Armor Allocation (1 on the head, 5 on each arm, 2 across the back IIRC, full elsewhwere). It's already risky and trolly, may as well embrace the risk completely Posted Image

I've used the 3xSRM2 with 4 tons and the 2xSRM4 with 3.5t in one arm, which is almost identical to that build, save for having nearly half the paper DPS, far less heat production and skimming the arm means not skimming so much from critical areas...

The former lends itself more to dishing out rapid attacks against a distracted target with a bit more longevity while the latter is more of a pop-n-scoot that functions more effectively without assistance, but also more capable of defending itself from other Lights, though it doesn't have the staying power of the first.

#4426 3xnihilo

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Posted 29 November 2016 - 05:08 PM

I run my 3S with 4 srm 2, xl180 and must be 3.5t of ammo. My Locust theory is that the Locust is an "all in" kinda mech and my builds reflect that. Which means I use the build that works the best when everything is perfect (ie. 4 srm2 with better dps rather than 2 srm4 with lower dps, but the shield arm in case you get caught). My assumption is, if I play right, I won't get shot, if I make a mistake I am dead. A Locusts life is short so you have to make the most of it :D

#4427 GrumpyMuppet

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Posted 29 November 2016 - 08:22 PM

So I bought the pirates bane. Now I understand what the fuss is about.

Which variants next? 1V and 3S?

For lpl build and srm2 build?

Radar derp and advanced seismic always?

#4428 loopala

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Posted 29 November 2016 - 09:59 PM

Locust PSA

all this typing about modules....

one that does not get enough typing time is Hill Climb. try it. with the locust's speed and light architecture it is amazing what it can do. almost run up walls

#4429 Fox With A Shotgun

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Posted 29 November 2016 - 10:01 PM

View Postloopala, on 29 November 2016 - 09:59 PM, said:

Locust PSA

all this typing about modules....

one that does not get enough typing time is Hill Climb. try it. with the locust's speed and light architecture it is amazing what it can do. almost run up walls


Can confirm. Almost all the walls in Canyon are climbable with Hill Climb.

#4430 Blind Baku

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Posted 30 November 2016 - 05:46 AM

View PostGrumpyMuppet, on 29 November 2016 - 08:22 PM, said:

So I bought the pirates bane. Now I understand what the fuss is about.

Which variants next? 1V and 3S?

For lpl build and srm2 build?

Radar derp and advanced seismic always?


Good plan. 1e is also nice, but 3s would be good if you need a change of pace

#4431 3xnihilo

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Posted 30 November 2016 - 06:55 AM

View PostGrumpyMuppet, on 29 November 2016 - 08:22 PM, said:

So I bought the pirates bane. Now I understand what the fuss is about.

Which variants next? 1V and 3S?

For lpl build and srm2 build?

Radar derp and advanced seismic always?


The 1E is generally considered the best locust either with the classic 6spl build or the "pokey" 5-6 ml builds. The 3S is fun but it is definitely more of a niche chassis.

#4432 Virlutris

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Posted 30 November 2016 - 10:00 AM

View PostGrumpyMuppet, on 29 November 2016 - 08:22 PM, said:

So I bought the pirates bane. Now I understand what the fuss is about.

Which variants next? 1V and 3S?

For lpl build and srm2 build?

Radar derp and advanced seismic always?


A combo of the LCT-PB, -1E, -1V, and -3S let's you do pretty much everything that Locusts do well. -1M and -3M do similar things, albeit differently.

Radar Dep always. Shedding those locks is important to moving around unfettered to "Locust things." :D

Seismic's always useful. Hill Climb's underrated. In addition to making Canyon pretty navigable, it also makes Polar into a skating rink. No trench shall deter the mighty Locust from its appointed rounds!

#4433 Zoltan Fargo

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Posted 01 December 2016 - 06:23 PM

View PostVirlutris, on 30 November 2016 - 10:00 AM, said:

Seismic's always useful. Hill Climb's underrated. In addition to making Canyon pretty navigable, it also makes Polar into a skating rink. No trench shall deter the mighty Locust from its appointed rounds!


Never actually considered Hill Climb, is it really that potent? I've just made do with learning where I can get up normally but I suppose this would increase my maneuverability a step further which would be nice. Is the module for decreased fall damage to legs worth it? My initial assumption would be no, but I'm assuming there would be fringe cases where it is viable, however by the same token I shouldn't be putting myself into those situations in the first place and the damage is already pretty low that I wouldn't care about it.

There's only been one time that I lost a leg to fall damage, was on old Frozen City, last guy alive and in my 1V with ERLL. There were 3 guys remaining and a guy rounded a corner on me and I fled off a cliff in panic with a cherry red leg and no armor on it, it blew up and managed to get the rest resulting in a win. But I don't think it would have helped in that case...

Do you think the fall damage module would be better if it instead increased the height from which you could fall and not take damage rather than decreasing leg damage taken from falling by like what is it? 30% or something?

#4434 invernomuto

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Posted 02 December 2016 - 01:20 AM

I bought the Pirate Bane during hero mech sale event. Then I bought a 1E and 1V. This mech is very fun to play with...

#4435 Arkama

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Posted 02 December 2016 - 11:39 PM

Our numbers grow... Good... Good...

I might have to try Hill Climb.
Still a bit frustrated by the poor amount of rewards I'm usually given for piloting the little bug. You really gotta play them for the love of the game.

#4436 loopala

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Posted 03 December 2016 - 10:09 AM

Locusts are not about numbers and rewards. Locusts are about looking META in the eye and laughing...
the reason locust do well at all is not the mech but the dedication of the mechwarriors that make them dance and sing in the face of one shot death...

Edited by loopala, 03 December 2016 - 07:46 PM.


#4437 NRP

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Posted 03 December 2016 - 12:12 PM

Locusts exist solely to annoy other, larger mechs. Which is quite fun at times.

#4438 stealthraccoon

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Posted 03 December 2016 - 03:19 PM

View PostGrumpyMuppet, on 29 November 2016 - 08:22 PM, said:

So I bought the pirates bane. Now I understand what the fuss is about.

Which variants next? 1V and 3S?

For lpl build and srm2 build?

Radar derp and advanced seismic always?


Peanut Butter is the gateway to the insanity.... Locust crazies are spreading!

Why limit yourself to 3, it's not like they're expensive - I like the 3M more than the 1E, and get both V models, because machine guns make me happy. Just stick with the XL180, no need to waste that half ton to get to max.

Edited by stealthraccoon, 03 December 2016 - 03:20 PM.


#4439 3xnihilo

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Posted 03 December 2016 - 03:24 PM

View Poststealthraccoon, on 03 December 2016 - 03:19 PM, said:


Peanut Butter is the gateway to the insanity.... Locust crazies are spreading!

Why limit yourself to 3, it's not like they're expensive - I like the 3M more than the 1E, and get both V models, because machine guns make me happy. Just stick with the XL180, no need to waste that half ton to get to max.


The 3v is for very strict ascetics only, not just your run of the mill masochists like normal locust pilots.

Edited by 3xnihilo, 03 December 2016 - 03:25 PM.


#4440 IraqiWalker

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Posted 03 December 2016 - 03:52 PM

View PostArkama, on 02 December 2016 - 11:39 PM, said:

Our numbers grow... Good... Good...

I might have to try Hill Climb.
Still a bit frustrated by the poor amount of rewards I'm usually given for piloting the little bug. You really gotta play them for the love of the game.

Hill climb is amazing. It turns Canyon Network into a roller derby arena for locusts.

As for earnings, it takes time, and a lot of attempts, but I've had and seen people do wonders with the locusts, in terms of damage, and kills.

View Post3xnihilo, on 03 December 2016 - 03:24 PM, said:

The 3v is for very strict ascetics only, not just your run of the mill masochists like normal locust pilots.

As someone who spent a lot of time trying to get the 3V to "work", I can confirm that. It needs all the armor and structure quirks it can get, and another buff or five, for it to work for the average light pilot. Even a good chunk of locust pilots view them as a digital form of flagellation.





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