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The Underrated Locust


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#741 Fire and Salt

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Posted 06 September 2014 - 03:41 PM

I love locust.

Brick, are you just looking at mechs in the mechlab and saying that you love them?

I love locust.

Do you really love the locust, or are you just saying it because you saw it?

I love locust. I love locust.

#742 Neput Z34

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Posted 06 September 2014 - 04:00 PM

View Postsalkeee, on 06 September 2014 - 08:21 AM, said:


So I am about to jump on Locusts and have a question or two I thought might ask it here instead of makin new thread.
My 1st purchase will be 3S this is build I have in mind http://mwo.smurfy-ne...daf18cab78bd923
I know it not fastest engine but I will go like that I need ammo.
Question1: how often does locust lose arms ?
2:How much armor should I put on the back I really have no clue here and always in doubt so here I need DO THIS NOW type of sugestion ok helpfull if U could say why :)

I always wanted to buy Locust its a very pretty mech if U ask me,cmon every1 should own lightest mech in game :)
And I just wna see how it is to play MechWarrior Submarine :)

I m actualy now off to buy a Locust 3S


Here is how i run my LCT-3S and LCT-1M. I used to run quad SRM2s but the heat was a bit much and cone of fire was a bit too tight, so I had hard time hitting othere lights.

As far as armor allocation goes, just make sure you got max leg armor and at least 4 points on the rear arc, but i recomend 4-6 on rear CT.

Recomended armor values for Fero Fiberous 107-125, for standard 112 anythig over that gimps you weapons payload. Reason being LCT-1E and CLT-3M need all the DHS you can cram in the them.

Just remeber "Montey Python: How not to be seen" skit, when driving a locust.

#743 Fire and Salt

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Posted 06 September 2014 - 04:51 PM

View PostNeput Z34, on 06 September 2014 - 04:00 PM, said:

cone of fire was a bit too tight


Low spread is almost never a bad thing.

Sure, you get more red hit markers with spread, but they are all low damage hits.

If you have less spread, the hits that you do get are better, and they make up for the misses you have.

The SRM4s do have less heat/damage though... so if that works, then more power to ya.




My Locust-1M has 2 MPL and 2 SRM2.

The LCT-3S is probably the worst locust... I use 1 ERLL and 2 SRM2 on that one. Its also the only locust that I don't use an XL190 in. Didnt have enough tonnage :(

#744 IraqiWalker

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Posted 06 September 2014 - 07:21 PM

View Postsalkeee, on 06 September 2014 - 02:27 PM, said:


Ah ty for wellcoming me IMO

I know that no1 would ever recomend Locust but I really really wanted to have it to pilot it.
I would take Locust as my 1st choice but was scared of speed really I did so to get to my locust I 1st bought XL 320(actualy I got Awesome with that engine when awesome was cheap) for my shadowhawk so he is rununing at 110 kph that was my fastest mech heh light hunter.
Then I was mesing in mech lab with Lights and seen Comando and XL200(I use now) those are my step toward Locust was runing 130 kph he have arms to shield and ECM I needed at leat 1 mech with it (personal opnion ECM is WOW)

Now I feel like I am partialy ready for locust challenge well that challenge is atracting me really and here I am bought LCT 3S did 1 battle in stock load out was kinda fun but I really played seriously cautious , now finaly got CBILLs fo engine and DHS I just restarted my PC just to be fresh for my 1st serious battle in my LCT 3S I chosed 3S only becouse I m much beter with SRM than with lasers in higher speeds.
My next one will be one with 2xAMS and will probably try to fit 1 LL or ERLL in it thou not sure that ERLL is now for lights will see what will I do with it.
But not really sure wich one will be my 3rd choice I have no clue.

I really never got used and never felt need with arms unlocked(lol its lie its just that default setup got me in to this position really) I used "shift" for those rare ocasions and that hurts me when I play lasers on higher speed thats why my COM 1B really sucks but I am now relearning aim on that mech with arms unlocked so I m sure I wont have trouble with LCT not having horizontal movement.

Off to showe off with my LCT


I recommend you try using Small pulse lasers on the energy locusts (3M, and 1E). See if those work for you at high speeds.

The folks here have great designs for the 3S Locust, and can help you with builds.

#745 InspectorG

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Posted 06 September 2014 - 07:29 PM

Got my first solo locust kill today. Scrub tier, yeah but it was all mine. Solo'd a erppc spider during conquest. We were all alone at a cap point in the canyon. Had a nice date. Dinner, desert, a little drink...

I was in my E w/ 3ml, 3spl

Ring around the cap-pillar for a bit but i broke out my illegal boxing and breakdancing skills from the government and popped his side torso. My front CT armor was deep red.

Heart was beating, went to go vulture but got killed by a somewhat fresh(sandbagger) Dragon.

Was the last man killed on my team. @200 damage, 1 kill.

I think ill buy one of the M next.

#746 IraqiWalker

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Posted 06 September 2014 - 07:39 PM

View PostInspectorG, on 06 September 2014 - 07:29 PM, said:

Got my first solo locust kill today. Scrub tier, yeah but it was all mine. Solo'd a erppc spider during conquest. We were all alone at a cap point in the canyon. Had a nice date. Dinner, desert, a little drink...

I was in my E w/ 3ml, 3spl

Ring around the cap-pillar for a bit but i broke out my illegal boxing and breakdancing skills from the government and popped his side torso. My front CT armor was deep red.

Heart was beating, went to go vulture but got killed by a somewhat fresh(sandbagger) Dragon.

Was the last man killed on my team. @200 damage, 1 kill.

I think ill buy one of the M next.


Good job. In HHoD we say " if a Locust gets more than 135 damage, no one can complain, that pilot did their job" Getting 200 damage, and a kill is very good performance, especially as a start, without elites.

#747 Tim East

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Posted 07 September 2014 - 09:21 PM

Lot of Commando talk here, so I'll throw my 2 cents in. I started on the Commando, because I played MW2: Mercenaries back in the day, and it felt like a great mech to learn on back then. I played for a very long time with the stock engines in them, because engines cost a lot of C-bills. The stock Commando is...kind of slow for a light, at least in comparison to what everyone fields. It's almost like if you don't go 140, you don't go fast enough. With that said, the stock Commando is a terrifyingly good ambush mech and can be a sniper in a pinch depending on your setup. I particularly found the 3A to be a fragile death machine with SRM12 capable of ripping an unprepared heavy's face off even before the SRM fix. Driving Commandos taught me a lot about cover, since I was going so slow most of the time.

I eventually finished leveling them though, and I came here, to this thread. IraqiWalker made a coherent and convincing argument that led me to try the Locust, which is one of the best things I've done with this game. Driving Locusts taught me a lot about dodging and how to minimize risk when approaching a target. Also to put a bigger engine in things, no matter how much it costs. Anyway, my current damage average for my 3M (the Locust I play the most) is 151. This may not sound great, but it takes into account those days where I eat a friendly alpha to the back and do no damage at all or when some other aberrant condition (read: desync) prevents me from fighting effectively. On a successful match I like to set my goal at 300, because I feel like that is an adequate performance for my skill level and generally indicates at least one kill of an unfortunate assault.

In contrast, my Com 2D (the only Commando I still play) has a damage per match average of 118, but I have it built to be purely support. It has 3 streak 2's and a TAG, and its job is to stand next to the biggest convenient ally and make sure it doesn't get ganked by people like me when I'm driving my Locust.

At any rate, the point I meant to get across but probably failed to even get around to was, drive more than one mech type. The things I learned from my Commandos helped me immeasurably when I transitioned to Locusts, and the things I learned from my Locusts improved my Commando driving, albeit to a lesser degree. Even if you don't get any techniques that you can use in a given mech you end up currently driving, you will gain a better understanding of the limitations of any opponents you encounter. It's why I still drive trial mechs on occasion.

As a final word, Locusts can accomplish far more than their weight might suggest. In fact, I would go so far as to say that my 3M has the highest damage per match to ton ratio of any of the mechs I drive. So, you know, brag on, Mechwarriors, and don't let anyone tell you that 5SPL aren't horrific weapons to boat. :lol:

#748 IraqiWalker

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Posted 07 September 2014 - 09:36 PM

View PostTim East, on 07 September 2014 - 09:21 PM, said:

Lot of Commando talk here, so I'll throw my 2 cents in. I started on the Commando, because I played MW2: Mercenaries back in the day, and it felt like a great mech to learn on back then. I played for a very long time with the stock engines in them, because engines cost a lot of C-bills. The stock Commando is...kind of slow for a light, at least in comparison to what everyone fields. It's almost like if you don't go 140, you don't go fast enough. With that said, the stock Commando is a terrifyingly good ambush mech and can be a sniper in a pinch depending on your setup. I particularly found the 3A to be a fragile death machine with SRM12 capable of ripping an unprepared heavy's face off even before the SRM fix. Driving Commandos taught me a lot about cover, since I was going so slow most of the time.

I eventually finished leveling them though, and I came here, to this thread. IraqiWalker made a coherent and convincing argument that led me to try the Locust, which is one of the best things I've done with this game. Driving Locusts taught me a lot about dodging and how to minimize risk when approaching a target. Also to put a bigger engine in things, no matter how much it costs. Anyway, my current damage average for my 3M (the Locust I play the most) is 151. This may not sound great, but it takes into account those days where I eat a friendly alpha to the back and do no damage at all or when some other aberrant condition (read: desync) prevents me from fighting effectively. On a successful match I like to set my goal at 300, because I feel like that is an adequate performance for my skill level and generally indicates at least one kill of an unfortunate assault.

In contrast, my Com 2D (the only Commando I still play) has a damage per match average of 118, but I have it built to be purely support. It has 3 streak 2's and a TAG, and its job is to stand next to the biggest convenient ally and make sure it doesn't get ganked by people like me when I'm driving my Locust.

At any rate, the point I meant to get across but probably failed to even get around to was, drive more than one mech type. The things I learned from my Commandos helped me immeasurably when I transitioned to Locusts, and the things I learned from my Locusts improved my Commando driving, albeit to a lesser degree. Even if you don't get any techniques that you can use in a given mech you end up currently driving, you will gain a better understanding of the limitations of any opponents you encounter. It's why I still drive trial mechs on occasion.

As a final word, Locusts can accomplish far more than their weight might suggest. In fact, I would go so far as to say that my 3M has the highest damage per match to ton ratio of any of the mechs I drive. So, you know, brag on, Mechwarriors, and don't let anyone tell you that 5SPL aren't horrific weapons to boat. :lol:


Wow, I am honored, and glad to know this. I will also add my voice for the "Drive ALL the mechs, at least you'll learn what your opponents have to do with them" argument. It's helped me figure out weaknesses I was not away of in mechs I used to never consider piloting (Victor, Highlander, Jagermech ... etc.)

#749 HlynkaCG

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Posted 08 September 2014 - 11:31 AM

View PostIraqiWalker, on 06 September 2014 - 11:00 AM, said:

I personally would not recommend you get the Locust just yet, but if you are having fun with the Commandos, the Locust will be fun for you too. It's a bit squishier, but that's irrelevant, one good hit would kill any light mech anyways.


It's funny, I'll spend an afternoon running around in "Murder-Bug" only to swap out for my Trollmando and feel like i'm driving a 120 KPH assault mech. Muhahahah! Come at me Mad-Cat!

#750 K0M3D14N

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Posted 08 September 2014 - 01:33 PM

So I took the 5 SPL Locust for a spin and man that thing is hilarious fun. I can't quite afford DHS yet so it's hot as all get-out but I can't imagine how humiliating it was for the Hunchback I just killed.

#751 InspectorG

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Posted 08 September 2014 - 01:49 PM

View PostK0M3D14N, on 08 September 2014 - 01:33 PM, said:

So I took the 5 SPL Locust for a spin and man that thing is hilarious fun. I can't quite afford DHS yet so it's hot as all get-out but I can't imagine how humiliating it was for the Hunchback I just killed.


Better yet when you backstab a Catapult A with only LRMs in the back corner of the map. Nice and intimate. You can take your time...and do it properly. He should never know the face of the pilot that killed him or the mech he used.

#752 K0M3D14N

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Posted 08 September 2014 - 02:17 PM

Posted Image

A match from just a moment ago. Topped damage on my team and killed a rather dim-witted Catapult. Almost took out a Blackjack and a DDC Atlas as well.

Don't underestimate the little bug. You can really cut some people up.

#753 IraqiWalker

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Posted 08 September 2014 - 03:53 PM

View PostK0M3D14N, on 08 September 2014 - 02:17 PM, said:

Posted Image

A match from just a moment ago. Topped damage on my team and killed a rather dim-witted Catapult. Almost took out a Blackjack and a DDC Atlas as well.

Don't underestimate the little bug. You can really cut some people up.


Oh god yeah. People think that small in "small pulse laser" means it deals almost no damage. 5 of them deal as much as 17 damage, and with the very short burn time, it can all be put into one location. 2 alphas are possible within the span of 2.75 seconds. Dealing 34 damage, before you disappear into the mist, and chaos of the fight.

#754 K0M3D14N

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Posted 08 September 2014 - 04:11 PM

View PostIraqiWalker, on 08 September 2014 - 03:53 PM, said:


Oh god yeah. People think that small in "small pulse laser" means it deals almost no damage. 5 of them deal as much as 17 damage, and with the very short burn time, it can all be put into one location. 2 alphas are possible within the span of 2.75 seconds. Dealing 34 damage, before you disappear into the mist, and chaos of the fight.


Yeah. It's almost like having a short range AC20 on a ridiculous short cooldown. Oh and it's an AC20 that runs over 150kph.

#755 IraqiWalker

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Posted 08 September 2014 - 04:51 PM

View PostK0M3D14N, on 08 September 2014 - 04:11 PM, said:

Yeah. It's almost like having a short range AC20 on a ridiculous short cooldown. Oh and it's an AC20 that runs over 150kph.


without ammo, to boot.

#756 Ovion

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Posted 08 September 2014 - 11:20 PM

For 1/3 of the weight (1/4 including the ammo)

#757 Bigbacon

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Posted 09 September 2014 - 12:04 PM

maxing out the 1E now!!

module style!

UAV, Artillery, ML range 5, SL range 5, ML cooldown, SL cooldown, radar derp, seismic.

only mech I own with maxed out modules.

#758 Mothykins

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Posted 09 September 2014 - 09:31 PM

Posted Image

Never ever Doubt the Bug.

#759 IraqiWalker

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Posted 09 September 2014 - 09:50 PM

View PostCavale, on 09 September 2014 - 09:31 PM, said:

Posted Image

Never ever Doubt the Bug.


Dayum. 6 SPL build?

#760 Mothykins

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Posted 09 September 2014 - 09:54 PM

View PostIraqiWalker, on 09 September 2014 - 09:50 PM, said:


Dayum. 6 SPL build?

Yep. With the Modules. Turns out added range and Fire rate DO make a difference.

Edited by Cavale, 09 September 2014 - 09:55 PM.






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