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The Underrated Locust


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#821 IraqiWalker

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Posted 26 September 2014 - 03:05 PM

View PostShar Wolf, on 26 September 2014 - 10:05 AM, said:

Why do you guys not put the 3rd HS into your leg? :huh:


I was wondering the same thing. Leg symmetry maybe?

#822 MonkeyCheese

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Posted 26 September 2014 - 04:25 PM

View PostIraqiWalker, on 26 September 2014 - 03:05 PM, said:


I was wondering the same thing. Leg symmetry maybe?

just random placement in the smurfy mechlab I guess, I run all DHS these days in my locusts anyway.

I just got to that point a while back where I had the money to deck out all 5 of them with upgrades and their own engines. So nice not needing to swap out engines all the time.

#823 Alaskan Nobody

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Posted 26 September 2014 - 04:35 PM

How's THIS look for the 1M?

#824 Ovion

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Posted 26 September 2014 - 04:39 PM

It might be alright.
I found you gave up too much for the LRM10 - in this case your speed.
You'd have to try it and see at the end of the day!

#825 Alaskan Nobody

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Posted 26 September 2014 - 04:41 PM

Speed is nice, but hardly life for the Locust (especially with HSR hovering over it :P)

Subtle movement is far more life-giving, which speed makes tricky (though not impossible)

One of the best builds I had for my 3S was Tesunies - which uses a STD100. :o

Biggest problem I have with the LRM is that I lack BAP >.<

I would run SRM with it, but alas, my 3S usually runs 4xSRM2 - which the 1M cannot

#826 MonkeyCheese

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Posted 26 September 2014 - 05:12 PM

That speed is fine considering you are using lrms.


Another crazy 1M build I use to run is this

Surprise 12 alphas of srm12 anyone? http://mwo.smurfy-ne...2a7bb34aa2dd2fd
  • Join match
  • Wait around
  • ???
  • Alpha critical mechs
  • Profit


Edit: I might just rebuild this myself cus it was a load of fun.

Edited by MonkeyCheese, 26 September 2014 - 05:16 PM.


#827 Alaskan Nobody

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Posted 26 September 2014 - 05:14 PM

Might try that one actually... :blink:


...I swear I have spent more on engines for my Locusts than I have for my Assaults! :lol:

#828 MonkeyCheese

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Posted 26 September 2014 - 09:37 PM

So srm2 cooldown on a 4x srm2 1sl 3S locust is just insane <3

#829 Alaskan Nobody

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Posted 26 September 2014 - 09:51 PM

I bet!

Haven't had the spare Cbills for grabbing many mods yet though (and haven't hardly been using the Mods I do have :ph34r:)

Also - just picked up the LCT-1E, and Mastered the 3M

I now own all 5 Locusts, 3 of which are fully Mastered. B)

#830 IraqiWalker

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Posted 26 September 2014 - 10:27 PM

View PostMonkeyCheese, on 26 September 2014 - 09:37 PM, said:

So srm2 cooldown on a 4x srm2 1sl 3S locust is just insane <3


It's a machine gun, that shoots rockets. Machine Rocket Gun?

#831 Ovion

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Posted 27 September 2014 - 02:32 AM

View PostShar Wolf, on 26 September 2014 - 09:51 PM, said:

I bet!

Haven't had the spare Cbills for grabbing many mods yet though (and haven't hardly been using the Mods I do have :ph34r:)

Also - just picked up the LCT-1E, and Mastered the 3M

I now own all 5 Locusts, 3 of which are fully Mastered. B)
Earn that Endo and Ferro man! xD
1E build is simple - 6xSPL, done.

#832 Tim East

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Posted 27 September 2014 - 03:04 AM

So, I went ahead and looked at camo stuff for my Locust, and I probably won't be able to afford those unless they go on some kind of serious sale. Colors are apparently expensive. It would have run me at least 1000 MC to fix that even close to how I wanted it. I guess it's because I never really looked at them before, but I think in my head I was sort of assuming that they'd cost about the same as a mech bay or something. 1575 is way too much to paint one mech the exact way I want, even if I can use the colors themselves over again on a later machine.

#833 Ovion

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Posted 27 September 2014 - 04:54 AM

You may or may not know this, but not everyone does so I'll go through it (and is something I've been meaning to do for a while, then I'll save this post for future explanations)
Ok, so this is how Camo and Colours work:

Camo Patterns comes in 2 flavours - Unlock and One-Shot.
Unlocks are a permament unlock for that Chasis. You can change the pattern as often as you like.
They are pricey though, running you either 750 MC for a 'standard' pattern and 1250 MC for a 'premium' pattern.

One-Shot camos are one-use patterns. You can change the Colours as often as you like, but if you change the pattern, you lose the One-Shot.
They're great if you don't intend to change the pattern around.
The bonus of this is they cost 1/10th that of an Unlock, at 75MC a 'standard' pattern and 125MC a 'premium' pattern.

So if you only want to do 3 mechs, and leave them at that single pattern forever, then One-Shots are the way to go for you!
You can even have 3 different patterns if you want.

There have been Camo sales in the past (normally 50% off), so you could always wait for one of those, but I generally recommend one-shots.
If it's on sale and there's 2 Camo's you'll regularly want on one chasis (or 5+ mechs you want it on), then go unlock.
Example -
I have bought One-Shot Camo Specs for each of my 3 Spiders, 3 Catapults, and one Cicada (Phranken), 1 for my 4th (Urbie)Spider (Sherman), and 1 for my Dire Wolf B (Snowfall).
That's 9 mechs with Camo, for less than the cost of 1 unlock.
I'm considering buying one-shots for a couple more of my mechs, like my Jaegers, new Cicada and Ravens.
I don't really want to change any of these, mostly because the others are sort of pants on those mechs (in my opinion) so it works out MASSIVELY cheaper.

I've also bought the Phranken Unlock for my locusts when it was on sale, as I have 5 of them and at that point it cost the same as getting the One-Shots.
I also want Hotrod and standard on my locusts at a whim, so this works out better.
I'm just waiting for Hotrod to be on sale on Locusts, then I'll buy the unlock.

Colours come in 3 flavours - Basic, Standard and Premium.
All colours are a universale unlock - purchase once, and that colour is permamantly available for all your mechs.
Basic Colours are the 5 free colours in the game.
You get Basic Green by default, and the remaining 4 are available for 1.25million C-Bills each.
They're actually not bad, I think the Red is nicer than most of the Premium Reds too.
Especially good as a Block colour, or highlight.
As modeled by the lovely Locust below:
Spoiler


Standard Colours are generally, just a straight shade really.
These cost 500MC and come in a wide range.

Premimum Colours are either more desirable (i.e. - pure black and white), or specifically linked to particular Premium Camos (i.e. - the colours that are 'meant' to go with the scheme).
These cost 1000MC and come in a wide range of slightly nicer shades.

Ultimately, I recommend never buying any colours apart from Basic, unless it's 50% off.
Additionally, Camo shades are a fantastic range of matte Standard colours, so 250MC on sale.
I've got 1/3 to half of the Camo colours and tend to buy more each time they go on sale.

Edited by Ovion, 27 September 2014 - 04:57 AM.


#834 Tim East

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Posted 28 September 2014 - 01:08 AM

Yeah, I'm well aware now of what all those cost. At a minimum I wanted two standard colors, and ideally I wanted a one-shot camo and a standard and a premium color. Too rich for my blood either way though.

#835 Ovion

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Posted 28 September 2014 - 02:08 AM

Yeah, figured you might from your totalling. (But like I said, not everyone will and it's an excuse as much as anything ;))

Wait till it's on sale though (colours). We recently had an all colours sale, so I don't know when the next will be.
500MC for 2 colours (to use on everything) plus a oneshot isn't that bad and a lot easier to stomach.

Till then, grind out some Basic Colours! :D

#836 MonkeyCheese

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Posted 28 September 2014 - 03:41 PM

Converting my 1E to a 6 SPL build, just need to finish off the last 2 ranks of the SPL cooldown module should be fun.

#837 IraqiWalker

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Posted 28 September 2014 - 05:02 PM

View PostMonkeyCheese, on 28 September 2014 - 03:41 PM, said:

Converting my 1E to a 6 SPL build, just need to finish off the last 2 ranks of the SPL cooldown module should be fun.

This is what I did with it. Now I have both range and CDR rnak 5 mods, plus radar deprivation, and Cap Accel. Once I master it, I might consider getting Seismic, but that's 6 Mil. Six Million C-Bills that I would rather spend on the King Crabs. Seismic can wait.

#838 MonkeyCheese

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Posted 28 September 2014 - 07:14 PM

View PostIraqiWalker, on 28 September 2014 - 05:02 PM, said:

This is what I did with it. Now I have both range and CDR rnak 5 mods, plus radar deprivation, and Cap Accel. Once I master it, I might consider getting Seismic, but that's 6 Mil. Six Million C-Bills that I would rather spend on the King Crabs. Seismic can wait.

radar dep is the last real module I need and I know that plus seismic will make the locust really shine in urban maps, once I get that then ill start to save for future mechs.

#839 Alaskan Nobody

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Posted 29 September 2014 - 10:20 AM

Haven't been having to much trouble with LRM fire.

It is the Gauss from Nowhere that keeps getting me.

#840 NeoxRave

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Posted 29 September 2014 - 04:23 PM

I use an odd build for my locust 3M, called the "Razor build." I call it my "Razor" build because it just plows through light mechs and damaged components pretty well. It's a little on the hot side though. The single small laser feels a bit awkward at first but you get used to it quickly.

Razor LCT-3M





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