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The Underrated Locust


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#721 Brizna

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Posted 05 September 2014 - 06:16 AM

If you guys want the thrill and the locust play style, for god's sake ditch your locusts and buy a commando. Except the 2D that plays somehow different, CMDs play very much like locust but contrary to locust CMDs have more weight, more speed, the same or better maneuverability and real arms for precission strikes. And, yes, geting an alfa in the face gets you killed just as fast as a locust, so the thrill remains.

Deaths Knell is the best of the best in the ultra light mechs category, during a sale it's about 3€.

#722 Mech42Ace

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Posted 05 September 2014 - 06:27 AM

The only two mechs I own are a spider and a Locust! Their both stock!

#723 Bigbacon

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Posted 05 September 2014 - 08:45 AM

View PostInspectorG, on 04 September 2014 - 12:52 PM, said:

Is it a good idea to 'learn' the Locust mainly on conquest?

I did skirmish on Alpine the other day...lived and won, but wow, its a thrill knowing every corner you even peek around just might be your last.


seismic is you friend. the locust stops so quickly you can often just let off the gas for a split second and get blips and then continue on your way.

#724 Bigbacon

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Posted 05 September 2014 - 08:49 AM

View PostBrizna, on 05 September 2014 - 06:16 AM, said:

If you guys want the thrill and the locust play style, for god's sake ditch your locusts and buy a commando. Except the 2D that plays somehow different, CMDs play very much like locust but contrary to locust CMDs have more weight, more speed, the same or better maneuverability and real arms for precission strikes. And, yes, geting an alfa in the face gets you killed just as fast as a locust, so the thrill remains.

Deaths Knell is the best of the best in the ultra light mechs category, during a sale it's about 3€.


the commando doesn't move and turn like the locust does. Every time I take a commando out I am highly annoyed with its turning ability. it always seems like it has a quite a big turning radius compared to the locust. Also don't get as much enjoyment out of the commando either.

#725 Alaskan Nobody

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Posted 05 September 2014 - 12:36 PM

View PostBrizna, on 05 September 2014 - 06:16 AM, said:

If you guys want the thrill and the locust play style, for god's sake ditch your locusts and buy a commando.

I have both, and like the Shadowhawk and Griffin, while they have similar combat profiles, and one is, in genernal, "Better" the other does things the "better" one simply cannot.

In my 3 Locusts (still need to buy the others one of these days...) I can run up any hill on Canyon
In my Commando's, I cannot

Locust also turns better, and is shorter, River City and Crimson, I can stand in the water and be practically invisible and untouchable (weapons react weird through water, I forget the details of how or why though)

High(er) mounted weapons also helps.

Commando may be "better" (in a competitive sense) but there are still things the Locust still does... better

In other news, my 3 are almost fully mastered.
Would have happened a long time ago, but I was more worried about getting all my mechs through the Elites.
That way I can relax and take my time with Master. :D

#726 InspectorG

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Posted 05 September 2014 - 01:14 PM

View PostBrizna, on 05 September 2014 - 06:16 AM, said:

If you guys want the thrill and the locust play style, for god's sake ditch your locusts and buy a commando. Except the 2D that plays somehow different, CMDs play very much like locust but contrary to locust CMDs have more weight, more speed, the same or better maneuverability and real arms for precission strikes. And, yes, geting an alfa in the face gets you killed just as fast as a locust, so the thrill remains.

Deaths Knell is the best of the best in the ultra light mechs category, during a sale it's about 3€.


I started on Commandos and Hunchbacks.

Maybe cause its new, but Locusts seem more thrill than going commando.

#727 Ovion

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Posted 05 September 2014 - 02:34 PM

View PostBrizna, on 05 September 2014 - 06:16 AM, said:

If you guys want the thrill and the locust play style, for god's sake ditch your locusts and buy a commando. Except the 2D that plays somehow different, CMDs play very much like locust but contrary to locust CMDs have more weight, more speed, the same or better maneuverability and real arms for precission strikes. And, yes, geting an alfa in the face gets you killed just as fast as a locust, so the thrill remains.

Deaths Knell is the best of the best in the ultra light mechs category, during a sale it's about 3€.
Locusts are smaller, with more weapon hardpoints, and the quintessential 4MG build.

I'd found Commando's decidedly... OK.
Nothing especially exciting, just OK.
Sure it can go a whopping 1.8kmph faster than the Locust, but really, that's a whole bunch of meh and running that large an engine eats a fair whack of weapons space.
And on top of that, those weapons are mounted lower.

With near-max armour and an XL240 on a Commando, you get 6.5-7T of free space, same as a Locust with a 190.

So your 5T gets you an extra 1-2kph in speed, less and lower weapon mounts, and 40-50 more total armour.

Plus, ultimately: The Locusts are just more fun.

#728 Brizna

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Posted 05 September 2014 - 04:09 PM

I have apparently hited a hornets, erm locusts nest :P

Ok, I'll let you love your locust, it's your choice but do not try to go against facts please.

Locust are neither more maneuverable nor smaller in any significant ammount than a commando and I do have both chasis mastered.
I'll let you keep your high mounted weapons for your locust, me at knife range will take real swinging arms over high mounted weapons anytime, as if at 100-200 meters range high/low weapons matters, there are no obstacles between you and your target when you fight so close.

#729 3xnihilo

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Posted 05 September 2014 - 04:53 PM

So in what can only be a fit of lunacy, induced by seeing this thread constantly updated since January, and all these mech sales every weekend, I now own 2 locusts (3s & 1E). I am probably not qualified to run these, but what is life without a challenge right? :)

#730 Alaskan Nobody

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Posted 05 September 2014 - 05:04 PM

View PostBrizna, on 05 September 2014 - 04:09 PM, said:

Ok, I'll let you love your locust, it's your choice but do not try to go against facts please.

Locust are neither more maneuverable nor smaller in any significant ammount than a commando and I do have both chasis mastered.

What a coincidence!
Did you even read my post?
So do I.

Commando still cannot climb those hills.
And my Commando does not hold it's head underwater when I power down.
Try in 3PV - spots where the Locust goes all the way under, Commando does not.
I would say that that is, in fact, significantly smaller, wouldn't you?

So guess what.
Unless you want to actually prove me wrong.....

Be my guest.
Just keep ignoring the evi....


OH WAIT.

(I apologize for how viscious that sounded, but frankly, you were rather rude there)

Funny, edited to be more polite, but it doesn't change. gimme a sec

Okay that is really frustratinng, every edit to the original text does nothing.
So again, appologies for how rude that might have come across

Edited by Shar Wolf, 05 September 2014 - 05:28 PM.


#731 IraqiWalker

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Posted 05 September 2014 - 06:37 PM

View PostBrizna, on 05 September 2014 - 06:16 AM, said:

If you guys want the thrill and the locust play style, for god's sake ditch your locusts and buy a commando. Except the 2D that plays somehow different, CMDs play very much like locust but contrary to locust CMDs have more weight, more speed, the same or better maneuverability and real arms for precission strikes. And, yes, geting an alfa in the face gets you killed just as fast as a locust, so the thrill remains.

Deaths Knell is the best of the best in the ultra light mechs category, during a sale it's about 3€.


In case you haven't noticed by now. I love lights, and I'm a huge Commando freak. The 2D is my all time favorite. In fact, it's the only mech that I have owned since day 1.

However, I made this thread for the locust, because I also love that mech, and I see the potential that gets ignored by many people.

View PostShar Wolf, on 05 September 2014 - 12:36 PM, said:

I have both, and like the Shadowhawk and Griffin, while they have similar combat profiles, and one is, in genernal, "Better" the other does things the "better" one simply cannot.

In my 3 Locusts (still need to buy the others one of these days...) I can run up any hill on Canyon
In my Commando's, I cannot

Locust also turns better, and is shorter, River City and Crimson, I can stand in the water and be practically invisible and untouchable (weapons react weird through water, I forget the details of how or why though)

High(er) mounted weapons also helps.

Commando may be "better" (in a competitive sense) but there are still things the Locust still does... better

In other news, my 3 are almost fully mastered.
Would have happened a long time ago, but I was more worried about getting all my mechs through the Elites.
That way I can relax and take my time with Master. :D


Beams lose a LOT of their power when they enter water, and missiles just pop when they hit the water.

View PostBrizna, on 05 September 2014 - 04:09 PM, said:

I have apparently hited a hornets, erm locusts nest :P

Ok, I'll let you love your locust, it's your choice but do not try to go against facts please.

Locust are neither more maneuverable nor smaller in any significant ammount than a commando and I do have both chasis mastered.
I'll let you keep your high mounted weapons for your locust, me at knife range will take real swinging arms over high mounted weapons anytime, as if at 100-200 meters range high/low weapons matters, there are no obstacles between you and your target when you fight so close.


This is a Locust thread after all XD.

However, I will say one thing. Locusts are actually shorter than a commando. They're just as wide, but their legs are also slimmer (hitbox-wise), and their torso twist range gives them a great advantage in circle of death knife fights, allowing them to spread damage better.

I personally prefer my Commando over any other mech in the game, but I will not under-estimate a locust.

#732 Alaskan Nobody

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Posted 05 September 2014 - 06:49 PM

View PostIraqiWalker, on 05 September 2014 - 06:37 PM, said:

[Trimmed for Space]
.....I will not under-estimate a locust.

That would be a lot of it.

I have spent years listening to metagamers talk about how "worthless" everything but the most powerful and meta whatevers in whatever game I am looking at is.

Which leads to a lot of people completely ignoring anything that is not the absolute most meta of the meta.
Which leads to a lot of people getting upset when their meta is beaten by anything not meta because they completely ignored the fact that everything in a game like this can kill you.

It irritates me when people shrug something off as DOA or "worthless" the way a lot of people do the Locust.

As opposed to actually saying what they mean:
IE: in an absolute meta environment it is DOA or worthless. (note the lack of "" on that one)

However, in the PUG world (where the bulk of gamers in almost any game live and play) the Meta is not always the best option.
(and is, in fact, sometimes the worst)


Grrr.

Hiss...

Rest of rant forgotten. :ph34r:

View PostIraqiWalker, on 05 September 2014 - 06:37 PM, said:

Beams lose a LOT of their power when they enter water, and missiles just pop when they hit the water.

That would be it, thought there was something about ballistics as well, but that might have also been part of why they were/are meta

#733 IraqiWalker

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Posted 05 September 2014 - 06:59 PM

View PostShar Wolf, on 05 September 2014 - 06:49 PM, said:

That would be a lot of it.

I have spent years listening to metagamers talk about how "worthless" everything but the most powerful and meta whatevers in whatever game I am looking at is.

Which leads to a lot of people completely ignoring anything that is not the absolute most meta of the meta.
Which leads to a lot of people getting upset when their meta is beaten by anything not meta because they completely ignored the fact that everything in a game like this can kill you.

It irritates me when people shrug something off as DOA or "worthless" the way a lot of people do the Locust.

As opposed to actually saying what they mean:
IE: in an absolute meta environment it is DOA or worthless. (note the lack of "" on that one)

However, in the PUG world (where the bulk of gamers in almost any game live and play) the Meta is not always the best option.
(and is, in fact, sometimes the worst)


Grrr.

Hiss...

Rest of rant forgotten. :ph34r:


That would be it, thought there was something about ballistics as well, but that might have also been part of why they were/are meta


I think ballistics also either lose damage, or just pop when they hit water.

Note however, that hitting from water into the outside, your weapons don't suffer from any debuffs. Only weapons fire going INTO water gets debuffed.

#734 Alaskan Nobody

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Posted 05 September 2014 - 07:11 PM

View PostIraqiWalker, on 05 September 2014 - 06:59 PM, said:

Note however, that hitting from water into the outside, your weapons don't suffer from any debuffs. Only weapons fire going INTO water gets debuffed.

Usually anyways, lotta times my Locust's nose-lazer gets cut out.
Frequently with my TDK. :(

#735 Mobile Ordnance Platform

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Posted 05 September 2014 - 07:29 PM

recently had great success with a single large pulse laser

the dmg is low on paper but you never have to keep still just constantly squirrel around ankle biting blaping people unrelentingly
the range and burst seems to work well with locust speed

i just wish teammates didnt crack my legs just by looking in my direction or falling off a small ledge didnt break my mech kneecaps

#736 salkeee

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Posted 06 September 2014 - 08:21 AM

Hi all I am week old light mech pilot curently have COM 2D,COM 3A and COM 1B
I m having trouble with 1B(still testing builds) I m okish with 3A(2xml 2xsrm4) and I m having a blast with 2D.(1xML 3xSRM2)

So I am about to jump on Locusts and have a question or two I thought might ask it here instead of makin new thread.
My 1st purchase will be 3S this is build I have in mind http://mwo.smurfy-ne...daf18cab78bd923
I know it not fastest engine but I will go like that I need ammo.
Question1: how often does locust lose arms ?
2:How much armor should I put on the back I really have no clue here and always in doubt so here I need DO THIS NOW type of sugestion ok helpfull if U could say why :)

I always wanted to buy Locust its a very pretty mech if U ask me,cmon every1 should own lightest mech in game :)
And I just wna see how it is to play MechWarrior Submarine :)

I m actualy now off to buy a Locust 3S

Edited by salkeee, 06 September 2014 - 08:22 AM.


#737 InspectorG

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Posted 06 September 2014 - 09:10 AM

View Postsalkeee, on 06 September 2014 - 08:21 AM, said:




Well, in a locust you dont worry about losing an arm.

You worry about getting hit at all. You either lose a leg, or lose your life. THATS the thrill!

If you get hit by an AC20(or worse) and only lose an arm, you didnt cheat death, you served him an IRS audit.

#738 Alaskan Nobody

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Posted 06 September 2014 - 09:29 AM

View Postsalkeee, on 06 September 2014 - 08:21 AM, said:

Question1: how often does locust lose arms ?
2:How much armor should I put on the back I really have no clue here and always in doubt so here I need DO THIS NOW type of sugestion ok helpfull if U could say why :)

That is about the build I run on mine. :D
Still have SHS on it though - to many other mechs begging for upgrades (Still need to put DHS on my 3rd Stalker)

I run ~1 point of armor on the rear - you twist fast enough that you can take it on the front if you have to (think Jenner) but your armor is too(?) low to(?) survive more than glancing blows.

Some of my Locust run lower than max armor in general (some ~half!) because it just doesn't help that much.
You get MAX 36 HP (armor+Internal) on your CT if you throw it all on one side, which means one good meta hit (30-35) and you are dead regardless.

I lose my arms occasionally, but legs, or life more (have had several where I survived legged though, so many people seem to think a legged locust is no longer a threat at all! :huh:)

*I was raised speaking this language, I should remember how those 3 words work! :wacko:

#739 IraqiWalker

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Posted 06 September 2014 - 11:00 AM

View Postsalkeee, on 06 September 2014 - 08:21 AM, said:

Hi all I am week old light mech pilot curently have COM 2D,COM 3A and COM 1B
I m having trouble with 1B(still testing builds) I m okish with 3A(2xml 2xsrm4) and I m having a blast with 2D.(1xML 3xSRM2)

So I am about to jump on Locusts and have a question or two I thought might ask it here instead of makin new thread.
My 1st purchase will be 3S this is build I have in mind http://mwo.smurfy-ne...daf18cab78bd923
I know it not fastest engine but I will go like that I need ammo.
Question1: how often does locust lose arms ?
2:How much armor should I put on the back I really have no clue here and always in doubt so here I need DO THIS NOW type of sugestion ok helpfull if U could say why :)

I always wanted to buy Locust its a very pretty mech if U ask me,cmon every1 should own lightest mech in game :)
And I just wna see how it is to play MechWarrior Submarine :)

I m actualy now off to buy a Locust 3S


Welcome to the club.

I personally would not recommend you get the Locust just yet, but if you are having fun with the Commandos, the Locust will be fun for you too. It's a bit squishier, but that's irrelevant, one good hit would kill any light mech anyways.

You're going to have to get used to not having horizontal movement on your arms. They only go up and down. However, your torso twists better, with a wider range.

View PostShar Wolf, on 06 September 2014 - 09:29 AM, said:

That is about the build I run on mine. :D
Still have SHS on it though - to many other mechs begging for upgrades (Still need to put DHS on my 3rd Stalker)

I run ~1 point of armor on the rear - you twist fast enough that you can take it on the front if you have to (think Jenner) but your armor is too(?) low to(?) survive more than glancing blows.

Some of my Locust run lower than max armor in general (some ~half!) because it just doesn't help that much.
You get MAX 36 HP (armor+Internal) on your CT if you throw it all on one side, which means one good meta hit (30-35) and you are dead regardless.

I lose my arms occasionally, but legs, or life more (have had several where I survived legged though, so many people seem to think a legged locust is no longer a threat at all! :huh:)

*I was raised speaking this language, I should remember how those 3 words work! :wacko:

You're using those words right XD.

#740 salkeee

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Posted 06 September 2014 - 02:27 PM

View PostIraqiWalker, on 06 September 2014 - 11:00 AM, said:


Welcome to the club.

I personally would not recommend you get the Locust just yet, but if you are having fun with the Commandos, the Locust will be fun for you too. It's a bit squishier, but that's irrelevant, one good hit would kill any light mech anyways.

You're going to have to get used to not having horizontal movement on your arms. They only go up and down. However, your torso twists better, with a wider range.




Ah ty for wellcoming me IMO

I know that no1 would ever recomend Locust but I really really wanted to have it to pilot it.
I would take Locust as my 1st choice but was scared of speed really I did so to get to my locust I 1st bought XL 320(actualy I got Awesome with that engine when awesome was cheap) for my shadowhawk so he is rununing at 110 kph that was my fastest mech heh light hunter.
Then I was mesing in mech lab with Lights and seen Comando and XL200(I use now) those are my step toward Locust was runing 130 kph he have arms to shield and ECM I needed at leat 1 mech with it (personal opnion ECM is WOW)

Now I feel like I am partialy ready for locust challenge well that challenge is atracting me really and here I am bought LCT 3S did 1 battle in stock load out was kinda fun but I really played seriously cautious , now finaly got CBILLs fo engine and DHS I just restarted my PC just to be fresh for my 1st serious battle in my LCT 3S I chosed 3S only becouse I m much beter with SRM than with lasers in higher speeds.
My next one will be one with 2xAMS and will probably try to fit 1 LL or ERLL in it thou not sure that ERLL is now for lights will see what will I do with it.
But not really sure wich one will be my 3rd choice I have no clue.

I really never got used and never felt need with arms unlocked(lol its lie its just that default setup got me in to this position really) I used "shift" for those rare ocasions and that hurts me when I play lasers on higher speed thats why my COM 1B really sucks but I am now relearning aim on that mech with arms unlocked so I m sure I wont have trouble with LCT not having horizontal movement.

Off to showe off with my LCT





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