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The Underrated Locust


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#141 kesuga7

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Posted 08 April 2014 - 03:49 PM

Here is what im probably gonna mainly use for em


1V
Max engine - max armor except on arms and cockpit - 1 large pulse laser

http://mwo.smurfy-ne...3257130ac518e4b
Here are my stats for this build so far with basic effeciency
Spoiler


******************
Max engine - Max armor - 1 mid pulse - 4 machine guns - 4000 mg ammo
http://mwo.smurfy-ne...0137a2940144732



****************************************
Locust - 3S
Perhaps even with single heatsinks the small laser can help a bit
Four Srm 2 - 300 srm ammo - 1 small laser - 151.5 kph - 125 armor
http://mwo.smurfy-ne...608f3b1a8fd7df2

***************
No Small laser version
160.4 KPH - 125 armor
Four Srm 2 - 300 Srm ammo
http://mwo.smurfy-ne...a605f5729d088b7
Swap out a srm 2 for a medium laser

********************************************************
Locust - 3M
Dual ams with 2000 ams rounds
160.4 kph - 125 armor
4 Medium lasers - 2 AMS systems - 2000 AMS ammo
http://mwo.smurfy-ne...bd5f61cb64496bb

****************
3 Mid pulse - with 2 small and 10 doubles
160.4 kph - 125 armor - 3 mid pulse - 2 small
http://mwo.smurfy-ne...ee4acb2d8599377
*****************
5 mids with 12 doubles but 1-2 armor shaved off each componet
http://mwo.smurfy-ne...935bdc01d4cf9fc
********************

5 Mids with 11 doubles and max armor with engine
http://mwo.smurfy-ne...d65110f35a41140




*****************

1 Er large laser - 2 medium lasers - 169.3 kph - 112 armor
http://mwo.smurfy-ne...bab4e598c80e45e
Take out the 2 medium lasers to do a ER PPC

Edited by kesuga7, 08 April 2014 - 04:06 PM.


#142 SnagaDance

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Posted 09 April 2014 - 05:53 AM

Well like I promised I'm busy grinding the Locusts but except for the 1V (4 MG, 1ML) I'm not really making good use of the weapon points possibilities.

I've failed miserably with the 3M SL build as I find I get shot to death far too easily. Maybe it's because I try to play it like my Jenner-F which is almost twice the tonnage but I just can't see how I can fix that.

The 3S has been an even sadder tale with al types of missile builds (SRM, SSRM, LRM) just not working for me.

So, for the 3S and 3M I decided to simply mount some LL I had left over. Had one of both the ER and non-ER version. When my ER version had outpaced the regular LL Locust by 5000xp I upgraded that one to an ER as well.

And you know what? They're working fine for me now! I scout, take potshots at long range targets, look for opportunities to deploy my arty or uav and most importantly I tend to make wide flanks and start boring into enemy mechs from unexpected angles forcing them to divert their attention of suffer for it.

I'm getting a good number of destroyed components, damage numbers, even the occasional kill. I'ts a bit boring as far as builds go, and that CT ERLL has terrible torso pitch downwards, but it works for me!

#143 Buckminster

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Posted 09 April 2014 - 07:36 AM

I've really like my 3S with two LRM5s + SL. I just run way at the fringes, dumping in missiles and arty, or just spotting if shooting my missiles would draw too much fire.

But you're right, it is really hard to use all of the weapon hardpoints on the Locust. On the -3M it just runs too hot, and the -3S doesn't have enough weight to really mount all 4 missile points effectively.

#144 IraqiWalker

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Posted 09 April 2014 - 01:58 PM

View PostSnagaDance, on 09 April 2014 - 05:53 AM, said:

So, for the 3S and 3M I decided to simply mount some LL I had left over. Had one of both the ER and non-ER version. When my ER version had outpaced the regular LL Locust by 5000xp I upgraded that one to an ER as well.

And you know what? They're working fine for me now! I scout, take potshots at long range targets, look for opportunities to deploy my arty or uav and most importantly I tend to make wide flanks and start boring into enemy mechs from unexpected angles forcing them to divert their attention of suffer for it.

I'm getting a good number of destroyed components, damage numbers, even the occasional kill. I'ts a bit boring as far as builds go, and that CT ERLL has terrible torso pitch downwards, but it works for me!


It's interesting how some weird builds just work for some people. I'm biased towards the SPLs for the 3M, but a big ERLL is really hard to argue with while it's burning you dead at over 600 meters.


View PostBuckminster, on 09 April 2014 - 07:36 AM, said:

I've really like my 3S with two LRM5s + SL. I just run way at the fringes, dumping in missiles and arty, or just spotting if shooting my missiles would draw too much fire.

But you're right, it is really hard to use all of the weapon hardpoints on the Locust. On the -3M it just runs too hot, and the -3S doesn't have enough weight to really mount all 4 missile points effectively.


It's why I go for the SPL version. The Pulse Lasers have decent heat-to-damage ratio. You lose the 400 Meters reach of Medium lasers, but your DPS and heat will improve if you like being in knife range.

#145 Koniving

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Posted 09 April 2014 - 02:24 PM

View PostIraqiWalker, on 23 February 2014 - 10:03 PM, said:

Koniving, can I add you as a friend?


For some reason I never saw this. But sure.
On a side note, the armor concept I've been working on...

Look at a Jenner D stock and a Locust stock. Notice something? Both have 128 points of armor.
Spoiler

Just a thought.
Spoiler

Edited by Koniving, 01 May 2014 - 02:14 PM.


#146 IraqiWalker

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Posted 09 April 2014 - 08:21 PM

View PostKoniving, on 09 April 2014 - 02:24 PM, said:


For some reason I never saw this. But sure.
On a side note, the armor concept I've been working on...

Look at a Jenner D stock and a Locust stock. Notice something? Both have 128 points of armor.
Spoiler

Just a thought.
Spoiler



Basically things would make sense and be on the logical side if you were balancing the structure set up. Could you please e-mail this to the devs. I will friggin sign it with my blood if they'd just look at it. Since that's pretty much how those mechs should be behaving.

#147 Koniving

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Posted 09 April 2014 - 08:46 PM

View PostIraqiWalker, on 09 April 2014 - 08:21 PM, said:

Basically things would make sense and be on the logical side if you were balancing the structure set up. Could you please e-mail this to the devs. I will friggin sign it with my blood if they'd just look at it. Since that's pretty much how those mechs should be behaving.


Glad you liked it.
I have once, and will again once I get the numbers all hashed out so it's more than just a few comparisons. I've found the easiest way to reach the Devs is to reach NGNG (and by extension IGP) with an idea so sound that they bring it up in an interview with Paul or Bryan. It is, in my opinion, the missing link in balancing the mechs and making them truly unique.

If you'd like you can even help out. There's a lot of mechs and I need to get all their armors and engines down.

The armor rule and the engine rules are very simple. Explaining the math and invalid contingencies is more complicated than actually doing the math. :)

Spoiler


There's exactly two mechs that this system doesn't work for (due to making them overpowered) and both of them are non-canon heroes. Dragon Slayer is one, I don't know the other off the top of my head.
The engine system has a few flaws -- every single one of them involves hero mechs.

#148 Alaskan Nobody

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Posted 09 April 2014 - 09:29 PM

View PostKoniving, on 09 April 2014 - 08:46 PM, said:

The engine system has a few flaws -- every single one of them involves hero mechs.

Hero mechs are (theoretically anyways) easier to reballance to fit that though, as they are 100% (save perhaps Yenlo) apocryphal.

#149 Koniving

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Posted 09 April 2014 - 10:58 PM

View PostShar Wolf, on 09 April 2014 - 09:29 PM, said:

Hero mechs are (theoretically anyways) easier to rebalanced to fit that though, as they are 100% (save perhaps Yenlo) apocryphal.

That is very true. The only reason for them to not be balanced is PGI built them. :)

But the following are canon to some degree.
Misery, Pretty Baby, Boar's Head... Death's Knell. Heavy Metal. Huginn. A lot of the 'balanced' ones are in fact actual mechs. Some just the pilots are real. Some the mechs are.

So you know.. Boar's head is..
AS7-D Atlas Danielle
Piloted by Wolf's Dragoons Captain Danielle Rondema, this modified Atlas carried three medium lasers in each arm, trading away the SRM rack to do so. The additional heat was dissipated by two additional heat sinks that replaced the rear-firing medium lasers. BV (2.0) = 1,976

Death's Knell's specific stuff isn't actually detailed.
Huginn (and its companion Muginn or some such) are canon.
But what they have might not be canon. Don't know for sure.

Misery. J. Elliot Jamison, commander of Wolf's Dragoons' Zeta Battalion piloted a Stalker for most of his career, serving with distinction during the Battle of Misery and the Fourth Succession War.

Pretty Baby and Heavy Metal are canon. PB hasn't got its details though.

But yeah, it's mainly two of them that don't work. Dragon Slayer and I know there's one more but for the life of me I can't freaking think of it. It's one of the screwballs; the totally non-canon ones. Oxide maybe? Jester? Can't remember for the life of me.
Beyond that, engine limits make certain hero mechs OP compared to others (Huginn for example, otherwise it's perfectly balanced).

Ravens (to demonstrate).
Spoiler

Edited by Koniving, 09 April 2014 - 11:03 PM.


#150 SnagaDance

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Posted 10 April 2014 - 12:21 AM

View PostIraqiWalker, on 09 April 2014 - 08:21 PM, said:

Basically things would make sense and be on the logical side if you were balancing the structure set up. Could you please e-mail this to the devs. I will friggin sign it with my blood if they'd just look at it. Since that's pretty much how those mechs should be behaving.


I'll send blood! This can be splashed in the faces of the Devs while they read the proposal for greater shock value!

#151 Alaskan Nobody

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Posted 10 April 2014 - 12:58 PM

View PostKoniving, on 09 April 2014 - 10:58 PM, said:

That is very true. The only reason for them to not be balanced is PGI built them. ;)

But the following are canon to some degree.

Last I checked, all of them had some connection to canon - just most of them were tenuous at best :)
Only one I knew that pulled stats from something specific was Yenlo - Hadn't realized they had pulled BH's stats from a specific place though. Hadn't really checked since then either.... :)

#152 Fang01

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Posted 13 April 2014 - 11:26 AM

So who else is excited about the 1E?

#153 IraqiWalker

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Posted 13 April 2014 - 11:37 PM

so my computer finally combusted (I am using my girlfriend's laptop right now) I will not be able to help with anything or update much until I can fix that.

#154 ShinVector

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Posted 14 April 2014 - 12:25 AM

I just had a thought...
While people were whine that the Hero Raven was bad... (I won't say it is that bad actually but limited ammo does suck.)

Just imagine it... Hero Locust !! :o

#155 Ghostchips Condensate I and II

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Posted 14 April 2014 - 12:30 AM

View PostShinVector, on 14 April 2014 - 12:25 AM, said:

I just had a thought...
While people were whine that the Hero Raven was bad... (I won't say it is that bad actually but limited ammo does suck.)

Just imagine it... Hero Locust !! :o

With 8 machine guns?

B.T.W. you can run a locust 1V with a STD160 speed tweaked and it will live longer, normally.

#156 SnagaDance

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Posted 14 April 2014 - 01:58 AM

View PostKhajja nar Jatargk, on 13 April 2014 - 11:26 AM, said:

So who else is excited about the 1E?


What will make it different from the 3M? The Sarna description points to an all Energy load-out.

http://www.sarna.net/wiki/Locust

#157 aniviron

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Posted 14 April 2014 - 03:30 AM

View PostKoniving, on 09 April 2014 - 02:24 PM, said:


For some reason I never saw this. But sure.
On a side note, the armor concept I've been working on...

Look at a Jenner D stock and a Locust stock. Notice something? Both have 128 points of armor.
Spoiler

Just a thought.
Spoiler



I wish there were somewhere to make this seen, writ large in public like Homeless Bill's thread used to be. Have you made a dedicated thread about this that I managed to miss? Either way, you should post/repost it once we get general discussion back. I know I've said I liked this idea in the past, but I really do think this is pretty much the best balance suggestion I've ever seen on the forums. This, combined with a hitbox tweak (smaller CTs! Similarly sized sides! Bigger arms! Everyone gets to be how the Stalker/Cent used to be!) would make such a huge difference.

I also think it would help lore-wise a bit. Right now we're slated to get the first mechwarrior game where Battlemechs are more customizable than Omnimechs; I think the restrictions placed on the clan omnis will be good in the long run, but I'd like to see battlemechs get the same sorts of restrictions to help emphasize their roles.

#158 Fang01

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Posted 14 April 2014 - 09:24 AM

View PostSnagaDance, on 14 April 2014 - 01:58 AM, said:


What will make it different from the 3M? The Sarna description points to an all Energy load-out.

http://www.sarna.net/wiki/Locust


6 points instead of 5 and pitch/yaw may be different. Should make a good platform for slas SPL or MLAs combos. Pitch and yaw might be different as well

View PostIraqiWalker, on 13 April 2014 - 11:37 PM, said:

so my computer finally combusted (I am using my girlfriend's laptop right now) I will not be able to help with anything or update much until I can fix that.


Sorry to hear man, hope you get it back up soon

#159 Koniving

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Posted 14 April 2014 - 09:34 AM

So there's been public mention on variant threads and various other doodads (some reddit leak). Source.
Supposedly it will include two new Locusts variants. Anyone got ideas here? From memory (it's been a few days since I read it), one has 2 center torso laser mounts. One's got 4 missiles. That might be the same one. Then another has 6 energy hardpoints exclusively on the arms.

Thoughts?
(See, I can be on topic too.)

#160 Kin3ticX

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Posted 14 April 2014 - 09:38 AM

every time i glance past this thread name i think it says "The Underwater Locust"





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