The Underrated Locust
#1401
Posted 10 December 2014 - 09:35 AM
#1402
Posted 10 December 2014 - 12:23 PM
I wish the game tracked your tonnage kills. I love knowing that I've killed Mechs with twice my tonnage in weapons alone.
#1403
Posted 10 December 2014 - 12:27 PM
Although I did manage to I think destroy one component off of each mech last night. I had 21 destructions with 12 mechs on their side lol.
All while cloaked under my ECM and hiding on Veridian, which is quite possibly the best map for this little evil death machine.
SO much so that I paid to get different camo colours so I blend in . That way if I shut down or such I am harder to spot
And after looking at my KDR and W/L.....I might be nuts but I'm thinking 3 Loci, and 1 KGC might be my first Drop deck. Just over the Min, and with lots of evil packed in 20T Chassis.
-ST
#1404
Posted 10 December 2014 - 12:50 PM
64K RAM SYSTEM, on 10 December 2014 - 08:03 AM, said:
#1405
Posted 10 December 2014 - 12:52 PM
#1406
Posted 11 December 2014 - 04:43 AM
#1407
Posted 11 December 2014 - 06:17 AM
64K RAM SYSTEM, on 11 December 2014 - 04:43 AM, said:
I like this . Not only did I kill you but now I am stomping all over your carcass! Also, I still like the idea of a locust specific warhorn
#1409
Posted 12 December 2014 - 09:04 PM
Edited by Tim East, 12 December 2014 - 09:04 PM.
#1410
Posted 12 December 2014 - 09:07 PM
Tim East, on 12 December 2014 - 09:04 PM, said:
really when where mgs op like that?
#1411
Posted 13 December 2014 - 07:08 AM
#1412
Posted 13 December 2014 - 08:09 AM
Trying em with the King Crab, seem alright so far.
Anything with 2 is OK as a backup-crit seeking weapon.
Anything with 4+ is a good critseeker and can drop off a component in moments after armour is gone.
#1413
Posted 17 December 2014 - 08:57 AM
Edited by Kilverrus, 17 December 2014 - 08:59 AM.
#1414
Posted 17 December 2014 - 09:05 AM
#1416
Posted 18 December 2014 - 10:16 PM
Tried his LCT-1V build, which I think is awesome conceptually, and really keeps the spirit of that mech, but man...do I ever suck with that thing. I thought I was bad in Ravens? Oh man, Locusts are opening my eyes to how bad I can get. Match after match having trouble even cracking the 100 damage mark. So humbling man. Seriously.
Finally tried something else, which I so far seem to be a bit better in (match just now had 211 damage, 1 kill, 6 assists, and a match score of 69, which I will totally take under the circumstances ).
This is my current build (http://mwo.smurfy-ne...1216a7ff2f78327), which I use with Vision and Siesmic, as well as ERLL Range/Cooldown modules, but I still haven't even completely maxed basics yet, and I know I still have a long way to go to even break into the "decent" category. All that being said though, I can see the appeal, since it really is fun being so fast and small and irritating, and when you DO get a kill, damn but it feels great.
#1417
Posted 18 December 2014 - 10:21 PM
I guess it just comes down to whether or not you know how to use machine guns (or if you only use the ERLLas on the 1V, ... sniping?)
#1418
Posted 18 December 2014 - 10:49 PM
#1419
Posted 19 December 2014 - 09:23 AM
Still, I soldier on.
And yeah, the range/cooldown boosts on that thing. Unbelievable. It almost makes your ERLL feel like a Pulse laser...
Anyone using the fall damage module on their Locust? Been tinkering with the idea since it seems like it could assist with a high speed get-away and allow you to do a bit more cliff-jumping in the right scenarios, but I don't know if it would be worth sacrificing another module to use.
#1420
Posted 19 December 2014 - 01:29 PM
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